| Index: components/exo/gamepad.h
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| diff --git a/components/exo/gamepad.h b/components/exo/gamepad.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..578a8d12fd9be800bf322c6838992f3dd26b751b
|
| --- /dev/null
|
| +++ b/components/exo/gamepad.h
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| @@ -0,0 +1,71 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_EXO_GAMEPAD_H_
|
| +#define COMPONENTS_EXO_GAMEPAD_H_
|
| +
|
| +#include <memory>
|
| +
|
| +#include "base/macros.h"
|
| +#include "base/memory/weak_ptr.h"
|
| +#include "base/sequenced_task_runner.h"
|
| +#include "base/synchronization/lock.h"
|
| +#include "base/threading/thread.h"
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| +#include "base/threading/thread_task_runner_handle.h"
|
| +#include "device/gamepad/gamepad_data_fetcher.h"
|
| +#include "ui/aura/client/focus_change_observer.h"
|
| +
|
| +namespace exo {
|
| +class GamepadDelegate;
|
| +
|
| +using CreateGamepadDataFetcherCallback =
|
| + base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>;
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| +
|
| +// This class represents one or more gamepads, it uses a background thread
|
| +// for polling gamepad devices and notifies the GamepadDelegate of any
|
| +// changes.
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| +class Gamepad : public aura::client::FocusChangeObserver {
|
| + public:
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| + // This class will post tasks to invoke the delegate on the thread runner
|
| + // which is associated with the thread that is creating this instance.
|
| + Gamepad(GamepadDelegate* delegate,
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| + base::SingleThreadTaskRunner* polling_task_runner);
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| + // Allows test cases to specify a CreateGamepadDataFetcherCallback that
|
| + // overrides the default GamepadPlatformDataFetcher.
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| + Gamepad(GamepadDelegate* delegate,
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| + base::SingleThreadTaskRunner* polling_task_runner,
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| + CreateGamepadDataFetcherCallback create_fetcher_callback);
|
| + ~Gamepad() override;
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| +
|
| + // Overridden aura::client::FocusChangeObserver:
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| + void OnWindowFocused(aura::Window* gained_focus,
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| + aura::Window* lost_focus) override;
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| +
|
| + private:
|
| + class ThreadSafeGamepadChangeFetcher;
|
| +
|
| + // Processes updates of gamepad data and passes changes on to delegate.
|
| + void ProcessGamepadChanges(const blink::WebGamepad new_pad);
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| +
|
| + // Private implementation of methods and resources that are used on the
|
| + // polling thread.
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| + scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_;
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| +
|
| + // The delegate instance that all events are dispatched to.
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| + GamepadDelegate* const delegate_;
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| +
|
| + // The current state of the gamepad represented by this instance.
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| + blink::WebGamepad pad_state_;
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| +
|
| + // ThreadChecker for the origin thread.
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| + base::ThreadChecker thread_checker_;
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| +
|
| + base::WeakPtrFactory<Gamepad> weak_factory_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(Gamepad);
|
| +};
|
| +
|
| +} // namespace exo
|
| +
|
| +#endif // COMPONENTS_EXO_GAMEPAD_H_
|
|
|