Index: components/exo/gamepad.h |
diff --git a/components/exo/gamepad.h b/components/exo/gamepad.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef COMPONENTS_EXO_GAMEPAD_H_ |
+#define COMPONENTS_EXO_GAMEPAD_H_ |
+ |
+#include <memory> |
+ |
+#include "base/macros.h" |
+#include "base/memory/weak_ptr.h" |
+#include "base/sequenced_task_runner.h" |
+#include "base/synchronization/lock.h" |
+#include "base/threading/thread.h" |
+#include "base/threading/thread_task_runner_handle.h" |
+#include "device/gamepad/gamepad_data_fetcher.h" |
+#include "ui/aura/client/focus_change_observer.h" |
+ |
+namespace exo { |
+class GamepadDelegate; |
+ |
+using CreateGamepadDataFetcherCallback = |
+ base::Callback<std::unique_ptr<device::GamepadDataFetcher>()>; |
+ |
+// This class represents one or more gamepads, it uses a background thread |
+// for polling gamepad devices and notifies the GamepadDelegate of any |
+// changes. |
+class Gamepad : public aura::client::FocusChangeObserver { |
+ public: |
+ // This class will post tasks to invoke the delegate on the thread runner |
+ // which is associated with the thread that is creating this instance. |
+ Gamepad(GamepadDelegate* delegate, |
+ base::SingleThreadTaskRunner* polling_task_runner); |
+ // Allows test cases to specify a CreateGamepadDataFetcherCallback that |
+ // overrides the default GamepadPlatformDataFetcher. |
+ Gamepad(GamepadDelegate* delegate, |
+ base::SingleThreadTaskRunner* polling_task_runner, |
+ CreateGamepadDataFetcherCallback create_fetcher_callback); |
+ ~Gamepad() override; |
+ |
+ // Overridden aura::client::FocusChangeObserver: |
+ void OnWindowFocused(aura::Window* gained_focus, |
+ aura::Window* lost_focus) override; |
+ |
+ private: |
+ class ThreadSafeGamepadChangeFetcher; |
+ |
+ // Processes updates of gamepad data and passes changes on to delegate. |
+ void ProcessGamepadChanges(const blink::WebGamepad new_pad); |
+ |
+ // Private implementation of methods and resources that are used on the |
+ // polling thread. |
+ scoped_refptr<ThreadSafeGamepadChangeFetcher> gamepad_change_fetcher_; |
+ |
+ // The delegate instance that all events are dispatched to. |
+ GamepadDelegate* const delegate_; |
+ |
+ // The current state of the gamepad represented by this instance. |
+ blink::WebGamepad pad_state_; |
+ |
+ // ThreadChecker for the origin thread. |
+ base::ThreadChecker thread_checker_; |
+ |
+ base::WeakPtrFactory<Gamepad> weak_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Gamepad); |
+}; |
+ |
+} // namespace exo |
+ |
+#endif // COMPONENTS_EXO_GAMEPAD_H_ |