Chromium Code Reviews| Index: src/gpu/batches/GrStencilPathBatch.h |
| diff --git a/src/gpu/batches/GrStencilPathBatch.h b/src/gpu/batches/GrStencilPathBatch.h |
| index 05b55efafa37142f3927522bf132d9732d4e7601..6c6bce2eedd28725a0cda0989cd01fa33d212afd 100644 |
| --- a/src/gpu/batches/GrStencilPathBatch.h |
| +++ b/src/gpu/batches/GrStencilPathBatch.h |
| @@ -65,7 +65,7 @@ private: |
| void onPrepare(GrBatchFlushState*) override {} |
| - void onDraw(GrBatchFlushState* state) override { |
| + void onDraw(GrBatchFlushState* state, GrGpuCommandBuffer* buffer) override { |
| GrPathRendering::StencilPathArgs args(fUseHWAA, fRenderTarget.get(), &fViewMatrix, |
| &fScissor, &fStencil); |
| state->gpu()->pathRendering()->stencilPath(args, fPath.get()); |
|
jvanverth1
2016/06/17 15:25:16
What happens with pathRendering? Does it get inlin
egdaniel
2016/06/17 15:57:35
Well in Vulkan we never get Path Batches. In GL th
jvanverth1
2016/06/17 16:49:13
Acknowledged.
|