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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
11 #define SkBitmapProcShader_DEFINED | 11 #define SkBitmapProcShader_DEFINED |
12 | 12 |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkBitmapProcState.h" | 14 #include "SkBitmapProcState.h" |
15 #include "SkSmallAllocator.h" | 15 #include "SkSmallAllocator.h" |
16 | 16 |
17 class SkBitmapProcShader : public SkShader { | 17 class SkBitmapProcShader : public SkShader { |
18 public: | 18 public: |
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); | 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); |
20 | 20 |
21 // overrides from SkShader | 21 // overrides from SkShader |
22 virtual bool isOpaque() const SK_OVERRIDE; | 22 virtual bool isOpaque() const SK_OVERRIDE; |
23 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK _OVERRIDE; | |
24 virtual void endContext() SK_OVERRIDE; | |
25 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; } | |
26 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID E; | |
27 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | |
28 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI DE; | |
29 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE; | 23 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE; |
30 | 24 |
25 virtual bool validContext(const SkBitmap& device, | |
26 const SkPaint& paint, | |
27 const SkMatrix& matrix, | |
28 SkMatrix* totalInverse = NULL) const SK_OVERRIDE; | |
29 virtual SkShader::Context* createContext(const SkBitmap&, const SkPaint&, | |
30 const SkMatrix&, void* storage) con st SK_OVERRIDE; | |
31 virtual size_t contextSize() const SK_OVERRIDE; | |
32 | |
31 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); | 33 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); |
32 | 34 |
33 SK_TO_STRING_OVERRIDE() | 35 SK_TO_STRING_OVERRIDE() |
34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 36 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
35 | 37 |
36 #if SK_SUPPORT_GPU | 38 #if SK_SUPPORT_GPU |
37 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; | 39 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; |
38 #endif | 40 #endif |
39 | 41 |
42 class BitmapProcShaderContext : public SkShader::Context { | |
43 public: | |
44 // The context takes ownership of the state. It will call its destructor | |
45 // but will NOT free the memory. | |
46 BitmapProcShaderContext(const SkBitmapProcShader& shader, | |
47 const SkBitmap& device, | |
48 const SkPaint& paint, | |
49 const SkMatrix& matrix, | |
50 SkBitmapProcState* state); | |
51 virtual ~BitmapProcShaderContext(); | |
52 | |
53 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVE RRIDE; | |
54 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; | |
55 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OV ERRIDE; | |
56 | |
57 virtual uint32_t getFlags() const SK_OVERRIDE { return fFlags; } | |
58 private: | |
59 SkBitmapProcState* fState; | |
60 uint32_t fFlags; | |
61 | |
62 typedef SkShader::Context INHERITED; | |
63 }; | |
64 | |
40 protected: | 65 protected: |
41 SkBitmapProcShader(SkReadBuffer& ); | 66 SkBitmapProcShader(SkReadBuffer& ); |
42 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 67 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
43 | 68 |
44 SkBitmap fRawBitmap; // experimental for RLE encoding | 69 SkBitmap fRawBitmap; // experimental for RLE encoding |
45 SkBitmapProcState fState; | 70 uint8_t fTileModeX, fTileModeY; |
scroggo
2014/04/03 15:35:54
nit: Spacing. fTileModeX should line up with fRawB
Dominik Grewe
2014/04/04 10:59:41
Done.
| |
46 uint32_t fFlags; | |
47 | 71 |
48 private: | 72 private: |
73 bool validInternal(const SkBitmap& device, const SkPaint& paint, | |
74 const SkMatrix& matrix, SkMatrix* totalInverse, | |
75 SkBitmapProcState* state) const; | |
76 | |
49 typedef SkShader INHERITED; | 77 typedef SkShader INHERITED; |
50 }; | 78 }; |
51 | 79 |
52 // Commonly used allocator. It currently is only used to allocate up to 2 object s. The total | 80 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total |
53 // bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter | 81 // bytes requested is calculated using one of our large shaders, its context (co ntext size |
54 // in SkDraw.cpp | 82 // is multiplied by 3 because contexts can reference other contexts) plus the si ze of |
55 typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTB litterAllocator; | 83 // an Sk3DBlitter in SkDraw.cpp |
84 typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) + | |
scroggo
2014/04/03 15:35:54
We may want to try different sizes, to make sure w
Dominik Grewe
2014/04/04 10:59:41
It seems we can get away with counting the BitmapP
| |
85 3 * sizeof(SkBitmapProcShader::BitmapProcShaderConte xt) + | |
86 sizeof(SkBitmapProcState) + | |
87 sizeof(void*) * 2> SkTBlitterAllocator; | |
56 | 88 |
57 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive | 89 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive |
58 // the SkShader. | 90 // the SkShader. |
59 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, | 91 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, |
60 SkTBlitterAllocator* alloc); | 92 SkTBlitterAllocator* alloc); |
61 | 93 |
62 #endif | 94 #endif |
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