Index: components/exo/gamepad.cc |
diff --git a/components/exo/gamepad.cc b/components/exo/gamepad.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..83b4beea52d43553399ad0f5f1f4ea39e0e1b237 |
--- /dev/null |
+++ b/components/exo/gamepad.cc |
@@ -0,0 +1,194 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "components/exo/gamepad.h" |
+ |
+#include <cmath> |
+ |
+#include "ash/shell.h" |
+#include "base/bind.h" |
+#include "base/location.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/threading/thread.h" |
+#include "base/threading/thread_task_runner_handle.h" |
+#include "components/exo/gamepad_delegate.h" |
+#include "components/exo/shell_surface.h" |
+#include "components/exo/surface.h" |
+#include "device/gamepad/gamepad_data_fetcher.h" |
+#include "device/gamepad/gamepad_platform_data_fetcher.h" |
+#include "ui/aura/client/focus_client.h" |
+#include "ui/aura/window.h" |
+ |
+namespace exo { |
+namespace { |
+ |
+constexpr double kGamepadButtonValueEpsilon = 0.001; |
+bool GamepadButtonValuesAreEqual(double a, double b) { |
+ return fabs(a - b) < kGamepadButtonValueEpsilon; |
+} |
+ |
+// Time between gamepad polls in milliseconds. |
+constexpr unsigned kPollingTimeIntervalMs = 16; |
+ |
+} // namespace |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// Gamepad, public: |
+ |
+Gamepad::Gamepad(GamepadDelegate* delegate) : Gamepad(delegate, nullptr) {} |
+ |
+Gamepad::Gamepad(GamepadDelegate* delegate, device::GamepadDataFetcher* fetcher) |
+ : delegate_(delegate), |
+ origin_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
+ polling_thread_(new base::Thread("Exo gamepad polling thread")), |
+ external_fetcher_(fetcher), |
+ weak_factory_(this) { |
+ polling_thread_checker_.DetachFromThread(); |
+ post_gamepad_changes_callback_ = |
+ base::Bind(&Gamepad::PostGamepadChanges, weak_factory_.GetWeakPtr()); |
+ |
+ polling_thread_->StartWithOptions( |
+ base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); |
+ |
+ aura::client::FocusClient* focus_client = |
+ aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); |
+ focus_client->AddObserver(this); |
+ OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); |
+} |
+ |
+Gamepad::~Gamepad() { |
+ polling_thread_->Stop(); |
+ delegate_->OnGamepadDestroying(this); |
+ aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()) |
+ ->RemoveObserver(this); |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// aura::client::FocusChangeObserver overrides: |
+ |
+void Gamepad::OnWindowFocused(aura::Window* gained_focus, |
+ aura::Window* lost_focus) { |
+ DCHECK(origin_thread_checker_.CalledOnValidThread()); |
+ Surface* target = nullptr; |
+ if (gained_focus) { |
+ target = Surface::AsSurface(gained_focus); |
+ if (!target) { |
+ aura::Window* top_level_window = gained_focus->GetToplevelWindow(); |
+ if (top_level_window) |
+ target = ShellSurface::GetMainSurface(top_level_window); |
+ } |
+ } |
+ |
+ bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); |
+ if (focused) { |
+ polling_thread_->task_runner()->PostTask( |
+ FROM_HERE, base::Bind(&Gamepad::ResumePolling, base::Unretained(this))); |
+ } else { |
+ polling_thread_->task_runner()->PostTask( |
+ FROM_HERE, base::Bind(&Gamepad::PausePolling, base::Unretained(this))); |
+ } |
+} |
+ |
+//////////////////////////////////////////////////////////////////////////////// |
+// Gamepad, private: |
+ |
+void Gamepad::PausePolling() { |
+ DCHECK(polling_thread_checker_.CalledOnValidThread()); |
+ is_paused_ = true; |
+} |
+ |
+void Gamepad::ResumePolling() { |
+ DCHECK(polling_thread_checker_.CalledOnValidThread()); |
+ if (!is_paused_) |
+ return; |
+ |
+ is_paused_ = false; |
+ ScheduleOnPoll(); |
+} |
+ |
+void Gamepad::ScheduleOnPoll() { |
+ DCHECK(polling_thread_checker_.CalledOnValidThread()); |
+ if (is_paused_) { |
+ internal_fetcher_.reset(); |
+ return; |
+ } |
+ |
+ if (has_poll_scheduled_) |
+ return; |
+ |
+ has_poll_scheduled_ = true; |
+ polling_thread_->task_runner()->PostDelayedTask( |
+ FROM_HERE, base::Bind(&Gamepad::OnPoll, base::Unretained(this)), |
+ base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); |
+} |
+ |
+void Gamepad::OnPoll() { |
+ DCHECK(polling_thread_checker_.CalledOnValidThread()); |
+ blink::WebGamepads new_state = state_; |
+ |
+ if (external_fetcher_) { |
reveman
2016/07/07 22:14:02
hm, when I suggested a refactor to avoid confusing
denniskempin
2016/07/08 23:49:40
Done.
|
+ external_fetcher_->GetGamepadData(&new_state, false); |
+ } else { |
+ if (!internal_fetcher_) |
+ internal_fetcher_.reset(new device::GamepadPlatformDataFetcher()); |
+ internal_fetcher_->GetGamepadData(&new_state, false); |
+ } |
+ |
+ if (std::max(new_state.length, state_.length) > 0) { |
+ if (new_state.items[0].connected != state_.items[0].connected || |
+ new_state.items[0].timestamp > state_.items[0].timestamp) { |
+ origin_task_runner_->PostTask( |
+ FROM_HERE, |
+ base::Bind(post_gamepad_changes_callback_, new_state.items[0])); |
+ } |
+ } |
+ |
+ state_ = new_state; |
+ has_poll_scheduled_ = false; |
+ ScheduleOnPoll(); |
+} |
+ |
+void Gamepad::PostGamepadChanges(const blink::WebGamepad new_pad) { |
+ DCHECK(origin_thread_checker_.CalledOnValidThread()); |
+ bool send_frame = false; |
+ |
+ // Update connection state. |
+ if (new_pad.connected != pad_state_.connected) { |
+ delegate_->OnStateChange(new_pad.connected); |
+ } |
+ |
+ if (!new_pad.connected || new_pad.timestamp <= pad_state_.timestamp) { |
+ pad_state_ = new_pad; |
+ return; |
+ } |
+ |
+ // Notify delegate of updated axes. |
+ for (size_t axis = 0; |
+ axis < std::max(pad_state_.axesLength, new_pad.axesLength); ++axis) { |
+ if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], |
+ pad_state_.axes[axis])) { |
+ send_frame = true; |
+ delegate_->OnAxis(axis, new_pad.axes[axis]); |
+ } |
+ } |
+ |
+ // Notify delegate of updated buttons. |
+ for (size_t button_id = 0; |
+ button_id < std::max(pad_state_.buttonsLength, new_pad.buttonsLength); |
+ ++button_id) { |
+ auto button = pad_state_.buttons[button_id]; |
+ auto new_button = new_pad.buttons[button_id]; |
+ if (button.pressed != new_button.pressed || |
+ !GamepadButtonValuesAreEqual(button.value, new_button.value)) { |
+ send_frame = true; |
+ delegate_->OnButton(button_id, new_button.pressed, new_button.value); |
+ } |
+ } |
+ if (send_frame) |
+ delegate_->OnFrame(); |
+ |
+ pad_state_ = new_pad; |
+} |
+ |
+} // namespace exo |