Chromium Code Reviews| Index: src/core/SkNormalSource.cpp |
| diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp |
| index a69367921263ccdd8d1f2f793d35bc3923c6deef..421f56459d0a4c0cf75cd17719ab119f215f44ff 100644 |
| --- a/src/core/SkNormalSource.cpp |
| +++ b/src/core/SkNormalSource.cpp |
| @@ -51,6 +51,7 @@ private: |
| virtual ~Provider() override; |
| void fillScanLine(int x, int y, SkPoint3 output[], int count) const override; |
| + |
| private: |
| const NormalMapSourceImpl& fSource; |
| SkShader::Context* fMapContext; |
| @@ -197,8 +198,7 @@ sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor( |
| NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source, |
| SkShader::Context* mapContext) |
| : fSource(source) |
| - , fMapContext(mapContext) { |
| -} |
| + , fMapContext(mapContext) {} |
| NormalMapSourceImpl::Provider::~Provider() { |
| fMapContext->~Context(); |
| @@ -316,10 +316,200 @@ sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map, con |
| return sk_make_sp<NormalMapSourceImpl>(std::move(map), invCTM); |
| } |
| +/////////////////////////////////////////////////////////////////////////////// |
| + |
| +class SK_API NormalBevelSourceImpl : public SkNormalSource { |
| +public: |
| + NormalBevelSourceImpl(BevelType type, SkScalar width, SkScalar height) |
| + : fType(type) |
| + , fWidth(width) |
| + , fHeight(height) {} |
| + |
| +#if SK_SUPPORT_GPU |
| + sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, |
| + const SkMatrix& viewM, |
| + const SkMatrix* localMatrix, |
| + SkFilterQuality, |
| + SkSourceGammaTreatment) const override; |
| +#endif |
| + |
| + SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec, void* storage) const |
|
robertphillips
2016/07/11 19:13:21
orphan
dvonbeck
2016/07/13 14:23:37
Done.
|
| + override; |
| + size_t providerSize(const SkShader::ContextRec& rec) const override; |
| + |
| + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalBevelSourceImpl) |
| + |
| +protected: |
| + void flatten(SkWriteBuffer& buf) const override; |
| + |
| +private: |
| + class Provider : public SkNormalSource::Provider { |
| + public: |
| + Provider(const NormalBevelSourceImpl& source); |
| + |
| + virtual ~Provider(); |
| + |
| + void fillScanLine(int x, int y, SkPoint3 output[], int count) const override; |
| + |
| + private: |
| + const NormalBevelSourceImpl& fSource; |
| + |
| + typedef SkNormalSource::Provider INHERITED; |
| + }; |
| + |
| + SkNormalSource::BevelType fType; |
| + SkScalar fWidth; |
| + SkScalar fHeight; |
| + |
|
robertphillips
2016/07/11 19:13:21
This is the base class. Does it need to be friende
dvonbeck
2016/07/13 14:23:37
No, it used to be when the structure was different
dvonbeck
2016/07/13 16:30:16
Nevermind, it is necessary for serialization to wo
|
| + friend class SkNormalSource; |
| + |
| + typedef SkNormalSource INHERITED; |
| +}; |
| + |
| +//////////////////////////////////////////////////////////////////////////// |
| + |
| +#if SK_SUPPORT_GPU |
| + |
|
robertphillips
2016/07/11 19:13:21
??
dvonbeck
2016/07/13 14:23:38
Done.
|
| +#if 0 // Keeping here for reference in case code gets refactored into another file |
| +#include "GrCoordTransform.h" |
| +#include "GrInvariantOutput.h" |
| +#include "GrTextureParams.h" |
| +#include "glsl/GrGLSLFragmentProcessor.h" |
| +#include "glsl/GrGLSLFragmentShaderBuilder.h" |
| +#include "SkGr.h" |
| +#endif |
| + |
| +class NormalBevelFP : public GrFragmentProcessor { |
| +public: |
| + NormalBevelFP(SkNormalSource::BevelType type, SkScalar width, SkScalar height) |
| + : fType(type) |
| + , fWidth(width) |
| + , fHeight(height) { |
| + this->initClassID<NormalBevelFP>(); |
| + } |
| + |
| + class GLSLNormalBevelFP : public GrGLSLFragmentProcessor { |
| + public: |
| + GLSLNormalBevelFP() {} |
| + |
| + void emitCode(EmitArgs& args) override { |
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| + |
| + fragBuilder->codeAppendf("%s = vec4(0, 0, 1, 0);", args.fOutputColor); |
| + } |
| + |
| + static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| + GrProcessorKeyBuilder* b) { |
| + b->add32(0x0); |
| + } |
| + |
| + protected: |
| + void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override { |
| + const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>(); |
| + |
| + fType = normalBevelFP.fType; |
| + fWidth = normalBevelFP.fWidth; |
| + fHeight = normalBevelFP.fHeight; |
| + } |
| + |
| + private: |
| + SkNormalSource::BevelType fType; |
| + SkScalar fWidth; |
| + SkScalar fHeight; |
| + }; |
| + |
| + void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { |
| + GLSLNormalBevelFP::GenKey(*this, caps, b); |
| + } |
| + |
| + const char* name() const override { return "NormalBevelFP"; } |
| + |
| + void onComputeInvariantOutput(GrInvariantOutput* inout) const override { |
| + inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput); |
| + } |
| + |
| +private: |
| + GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalBevelFP; } |
| + |
| + bool onIsEqual(const GrFragmentProcessor& proc) const override { |
| + const NormalBevelFP& normalBevelFP = proc.cast<NormalBevelFP>(); |
| + return fType == normalBevelFP.fType && |
| + fWidth == normalBevelFP.fWidth && |
| + fHeight == normalBevelFP.fHeight; |
| + } |
| + |
| + SkNormalSource::BevelType fType; |
| + SkScalar fWidth; |
| + SkScalar fHeight; |
| +}; |
| + |
| +sk_sp<GrFragmentProcessor> NormalBevelSourceImpl::asFragmentProcessor( |
| + GrContext *context, |
| + const SkMatrix &viewM, |
| + const SkMatrix *localMatrix, |
| + SkFilterQuality filterQuality, |
| + SkSourceGammaTreatment gammaTreatment) const { |
| + |
| + return sk_make_sp<NormalBevelFP>(fType, fWidth, fHeight); |
| +} |
| + |
| +#endif // SK_SUPPORT_GPU |
| + |
| +//////////////////////////////////////////////////////////////////////////// |
| + |
| +NormalBevelSourceImpl::Provider::Provider(const NormalBevelSourceImpl& source) |
| + : fSource(source) {} |
| + |
| +NormalBevelSourceImpl::Provider::~Provider() {} |
| + |
| +SkNormalSource::Provider* NormalBevelSourceImpl::asProvider(const SkShader::ContextRec &rec, |
| + void *storage) const { |
| + return new (storage) Provider(*this); |
| +} |
| + |
| +size_t NormalBevelSourceImpl::providerSize(const SkShader::ContextRec&) const { |
| + return sizeof(Provider); |
| +} |
| + |
| +void NormalBevelSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[], int count) |
|
robertphillips
2016/07/11 19:13:21
orphan
dvonbeck
2016/07/13 14:23:37
Done.
|
| + const { |
| + for (int i = 0; i < count; i++) { |
| + output[i] = {0, 0, 1.0}; |
| + } |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| + |
| +sk_sp<SkFlattenable> NormalBevelSourceImpl::CreateProc(SkReadBuffer& buf) { |
| + |
| + auto type = static_cast<SkNormalSource::BevelType>(buf.readInt()); |
| + SkScalar width = buf.readScalar(); |
| + SkScalar height = buf.readScalar(); |
| + |
| + return sk_make_sp<NormalBevelSourceImpl>(type, width, height); |
| +} |
| + |
| +void NormalBevelSourceImpl::flatten(SkWriteBuffer& buf) const { |
| + this->INHERITED::flatten(buf); |
| + |
| + buf.writeInt(static_cast<int>(fType)); |
| + buf.writeScalar(fWidth); |
| + buf.writeScalar(fHeight); |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////// |
| + |
| +sk_sp<SkNormalSource> SkNormalSource::MakeBevel(BevelType type, SkScalar width, SkScalar height) { |
| + return sk_make_sp<NormalBevelSourceImpl>(type, width, height); |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////// |
| + |
| //////////////////////////////////////////////////////////////////////////// |
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource) |
| SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl) |
| + SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalBevelSourceImpl) |
| SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| //////////////////////////////////////////////////////////////////////////// |