Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index 8e225a5e986503cb0675b52d7e8b16dc5065bcc6..2969c1eb22b2c272a25face31090965c51f278c4 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -20,14 +20,16 @@ public: |
// overrides from SkShader |
virtual bool isOpaque() const SK_OVERRIDE; |
- virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE; |
- virtual void endContext() SK_OVERRIDE; |
- virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; } |
- virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; |
- virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
- virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; |
virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE; |
+ virtual bool validContext(const SkBitmap& device, |
+ const SkPaint& paint, |
+ const SkMatrix& matrix, |
+ SkMatrix* totalInverse = NULL) const SK_OVERRIDE; |
+ virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, |
+ const SkMatrix&, void* storage) const SK_OVERRIDE; |
+ virtual size_t contextSize() const SK_OVERRIDE; |
+ |
static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); |
SK_TO_STRING_OVERRIDE() |
@@ -37,22 +39,52 @@ public: |
GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; |
#endif |
+ class BitmapProcShaderContext : public SkShader::Context { |
+ public: |
+ // The context takes ownership of the state. It will call its destructor |
+ // but will NOT free the memory. |
+ BitmapProcShaderContext(const SkBitmapProcShader& shader, |
+ const SkBitmap& device, |
+ const SkPaint& paint, |
+ const SkMatrix& matrix, |
+ SkBitmapProcState* state); |
+ virtual ~BitmapProcShaderContext(); |
+ |
+ virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; |
+ virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; |
+ virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; |
+ |
+ virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } |
+ private: |
+ SkBitmapProcState* fState; |
+ uint32_t fFlags; |
+ |
+ typedef SkShader::Context INHERITED; |
+ }; |
+ |
protected: |
SkBitmapProcShader(SkReadBuffer& ); |
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
SkBitmap fRawBitmap; // experimental for RLE encoding |
- SkBitmapProcState fState; |
- uint32_t fFlags; |
+ uint8_t fTileModeX, fTileModeY; |
scroggo
2014/04/03 15:35:54
nit: Spacing. fTileModeX should line up with fRawB
Dominik Grewe
2014/04/04 10:59:41
Done.
|
private: |
+ bool validInternal(const SkBitmap& device, const SkPaint& paint, |
+ const SkMatrix& matrix, SkMatrix* totalInverse, |
+ SkBitmapProcState* state) const; |
+ |
typedef SkShader INHERITED; |
}; |
-// Commonly used allocator. It currently is only used to allocate up to 2 objects. The total |
-// bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter |
-// in SkDraw.cpp |
-typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator; |
+// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total |
+// bytes requested is calculated using one of our large shaders, its context (context size |
+// is multiplied by 3 because contexts can reference other contexts) plus the size of |
+// an Sk3DBlitter in SkDraw.cpp |
+typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) + |
scroggo
2014/04/03 15:35:54
We may want to try different sizes, to make sure w
Dominik Grewe
2014/04/04 10:59:41
It seems we can get away with counting the BitmapP
|
+ 3 * sizeof(SkBitmapProcShader::BitmapProcShaderContext) + |
+ sizeof(SkBitmapProcState) + |
+ sizeof(void*) * 2> SkTBlitterAllocator; |
// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive |
// the SkShader. |