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Unified Diff: src/gpu/batches/GrStencilPathBatch.h

Issue 2078483002: Start using GrGpuCommandBuffer in GrDrawTarget. (Closed) Base URL: https://skia.googlesource.com/skia.git@memoryWAR
Patch Set: clean up Created 4 years, 6 months ago
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Index: src/gpu/batches/GrStencilPathBatch.h
diff --git a/src/gpu/batches/GrStencilPathBatch.h b/src/gpu/batches/GrStencilPathBatch.h
index 05b55efafa37142f3927522bf132d9732d4e7601..6c6bce2eedd28725a0cda0989cd01fa33d212afd 100644
--- a/src/gpu/batches/GrStencilPathBatch.h
+++ b/src/gpu/batches/GrStencilPathBatch.h
@@ -65,7 +65,7 @@ private:
void onPrepare(GrBatchFlushState*) override {}
- void onDraw(GrBatchFlushState* state) override {
+ void onDraw(GrBatchFlushState* state, GrGpuCommandBuffer* buffer) override {
GrPathRendering::StencilPathArgs args(fUseHWAA, fRenderTarget.get(), &fViewMatrix,
&fScissor, &fStencil);
state->gpu()->pathRendering()->stencilPath(args, fPath.get());
jvanverth1 2016/06/17 15:25:16 What happens with pathRendering? Does it get inlin
egdaniel 2016/06/17 15:57:35 Well in Vulkan we never get Path Batches. In GL th
jvanverth1 2016/06/17 16:49:13 Acknowledged.

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