| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index 8e225a5e986503cb0675b52d7e8b16dc5065bcc6..e0c78b8e455a75425d32c7bbe76c839948f5fa95 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -20,14 +20,16 @@ public:
|
|
|
| // overrides from SkShader
|
| virtual bool isOpaque() const SK_OVERRIDE;
|
| - virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
|
| - virtual void endContext() SK_OVERRIDE;
|
| - virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
|
| - virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
| - virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
|
| - virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
| virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE;
|
|
|
| + virtual bool validContext(const SkBitmap& device,
|
| + const SkPaint& paint,
|
| + const SkMatrix& matrix,
|
| + SkMatrix* totalInverse = NULL) const SK_OVERRIDE;
|
| + virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&,
|
| + const SkMatrix&, void* storage) const SK_OVERRIDE;
|
| + virtual size_t contextSize() const SK_OVERRIDE;
|
| +
|
| static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
|
|
|
| SK_TO_STRING_OVERRIDE()
|
| @@ -37,22 +39,54 @@ public:
|
| GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
|
| #endif
|
|
|
| + class BitmapProcShaderContext : public SkShader::Context {
|
| + public:
|
| + // The context takes ownership of the state. It will call its destructor
|
| + // but will NOT free the memory.
|
| + BitmapProcShaderContext(const SkBitmapProcShader& shader,
|
| + const SkBitmap& device,
|
| + const SkPaint& paint,
|
| + const SkMatrix& matrix,
|
| + SkBitmapProcState* state);
|
| + virtual ~BitmapProcShaderContext();
|
| +
|
| + virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
|
| + virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
|
| + virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE;
|
| +
|
| + virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; }
|
| +
|
| + private:
|
| + SkBitmapProcState* fState;
|
| + uint32_t fFlags;
|
| +
|
| + typedef SkShader::Context INHERITED;
|
| + };
|
| +
|
| protected:
|
| SkBitmapProcShader(SkReadBuffer& );
|
| virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
|
|
|
| - SkBitmap fRawBitmap; // experimental for RLE encoding
|
| - SkBitmapProcState fState;
|
| - uint32_t fFlags;
|
| + SkBitmap fRawBitmap; // experimental for RLE encoding
|
| + uint8_t fTileModeX, fTileModeY;
|
|
|
| private:
|
| + bool validInternal(const SkBitmap& device, const SkPaint& paint,
|
| + const SkMatrix& matrix, SkMatrix* totalInverse,
|
| + SkBitmapProcState* state) const;
|
| +
|
| typedef SkShader INHERITED;
|
| };
|
|
|
| -// Commonly used allocator. It currently is only used to allocate up to 2 objects. The total
|
| -// bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter
|
| -// in SkDraw.cpp
|
| -typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator;
|
| +// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total
|
| +// bytes requested is calculated using one of our large shaders, its context size plus the size of
|
| +// an Sk3DBlitter in SkDraw.cpp
|
| +// Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
|
| +// yet found a situation where the size below isn't big enough.
|
| +typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) +
|
| + sizeof(SkBitmapProcShader::BitmapProcShaderContext) +
|
| + sizeof(SkBitmapProcState) +
|
| + sizeof(void*) * 2> SkTBlitterAllocator;
|
|
|
| // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
| // the SkShader.
|
|
|