Index: components/exo/gamepads.h |
diff --git a/components/exo/gamepads.h b/components/exo/gamepads.h |
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+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef COMPONENTS_EXO_GAMEPADS_H_ |
+#define COMPONENTS_EXO_GAMEPADS_H_ |
+ |
+#include <memory> |
+ |
+#include "base/macros.h" |
+#include "base/sequenced_task_runner.h" |
+#include "base/threading/thread.h" |
+#include "base/threading/thread_task_runner_handle.h" |
+#include "third_party/WebKit/public/platform/WebGamepads.h" |
+ |
+namespace device { |
+class GamepadDataFetcher; |
+} |
+ |
+namespace exo { |
+class GamepadsDelegate; |
+ |
+// This class represents multiple gamepads, it implements a background thread |
+// for polling gamepad devices and notifies the GamepadsDelegate of any |
+// changes. |
+class Gamepads { |
reveman
2016/06/27 17:30:35
I've made a similar comment on the interface chang
denniskempin
2016/06/29 17:12:26
Done.
|
+ public: |
+ // This class will post tasks to invoke the delegate on the thread runner |
+ // which is associated with the thread that is creating this instance. |
+ Gamepads(GamepadsDelegate* delegate); |
+ |
+ // Allows test cases to specify a GamepadDataFetcher to provide mock gamepad |
+ // data. |
+ Gamepads(GamepadsDelegate* delegate, |
+ std::unique_ptr<device::GamepadDataFetcher> fetcher); |
reveman
2016/06/27 17:30:35
Add SetGamepadDataFetcherForTesting function would
denniskempin
2016/06/29 17:12:25
Not sure we can do that since this class will init
|
+ virtual ~Gamepads(); |
+ |
+ private: |
+ // Schedules a poll on the polling thread. Can be called from any thread. |
+ void ScheduleOnPoll(); |
+ |
+ // Polls devices for new data and posts delegate updates. |
+ // Can only be called on the polling thread. |
+ void OnPoll(); |
+ |
+ // Initializes the underlying gamepad data fetcher. |
+ // Can only be called on the polling thread. |
+ void InitializePollingThread(); |
+ |
+ // The delegate instance that all events are dispatched to. |
+ GamepadsDelegate* delegate_; |
reveman
2016/06/27 17:30:35
nit: GamepadsDelegate* const delegate_;
denniskempin
2016/06/29 17:12:25
Done.
|
+ |
+ // Implements the logic to fetch gamepad information from connected devices. |
+ std::unique_ptr<device::GamepadDataFetcher> fetcher_; |
+ |
+ // The thread on which the polling is executed. |
+ std::unique_ptr<base::Thread> polling_thread_; |
reveman
2016/06/27 17:30:35
Do we need to add a thread for this? Can we use an
denniskempin
2016/06/29 17:12:26
I've been following the code of GamepadService her
|
+ |
+ // The current state of gamepads. |
+ blink::WebGamepads state_; |
+ |
+ // Reference to the task runner of the thread that created this instance. |
+ scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; |
+ |
+ base::ThreadChecker thread_checker_; |
+ DISALLOW_COPY_AND_ASSIGN(Gamepads); |
reveman
2016/06/27 17:30:35
nit: blank line before this
denniskempin
2016/06/29 17:12:26
Done.
|
+}; |
+ |
+} // namespace exo |
+ |
+#endif // COMPONENTS_EXO_GAMEPADS_H_ |