Chromium Code Reviews| Index: components/exo/gamepad.cc |
| diff --git a/components/exo/gamepad.cc b/components/exo/gamepad.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..f55936d668d1fc42c80d33dcfdcdd40902f3e1be |
| --- /dev/null |
| +++ b/components/exo/gamepad.cc |
| @@ -0,0 +1,266 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "components/exo/gamepad.h" |
| + |
| +#include <cmath> |
| + |
| +#include "ash/shell.h" |
| +#include "base/bind.h" |
| +#include "base/location.h" |
| +#include "base/single_thread_task_runner.h" |
| +#include "base/threading/thread.h" |
| +#include "base/threading/thread_task_runner_handle.h" |
| +#include "components/exo/gamepad_delegate.h" |
| +#include "components/exo/shell_surface.h" |
| +#include "components/exo/surface.h" |
| +#include "device/gamepad/gamepad_data_fetcher.h" |
| +#include "device/gamepad/gamepad_platform_data_fetcher.h" |
| +#include "ui/aura/client/focus_client.h" |
| +#include "ui/aura/window.h" |
| + |
| +namespace exo { |
| +namespace { |
| + |
| +constexpr double kGamepadButtonValueEpsilon = 0.001; |
| +bool GamepadButtonValuesAreEqual(double a, double b) { |
| + return fabs(a - b) < kGamepadButtonValueEpsilon; |
| +} |
| + |
| +std::unique_ptr<device::GamepadDataFetcher> CreateGamepadPlatformDataFetcher() { |
| + return std::unique_ptr<device::GamepadDataFetcher>( |
| + new device::GamepadPlatformDataFetcher()); |
| +} |
| + |
| +// Time between gamepad polls in milliseconds. |
| +constexpr unsigned kPollingTimeIntervalMs = 16; |
| + |
| +} // namespace |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// Gamepad::ThreadSafeGamepadChangeFetcher |
| + |
| +// Implements all methods and resources running on the polling thread. |
| +// This class is reference counted to allow it to shut down safely on the |
| +// polling thread even if the Gamepad has been destroyed on the origin thread. |
| +class Gamepad::ThreadSafeGamepadChangeFetcher |
| + : public base::RefCountedThreadSafe< |
| + Gamepad::ThreadSafeGamepadChangeFetcher> { |
| + public: |
| + using ProcessGamepadChangesCallback = |
| + base::Callback<void(const blink::WebGamepad)>; |
| + |
| + ThreadSafeGamepadChangeFetcher( |
| + const ProcessGamepadChangesCallback& post_gamepad_changes, |
| + const CreateGamepadDataFetcherCallback& create_fetcher_callback, |
| + base::SingleThreadTaskRunner* task_runner) |
| + : post_gamepad_changes_(post_gamepad_changes), |
| + create_fetcher_callback_(create_fetcher_callback), |
| + polling_task_runner_(task_runner), |
| + origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { |
| + thread_checker_.DetachFromThread(); |
| + } |
| + |
| + // Enable or disable gamepad polling. Can be called from any thread. |
| + void EnablePolling(bool enabled) { |
| + polling_task_runner_->PostTask( |
| + FROM_HERE, |
| + base::Bind( |
| + &ThreadSafeGamepadChangeFetcher::EnablePollingOnPollingThread, |
| + make_scoped_refptr(this), enabled)); |
| + } |
| + |
| + private: |
| + friend class base::RefCountedThreadSafe<ThreadSafeGamepadChangeFetcher>; |
| + |
| + virtual ~ThreadSafeGamepadChangeFetcher() {} |
| + |
| + // Enables or disables polling. |
| + void EnablePollingOnPollingThread(bool enabled) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + is_enabled_ = enabled; |
| + |
| + if (is_enabled_) { |
| + if (!fetcher_) { |
| + fetcher_ = create_fetcher_callback_.Run(); |
| + DCHECK(fetcher_); |
| + } |
| + SchedulePollOnPollingThread(); |
| + } else { |
| + fetcher_.reset(); |
| + } |
| + } |
| + |
| + // Schedules the next poll on the polling thread. |
| + void SchedulePollOnPollingThread() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + DCHECK(fetcher_); |
| + |
| + if (!is_enabled_ || has_poll_scheduled_) |
| + return; |
| + |
| + has_poll_scheduled_ = true; |
| + polling_task_runner_->PostDelayedTask( |
| + FROM_HERE, |
| + base::Bind(&ThreadSafeGamepadChangeFetcher::PollOnPollingThread, |
| + make_scoped_refptr(this)), |
| + base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); |
| + } |
| + |
| + // Polls devices for new data and posts gamepad changes back to origin thread. |
| + void PollOnPollingThread() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + |
| + if (!is_enabled_) { |
| + has_poll_scheduled_ = false; |
|
reveman
2016/07/11 18:45:01
nit: move this before if statement so l.133 can be
denniskempin
2016/07/12 19:54:12
Done.
|
| + return; |
| + } |
| + DCHECK(fetcher_); |
| + |
| + blink::WebGamepads new_state = state_; |
| + fetcher_->GetGamepadData(&new_state, false); |
| + |
| + if (std::max(new_state.length, state_.length) > 0) { |
| + if (new_state.items[0].connected != state_.items[0].connected || |
| + new_state.items[0].timestamp > state_.items[0].timestamp) { |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, base::Bind(post_gamepad_changes_, new_state.items[0])); |
| + } |
| + } |
| + |
| + state_ = new_state; |
| + has_poll_scheduled_ = false; |
| + SchedulePollOnPollingThread(); |
| + } |
| + |
| + // Callback to ProcessGamepadChanges using weak reference to Gamepad. |
| + ProcessGamepadChangesCallback post_gamepad_changes_; |
|
reveman
2016/07/11 18:45:01
nit: process_gamepad_changes_callback_
denniskempin
2016/07/12 19:54:12
Done.
|
| + |
| + // Callback method to create a gamepad data fetcher. |
| + CreateGamepadDataFetcherCallback create_fetcher_callback_; |
|
reveman
2016/07/11 18:45:01
nit: const CreateGamepadDataFetcherCallback&
denniskempin
2016/07/12 19:54:12
Done.
denniskempin
2016/07/12 20:03:37
actually I have to change this back. the callback
|
| + |
| + // Reference to task runner on polling thread. |
| + base::SingleThreadTaskRunner* polling_task_runner_; |
| + |
| + // Reference to task runner on origin thread. |
| + scoped_refptr<base::SingleThreadTaskRunner> origin_task_runner_; |
| + |
| + // Gamepad data fetcher used for querying gamepad devices. |
| + std::unique_ptr<device::GamepadDataFetcher> fetcher_; |
| + |
| + // The current state of all gamepads. |
| + blink::WebGamepads state_; |
| + |
| + // True if a poll has been scheduled. |
| + bool has_poll_scheduled_ = false; |
| + |
| + // True if the polling thread is paused. |
| + bool is_enabled_ = false; |
| + |
| + // ThreadChecker for the polling thread. |
| + base::ThreadChecker thread_checker_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(ThreadSafeGamepadChangeFetcher); |
| +}; |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// Gamepad, public: |
| + |
| +Gamepad::Gamepad(GamepadDelegate* delegate, |
| + base::SingleThreadTaskRunner* polling_task_runner) |
| + : Gamepad(delegate, |
| + polling_task_runner, |
| + base::Bind(CreateGamepadPlatformDataFetcher)) {} |
| + |
| +Gamepad::Gamepad(GamepadDelegate* delegate, |
| + base::SingleThreadTaskRunner* polling_task_runner, |
| + CreateGamepadDataFetcherCallback create_fetcher_callback) |
| + : delegate_(delegate), weak_factory_(this) { |
| + gamepad_change_fetcher_ = new ThreadSafeGamepadChangeFetcher( |
| + base::Bind(&Gamepad::ProcessGamepadChanges, weak_factory_.GetWeakPtr()), |
| + create_fetcher_callback, polling_task_runner); |
| + |
| + aura::client::FocusClient* focus_client = |
| + aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); |
| + focus_client->AddObserver(this); |
| + OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); |
| +} |
| + |
| +Gamepad::~Gamepad() { |
| + // Disable polling. Since ThreadSafeGamepadChangeFetcher are reference |
| + // counted, we |
| + // can safely have it shut down after Gamepad has been destroyed. |
|
reveman
2016/07/11 18:45:01
nit: fix formatting of this comment
denniskempin
2016/07/12 19:54:12
Done.
|
| + gamepad_change_fetcher_->EnablePolling(false); |
| + |
| + delegate_->OnGamepadDestroying(this); |
| + aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()) |
| + ->RemoveObserver(this); |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// aura::client::FocusChangeObserver overrides: |
| + |
| +void Gamepad::OnWindowFocused(aura::Window* gained_focus, |
| + aura::Window* lost_focus) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + Surface* target = nullptr; |
| + if (gained_focus) { |
| + target = Surface::AsSurface(gained_focus); |
| + if (!target) { |
| + aura::Window* top_level_window = gained_focus->GetToplevelWindow(); |
| + if (top_level_window) |
| + target = ShellSurface::GetMainSurface(top_level_window); |
| + } |
| + } |
| + |
| + bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); |
| + gamepad_change_fetcher_->EnablePolling(focused); |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// Gamepad, private: |
| + |
| +void Gamepad::ProcessGamepadChanges(const blink::WebGamepad new_pad) { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| + bool send_frame = false; |
| + |
| + // Update connection state. |
| + if (new_pad.connected != pad_state_.connected) { |
| + delegate_->OnStateChange(new_pad.connected); |
| + } |
| + |
| + if (!new_pad.connected || new_pad.timestamp <= pad_state_.timestamp) { |
| + pad_state_ = new_pad; |
| + return; |
| + } |
| + |
| + // Notify delegate of updated axes. |
| + for (size_t axis = 0; |
| + axis < std::max(pad_state_.axesLength, new_pad.axesLength); ++axis) { |
| + if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], |
| + pad_state_.axes[axis])) { |
| + send_frame = true; |
| + delegate_->OnAxis(axis, new_pad.axes[axis]); |
| + } |
| + } |
| + |
| + // Notify delegate of updated buttons. |
| + for (size_t button_id = 0; |
| + button_id < std::max(pad_state_.buttonsLength, new_pad.buttonsLength); |
| + ++button_id) { |
| + auto button = pad_state_.buttons[button_id]; |
| + auto new_button = new_pad.buttons[button_id]; |
| + if (button.pressed != new_button.pressed || |
| + !GamepadButtonValuesAreEqual(button.value, new_button.value)) { |
| + send_frame = true; |
| + delegate_->OnButton(button_id, new_button.pressed, new_button.value); |
| + } |
| + } |
| + if (send_frame) |
| + delegate_->OnFrame(); |
| + |
| + pad_state_ = new_pad; |
| +} |
| + |
| +} // namespace exo |