Index: src/gpu/batches/GrStencilPathBatch.h |
diff --git a/src/gpu/batches/GrStencilPathBatch.h b/src/gpu/batches/GrStencilPathBatch.h |
index 05b55efafa37142f3927522bf132d9732d4e7601..6c6bce2eedd28725a0cda0989cd01fa33d212afd 100644 |
--- a/src/gpu/batches/GrStencilPathBatch.h |
+++ b/src/gpu/batches/GrStencilPathBatch.h |
@@ -65,7 +65,7 @@ private: |
void onPrepare(GrBatchFlushState*) override {} |
- void onDraw(GrBatchFlushState* state) override { |
+ void onDraw(GrBatchFlushState* state, GrGpuCommandBuffer* buffer) override { |
GrPathRendering::StencilPathArgs args(fUseHWAA, fRenderTarget.get(), &fViewMatrix, |
&fScissor, &fStencil); |
state->gpu()->pathRendering()->stencilPath(args, fPath.get()); |
jvanverth1
2016/06/17 15:25:16
What happens with pathRendering? Does it get inlin
egdaniel
2016/06/17 15:57:35
Well in Vulkan we never get Path Batches. In GL th
jvanverth1
2016/06/17 16:49:13
Acknowledged.
|