Chromium Code Reviews| Index: components/exo/gamepads.h |
| diff --git a/components/exo/gamepads.h b/components/exo/gamepads.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..5fb109087118abb3975cfdcec91efc2bc4f3e1ea |
| --- /dev/null |
| +++ b/components/exo/gamepads.h |
| @@ -0,0 +1,71 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef COMPONENTS_EXO_GAMEPADS_H_ |
| +#define COMPONENTS_EXO_GAMEPADS_H_ |
| + |
| +#include <memory> |
| + |
| +#include "base/macros.h" |
| +#include "base/sequenced_task_runner.h" |
| +#include "base/threading/thread.h" |
| +#include "base/threading/thread_task_runner_handle.h" |
| +#include "third_party/WebKit/public/platform/WebGamepads.h" |
| + |
| +namespace device { |
| +class GamepadDataFetcher; |
| +} |
| + |
| +namespace exo { |
| +class GamepadsDelegate; |
| + |
| +// This class represents multiple gamepads, it implements a background thread |
| +// for polling gamepad devices and notifies the GamepadsDelegate of any |
| +// changes. |
| +class Gamepads { |
|
reveman
2016/06/27 17:30:35
I've made a similar comment on the interface chang
denniskempin
2016/06/29 17:12:26
Done.
|
| + public: |
| + // This class will post tasks to invoke the delegate on the thread runner |
| + // which is associated with the thread that is creating this instance. |
| + Gamepads(GamepadsDelegate* delegate); |
| + |
| + // Allows test cases to specify a GamepadDataFetcher to provide mock gamepad |
| + // data. |
| + Gamepads(GamepadsDelegate* delegate, |
| + std::unique_ptr<device::GamepadDataFetcher> fetcher); |
|
reveman
2016/06/27 17:30:35
Add SetGamepadDataFetcherForTesting function would
denniskempin
2016/06/29 17:12:25
Not sure we can do that since this class will init
|
| + virtual ~Gamepads(); |
| + |
| + private: |
| + // Schedules a poll on the polling thread. Can be called from any thread. |
| + void ScheduleOnPoll(); |
| + |
| + // Polls devices for new data and posts delegate updates. |
| + // Can only be called on the polling thread. |
| + void OnPoll(); |
| + |
| + // Initializes the underlying gamepad data fetcher. |
| + // Can only be called on the polling thread. |
| + void InitializePollingThread(); |
| + |
| + // The delegate instance that all events are dispatched to. |
| + GamepadsDelegate* delegate_; |
|
reveman
2016/06/27 17:30:35
nit: GamepadsDelegate* const delegate_;
denniskempin
2016/06/29 17:12:25
Done.
|
| + |
| + // Implements the logic to fetch gamepad information from connected devices. |
| + std::unique_ptr<device::GamepadDataFetcher> fetcher_; |
| + |
| + // The thread on which the polling is executed. |
| + std::unique_ptr<base::Thread> polling_thread_; |
|
reveman
2016/06/27 17:30:35
Do we need to add a thread for this? Can we use an
denniskempin
2016/06/29 17:12:26
I've been following the code of GamepadService her
|
| + |
| + // The current state of gamepads. |
| + blink::WebGamepads state_; |
| + |
| + // Reference to the task runner of the thread that created this instance. |
| + scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; |
| + |
| + base::ThreadChecker thread_checker_; |
| + DISALLOW_COPY_AND_ASSIGN(Gamepads); |
|
reveman
2016/06/27 17:30:35
nit: blank line before this
denniskempin
2016/06/29 17:12:26
Done.
|
| +}; |
| + |
| +} // namespace exo |
| + |
| +#endif // COMPONENTS_EXO_GAMEPADS_H_ |