Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "components/exo/gamepad.h" | |
| 6 | |
| 7 #include <cmath> | |
| 8 | |
| 9 #include "ash/shell.h" | |
| 10 #include "base/bind.h" | |
| 11 #include "base/location.h" | |
| 12 #include "base/single_thread_task_runner.h" | |
| 13 #include "base/threading/thread.h" | |
| 14 #include "base/threading/thread_task_runner_handle.h" | |
| 15 #include "components/exo/gamepad_delegate.h" | |
| 16 #include "components/exo/shell_surface.h" | |
| 17 #include "components/exo/surface.h" | |
| 18 #include "device/gamepad/gamepad_data_fetcher.h" | |
| 19 #include "device/gamepad/gamepad_platform_data_fetcher.h" | |
| 20 #include "ui/aura/client/focus_client.h" | |
| 21 #include "ui/aura/window.h" | |
| 22 | |
| 23 namespace exo { | |
| 24 namespace { | |
| 25 | |
| 26 constexpr double kGamepadButtonValueEpsilon = 0.001; | |
| 27 bool GamepadButtonValuesAreEqual(double a, double b) { | |
| 28 return fabs(a - b) < kGamepadButtonValueEpsilon; | |
| 29 } | |
| 30 | |
| 31 // Time between gamepad polls in milliseconds. | |
| 32 constexpr unsigned kPollingTimeIntervalMs = 16; | |
| 33 | |
| 34 } // namespace | |
| 35 | |
| 36 //////////////////////////////////////////////////////////////////////////////// | |
| 37 // Gamepad, public: | |
| 38 | |
| 39 Gamepad::Gamepad(GamepadDelegate* delegate) : Gamepad(delegate, nullptr) {} | |
| 40 | |
| 41 Gamepad::Gamepad(GamepadDelegate* delegate, device::GamepadDataFetcher* fetcher) | |
| 42 : delegate_(delegate), | |
| 43 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()), | |
| 44 polling_thread_(new base::Thread("Exo gamepad polling thread")), | |
| 45 external_fetcher_(fetcher), | |
| 46 weak_factory_(this) { | |
| 47 polling_thread_checker_.DetachFromThread(); | |
| 48 post_gamepad_changes_callback_ = | |
| 49 base::Bind(&Gamepad::PostGamepadChanges, weak_factory_.GetWeakPtr()); | |
| 50 | |
| 51 polling_thread_->StartWithOptions( | |
| 52 base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); | |
| 53 | |
| 54 aura::client::FocusClient* focus_client = | |
| 55 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); | |
| 56 focus_client->AddObserver(this); | |
| 57 OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); | |
| 58 } | |
| 59 | |
| 60 Gamepad::~Gamepad() { | |
| 61 polling_thread_->Stop(); | |
| 62 delegate_->OnGamepadDestroying(this); | |
| 63 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()) | |
| 64 ->RemoveObserver(this); | |
| 65 } | |
| 66 | |
| 67 //////////////////////////////////////////////////////////////////////////////// | |
| 68 // aura::client::FocusChangeObserver overrides: | |
| 69 | |
| 70 void Gamepad::OnWindowFocused(aura::Window* gained_focus, | |
| 71 aura::Window* lost_focus) { | |
| 72 DCHECK(origin_thread_checker_.CalledOnValidThread()); | |
| 73 Surface* target = nullptr; | |
| 74 if (gained_focus) { | |
| 75 target = Surface::AsSurface(gained_focus); | |
| 76 if (!target) { | |
| 77 aura::Window* top_level_window = gained_focus->GetToplevelWindow(); | |
| 78 if (top_level_window) | |
| 79 target = ShellSurface::GetMainSurface(top_level_window); | |
| 80 } | |
| 81 } | |
| 82 | |
| 83 bool focused = target && delegate_->CanAcceptGamepadEventsForSurface(target); | |
| 84 if (focused) { | |
| 85 polling_thread_->task_runner()->PostTask( | |
| 86 FROM_HERE, base::Bind(&Gamepad::ResumePolling, base::Unretained(this))); | |
| 87 } else { | |
| 88 polling_thread_->task_runner()->PostTask( | |
| 89 FROM_HERE, base::Bind(&Gamepad::PausePolling, base::Unretained(this))); | |
| 90 } | |
| 91 } | |
| 92 | |
| 93 //////////////////////////////////////////////////////////////////////////////// | |
| 94 // Gamepad, private: | |
| 95 | |
| 96 void Gamepad::PausePolling() { | |
| 97 DCHECK(polling_thread_checker_.CalledOnValidThread()); | |
| 98 is_paused_ = true; | |
| 99 } | |
| 100 | |
| 101 void Gamepad::ResumePolling() { | |
| 102 DCHECK(polling_thread_checker_.CalledOnValidThread()); | |
| 103 if (!is_paused_) | |
| 104 return; | |
| 105 | |
| 106 is_paused_ = false; | |
| 107 ScheduleOnPoll(); | |
| 108 } | |
| 109 | |
| 110 void Gamepad::ScheduleOnPoll() { | |
| 111 DCHECK(polling_thread_checker_.CalledOnValidThread()); | |
| 112 if (is_paused_) { | |
| 113 internal_fetcher_.reset(); | |
| 114 return; | |
| 115 } | |
| 116 | |
| 117 if (has_poll_scheduled_) | |
| 118 return; | |
| 119 | |
| 120 has_poll_scheduled_ = true; | |
| 121 polling_thread_->task_runner()->PostDelayedTask( | |
| 122 FROM_HERE, base::Bind(&Gamepad::OnPoll, base::Unretained(this)), | |
| 123 base::TimeDelta::FromMilliseconds(kPollingTimeIntervalMs)); | |
| 124 } | |
| 125 | |
| 126 void Gamepad::OnPoll() { | |
| 127 DCHECK(polling_thread_checker_.CalledOnValidThread()); | |
| 128 blink::WebGamepads new_state = state_; | |
| 129 | |
| 130 if (external_fetcher_) { | |
|
reveman
2016/07/07 22:14:02
hm, when I suggested a refactor to avoid confusing
denniskempin
2016/07/08 23:49:40
Done.
| |
| 131 external_fetcher_->GetGamepadData(&new_state, false); | |
| 132 } else { | |
| 133 if (!internal_fetcher_) | |
| 134 internal_fetcher_.reset(new device::GamepadPlatformDataFetcher()); | |
| 135 internal_fetcher_->GetGamepadData(&new_state, false); | |
| 136 } | |
| 137 | |
| 138 if (std::max(new_state.length, state_.length) > 0) { | |
| 139 if (new_state.items[0].connected != state_.items[0].connected || | |
| 140 new_state.items[0].timestamp > state_.items[0].timestamp) { | |
| 141 origin_task_runner_->PostTask( | |
| 142 FROM_HERE, | |
| 143 base::Bind(post_gamepad_changes_callback_, new_state.items[0])); | |
| 144 } | |
| 145 } | |
| 146 | |
| 147 state_ = new_state; | |
| 148 has_poll_scheduled_ = false; | |
| 149 ScheduleOnPoll(); | |
| 150 } | |
| 151 | |
| 152 void Gamepad::PostGamepadChanges(const blink::WebGamepad new_pad) { | |
| 153 DCHECK(origin_thread_checker_.CalledOnValidThread()); | |
| 154 bool send_frame = false; | |
| 155 | |
| 156 // Update connection state. | |
| 157 if (new_pad.connected != pad_state_.connected) { | |
| 158 delegate_->OnStateChange(new_pad.connected); | |
| 159 } | |
| 160 | |
| 161 if (!new_pad.connected || new_pad.timestamp <= pad_state_.timestamp) { | |
| 162 pad_state_ = new_pad; | |
| 163 return; | |
| 164 } | |
| 165 | |
| 166 // Notify delegate of updated axes. | |
| 167 for (size_t axis = 0; | |
| 168 axis < std::max(pad_state_.axesLength, new_pad.axesLength); ++axis) { | |
| 169 if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], | |
| 170 pad_state_.axes[axis])) { | |
| 171 send_frame = true; | |
| 172 delegate_->OnAxis(axis, new_pad.axes[axis]); | |
| 173 } | |
| 174 } | |
| 175 | |
| 176 // Notify delegate of updated buttons. | |
| 177 for (size_t button_id = 0; | |
| 178 button_id < std::max(pad_state_.buttonsLength, new_pad.buttonsLength); | |
| 179 ++button_id) { | |
| 180 auto button = pad_state_.buttons[button_id]; | |
| 181 auto new_button = new_pad.buttons[button_id]; | |
| 182 if (button.pressed != new_button.pressed || | |
| 183 !GamepadButtonValuesAreEqual(button.value, new_button.value)) { | |
| 184 send_frame = true; | |
| 185 delegate_->OnButton(button_id, new_button.pressed, new_button.value); | |
| 186 } | |
| 187 } | |
| 188 if (send_frame) | |
| 189 delegate_->OnFrame(); | |
| 190 | |
| 191 pad_state_ = new_pad; | |
| 192 } | |
| 193 | |
| 194 } // namespace exo | |
| OLD | NEW |