Index: src/core/SkFilterShader.cpp |
diff --git a/src/core/SkFilterShader.cpp b/src/core/SkFilterShader.cpp |
index 58961913c8e4148396f50c8fd4a682804407164f..5c5e8f317c020997ec4ca8b2ba7524fd275b4239 100644 |
--- a/src/core/SkFilterShader.cpp |
+++ b/src/core/SkFilterShader.cpp |
@@ -38,9 +38,11 @@ void SkFilterShader::flatten(SkWriteBuffer& buffer) const { |
buffer.writeFlattenable(fFilter); |
} |
-uint32_t SkFilterShader::getFlags() { |
- uint32_t shaderF = fShader->getFlags(); |
- uint32_t filterF = fFilter->getFlags(); |
+uint32_t SkFilterShader::FilterShaderContext::getFlags() const { |
+ const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader); |
+ |
+ uint32_t shaderF = fShaderContext->getFlags(); |
+ uint32_t filterF = filterShader.fFilter->getFlags(); |
// if the filter doesn't support 16bit, clear the matching bit in the shader |
if (!(filterF & SkColorFilter::kHasFilter16_Flag)) { |
@@ -53,38 +55,62 @@ uint32_t SkFilterShader::getFlags() { |
return shaderF; |
} |
-bool SkFilterShader::setContext(const SkBitmap& device, |
- const SkPaint& paint, |
- const SkMatrix& matrix) { |
- // we need to keep the setContext/endContext calls balanced. If we return |
- // false, our endContext() will not be called. |
- |
- if (!this->INHERITED::setContext(device, paint, matrix)) { |
- return false; |
- } |
- if (!fShader->setContext(device, paint, matrix)) { |
- this->INHERITED::endContext(); |
- return false; |
+SkShader::Context* SkFilterShader::createContext(const SkBitmap& device, |
+ const SkPaint& paint, |
+ const SkMatrix& matrix, |
+ void* storage) const { |
+ if (!this->validContext(device, paint, matrix)) { |
+ return NULL; |
} |
- return true; |
+ |
+ char* shaderContextStorage = (char*)storage + sizeof(FilterShaderContext); |
+ SkShader::Context* shaderContext = fShader->createContext(device, paint, matrix, |
+ shaderContextStorage); |
+ SkASSERT(shaderContext); |
+ |
+ return SkNEW_PLACEMENT_ARGS(storage, FilterShaderContext, |
+ (*this, shaderContext, device, paint, matrix)); |
+} |
+ |
+size_t SkFilterShader::contextSize() const { |
+ return sizeof(FilterShaderContext) + fShader->contextSize(); |
+} |
+ |
+bool SkFilterShader::validContext(const SkBitmap& device, |
+ const SkPaint& paint, |
+ const SkMatrix& matrix, |
+ SkMatrix* totalInverse) const { |
+ return this->INHERITED::validContext(device, paint, matrix, totalInverse) && |
+ fShader->validContext(device, paint, matrix); |
} |
-void SkFilterShader::endContext() { |
- fShader->endContext(); |
- this->INHERITED::endContext(); |
+SkFilterShader::FilterShaderContext::FilterShaderContext(const SkFilterShader& filterShader, |
+ SkShader::Context* shaderContext, |
+ const SkBitmap& device, |
+ const SkPaint& paint, |
+ const SkMatrix& matrix) |
+ : INHERITED(filterShader, device, paint, matrix) |
+ , fShaderContext(shaderContext) {} |
+ |
+SkFilterShader::FilterShaderContext::~FilterShaderContext() { |
+ fShaderContext->~Context(); |
} |
-void SkFilterShader::shadeSpan(int x, int y, SkPMColor result[], int count) { |
- fShader->shadeSpan(x, y, result, count); |
- fFilter->filterSpan(result, count, result); |
+void SkFilterShader::FilterShaderContext::shadeSpan(int x, int y, SkPMColor result[], int count) { |
+ const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader); |
+ |
+ fShaderContext->shadeSpan(x, y, result, count); |
+ filterShader.fFilter->filterSpan(result, count, result); |
} |
-void SkFilterShader::shadeSpan16(int x, int y, uint16_t result[], int count) { |
- SkASSERT(fShader->getFlags() & SkShader::kHasSpan16_Flag); |
- SkASSERT(fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag); |
+void SkFilterShader::FilterShaderContext::shadeSpan16(int x, int y, uint16_t result[], int count) { |
+ const SkFilterShader& filterShader = static_cast<const SkFilterShader&>(fShader); |
+ |
+ SkASSERT(fShaderContext->getFlags() & SkShader::kHasSpan16_Flag); |
+ SkASSERT(filterShader.fFilter->getFlags() & SkColorFilter::kHasFilter16_Flag); |
- fShader->shadeSpan16(x, y, result, count); |
- fFilter->filterSpan16(result, count, result); |
+ fShaderContext->shadeSpan16(x, y, result, count); |
+ filterShader.fFilter->filterSpan16(result, count, result); |
} |
#ifndef SK_IGNORE_TO_STRING |