| Index: src/core/SkFilterShader.h
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| diff --git a/src/core/SkFilterShader.h b/src/core/SkFilterShader.h
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| index 11add0cf17c6304da59e9baf0289bfe04ad5a98c..4ef45772482bf0cf6d7e06730bd9dc0378ac8fc0 100644
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| --- a/src/core/SkFilterShader.h
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| +++ b/src/core/SkFilterShader.h
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| @@ -17,12 +17,29 @@ public:
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|      SkFilterShader(SkShader* shader, SkColorFilter* filter);
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|      virtual ~SkFilterShader();
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|  
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| -    virtual uint32_t getFlags() SK_OVERRIDE;
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| -    virtual bool setContext(const SkBitmap&, const SkPaint&,
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| -                            const SkMatrix&) SK_OVERRIDE;
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| -    virtual void endContext() SK_OVERRIDE;
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| -    virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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| -    virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
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| +    virtual bool validContext(const SkBitmap&, const SkPaint&,
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| +                              const SkMatrix&, SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
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| +    virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
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| +                                             const SkMatrix&, void* storage) const SK_OVERRIDE;
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| +    virtual size_t contextSize() const SK_OVERRIDE;
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| +
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| +    class FilterShaderContext : public SkShader::Context {
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| +    public:
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| +        // Takes ownership of shaderContext and calls its destructor.
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| +        FilterShaderContext(const SkFilterShader& filterShader, SkShader::Context* shaderContext,
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| +                            const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix);
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| +        virtual ~FilterShaderContext();
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| +
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| +        virtual uint32_t getFlags() const SK_OVERRIDE;
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| +
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| +        virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
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| +        virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRIDE;
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| +
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| +    private:
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| +        SkShader::Context* fShaderContext;
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| +
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| +        typedef SkShader::Context INHERITED;
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| +    };
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|  
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|      SK_TO_STRING_OVERRIDE()
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|      SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
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| 
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