| Index: components/exo/gamepads_delegate.h
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| diff --git a/components/exo/gamepads_delegate.h b/components/exo/gamepads_delegate.h
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e3a0371c1f1bf315bc5918086c969b70b73fbe4b
|
| --- /dev/null
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| +++ b/components/exo/gamepads_delegate.h
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| @@ -0,0 +1,43 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_EXO_GAMEPADS_DELEGATE_H_
|
| +#define COMPONENTS_EXO_GAMEPADS_DELEGATE_H_
|
| +
|
| +namespace exo {
|
| +class Gamepads;
|
| +
|
| +// Handles events on multiple gamepads
|
| +class GamepadsDelegate {
|
| + public:
|
| + // Gives the delegate a chance to clean up when the Gamepads instance is
|
| + // destroyed.
|
| + virtual void OnGamepadsDestroying(Gamepads* gamepads) = 0;
|
| +
|
| + // Called when a new gamepad is connected. Each gamepad is assigned an id
|
| + // that is used to identify it in every subsequent call.
|
| + virtual void OnConnected(int id) = 0;
|
| +
|
| + // Called when a gamepad is disconnected.
|
| + virtual void OnDisconnected(int id) = 0;
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| +
|
| + // Called when the user moved an axis of the gamepad. Valid axes are defined
|
| + // by the W3C 'standard gamepad' specification.
|
| + virtual void OnAxis(int id, int axis, double value) = 0;
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| +
|
| + // Called when the user pressed or moved a button of the gamepad.
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| + // Valid buttons are defined by the W3C 'standard gamepad' specification.
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| + virtual void OnButton(int id, int button, bool pressed, double value) = 0;
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| +
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| + // Called after all gamepad information of this frame has been set and the
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| + // client should evaluate the updated state.
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| + virtual void OnFrame(int id) = 0;
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| +
|
| + protected:
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| + virtual ~GamepadsDelegate() {}
|
| +};
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| +
|
| +} // namespace exo
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| +
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| +#endif // COMPONENTS_EXO_GAMEPADS_DELEGATE_H_
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|
|