| Index: src/core/SkFilterShader.cpp
|
| diff --git a/src/core/SkFilterShader.cpp b/src/core/SkFilterShader.cpp
|
| index 58961913c8e4148396f50c8fd4a682804407164f..5c5e8f317c020997ec4ca8b2ba7524fd275b4239 100644
|
| --- a/src/core/SkFilterShader.cpp
|
| +++ b/src/core/SkFilterShader.cpp
|
| @@ -38,9 +38,11 @@ void SkFilterShader::flatten(SkWriteBuffer& buffer) const {
|
| buffer.writeFlattenable(fFilter);
|
| }
|
|
|
| -uint32_t SkFilterShader::getFlags() {
|
| - uint32_t shaderF = fShader->getFlags();
|
| - uint32_t filterF = fFilter->getFlags();
|
| +uint32_t SkFilterShader::FilterShaderContext::getFlags() const {
|
| + const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
| +
|
| + uint32_t shaderF = fShaderContext->getFlags();
|
| + uint32_t filterF = filterShader.fFilter->getFlags();
|
|
|
| // if the filter doesn't support 16bit, clear the matching bit in the shader
|
| if (!(filterF & SkColorFilter::kHasFilter16_Flag)) {
|
| @@ -53,38 +55,62 @@ uint32_t SkFilterShader::getFlags() {
|
| return shaderF;
|
| }
|
|
|
| -bool SkFilterShader::setContext(const SkBitmap& device,
|
| - const SkPaint& paint,
|
| - const SkMatrix& matrix) {
|
| - // we need to keep the setContext/endContext calls balanced. If we return
|
| - // false, our endContext() will not be called.
|
| -
|
| - if (!this->INHERITED::setContext(device, paint, matrix)) {
|
| - return false;
|
| - }
|
| - if (!fShader->setContext(device, paint, matrix)) {
|
| - this->INHERITED::endContext();
|
| - return false;
|
| +SkShader::Context* SkFilterShader::createContext(const SkBitmap& device,
|
| + const SkPaint& paint,
|
| + const SkMatrix& matrix,
|
| + void* storage) const {
|
| + if (!this->validContext(device, paint, matrix)) {
|
| + return NULL;
|
| }
|
| - return true;
|
| +
|
| + char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext);
|
| + SkShader::Context* shaderContext = fShader->createContext(device, paint, matrix,
|
| + shaderContextStorage);
|
| + SkASSERT(shaderContext);
|
| +
|
| + return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext,
|
| + (*this, shaderContext, device, paint, matrix));
|
| +}
|
| +
|
| +size_t SkFilterShader::contextSize() const {
|
| + return sizeof(FilterShaderContext) + fShader->contextSize();
|
| +}
|
| +
|
| +bool SkFilterShader::validContext(const SkBitmap& device,
|
| + const SkPaint& paint,
|
| + const SkMatrix& matrix,
|
| + SkMatrix* totalInverse) const {
|
| + return this->INHERITED::validContext(device, paint, matrix, totalInverse) &&
|
| + fShader->validContext(device, paint, matrix);
|
| }
|
|
|
| -void SkFilterShader::endContext() {
|
| - fShader->endContext();
|
| - this->INHERITED::endContext();
|
| +SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& filterShader,
|
| + SkShader::Context* shaderContext,
|
| + const SkBitmap& device,
|
| + const SkPaint& paint,
|
| + const SkMatrix& matrix)
|
| + : INHERITED(filterShader, device, paint, matrix)
|
| + , fShaderContext(shaderContext) {}
|
| +
|
| +SkFilterShader::FilterShaderContext::~FilterShaderContext() {
|
| + fShaderContext->~Context();
|
| }
|
|
|
| -void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
| - fShader->shadeSpan(x, y, result, count);
|
| - fFilter->filterSpan(result, count, result);
|
| +void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) {
|
| + const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
| +
|
| + fShaderContext->shadeSpan(x, y, result, count);
|
| + filterShader.fFilter->filterSpan(result, count, result);
|
| }
|
|
|
| -void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) {
|
| - SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag);
|
| - SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
|
| +void SkFilterShader::FilterShaderContext::shadeSpan16(int x, int y, uint16_t result[], int count) {
|
| + const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader);
|
| +
|
| + SkASSERT(fShaderContext->getFlags() & SkShader::kHasSpan16_Flag);
|
| + SkASSERT(filterShader.fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag);
|
|
|
| - fShader->shadeSpan16(x, y, result, count);
|
| - fFilter->filterSpan16(result, count, result);
|
| + fShaderContext->shadeSpan16(x, y, result, count);
|
| + filterShader.fFilter->filterSpan16(result, count, result);
|
| }
|
|
|
| #ifndef SK_IGNORE_TO_STRING
|
|
|