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Unified Diff: components/exo/gamepad_unittest.cc

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: Focus handling. Process gamepad delta on origin thread. Add focus unittest. Created 4 years, 6 months ago
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Index: components/exo/gamepad_unittest.cc
diff --git a/components/exo/gamepad_unittest.cc b/components/exo/gamepad_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..244e33ce77199efbd5f9c6324a0b168c664119c1
--- /dev/null
+++ b/components/exo/gamepad_unittest.cc
@@ -0,0 +1,190 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/shell.h"
+#include "base/command_line.h"
+#include "components/exo/buffer.h"
+#include "components/exo/gamepad.h"
+#include "components/exo/gamepad_delegate.h"
+#include "components/exo/shell_surface.h"
+#include "components/exo/surface.h"
+#include "components/exo/test/exo_test_base.h"
+#include "components/exo/test/exo_test_helper.h"
+#include "device/gamepad/gamepad_test_helpers.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/aura/client/focus_client.h"
+
+namespace exo {
+namespace {
+
+class MockGamepadDelegate : public GamepadDelegate {
+ public:
+ MockGamepadDelegate() {}
+
+ // Overridden from GamepadDelegate:
+ MOCK_METHOD1(OnGamepadDestroying, void(Gamepad*));
+ MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*));
+ MOCK_METHOD1(OnStateChange, void(bool));
+ MOCK_METHOD2(OnAxis, void(int, double));
+ MOCK_METHOD3(OnButton, void(int, bool, double));
+ MOCK_METHOD0(OnFrame, void());
+};
+
+class GamepadTest : public test::ExoTestBase {
reveman 2016/06/30 18:06:12 Consider avoiding this test fixture to be consiste
denniskempin 2016/07/01 02:34:36 I am not quite sure I understand your reasoning to
reveman 2016/07/07 22:14:02 Consistency would be the benefit and imo a suffici
+ public:
+ GamepadTest() {}
+
+ void FocusNonExo() {
reveman 2016/06/30 18:06:12 nit: FocusNonClientSurface. However, I think it's
denniskempin 2016/07/01 02:34:35 no longer needed.
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
+ focus_client->FocusWindow(nullptr);
+ }
+
+ void FocusExo() {
reveman 2016/06/30 18:06:12 ditto
denniskempin 2016/07/01 02:34:36 no longer needed.
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
+ focus_client->FocusWindow(surface_->window());
+ }
+
+ void SetUp() override {
+ test::ExoTestBase::SetUp();
+ surface_.reset(new Surface);
+ shell_surface_.reset(new ShellSurface(surface_.get()));
+ gfx::Size buffer_size(10, 10);
+ buffer_.reset(
+ new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size)));
+ surface_->Attach(buffer_.get());
+ surface_->Commit();
+ }
+
+ void TearDown() override {
+ buffer_.reset();
+ shell_surface_.reset();
+ surface_.reset();
+ test::ExoTestBase::TearDown();
+ }
+
+ void InitializeGamepad(MockGamepadDelegate* delegate) {
+ blink::WebGamepads initial_data;
+ mock_data_fetcher_ = new device::MockGamepadDataFetcher(initial_data);
reveman 2016/06/30 18:06:11 nit: can you refactor the Gamepad code so it doesn
denniskempin 2016/07/01 02:34:36 Done.
+
+ gamepad_.reset(new Gamepad(
+ delegate,
+ std::unique_ptr<device::GamepadDataFetcher>(mock_data_fetcher_)));
+ }
+
+ void DestroyGamepad(MockGamepadDelegate* delegate) {
+ EXPECT_CALL(*delegate, OnGamepadDestroying(testing::_)).Times(1);
+ gamepad_.reset();
+ }
+
+ void SetDataAndWaitForDelegate(const blink::WebGamepads& new_data) {
+ mock_data_fetcher_->SetTestData(new_data);
+ // Wait for 2 polling cycles for data to be read and callbacks
+ // to be processed.
reveman 2016/06/30 18:06:11 It's strongly discouraged to have tests that depen
denniskempin 2016/07/01 02:34:36 This is not based on timers, but based on the poll
denniskempin 2016/07/01 17:16:50 I've been looking into just providing a TaskRunner
reveman 2016/07/07 22:14:02 Does changing the polling frequency to 16 seconds
+ for (int i = 0; i < 2; ++i) {
+ mock_data_fetcher_->WaitForDataRead();
+ base::MessageLoop::current()->RunUntilIdle();
+ }
+ }
+
+ protected:
+ std::unique_ptr<Gamepad> gamepad_;
+
+ // Pointer owned by the gamepad instance.
+ device::MockGamepadDataFetcher* mock_data_fetcher_;
+
+ std::unique_ptr<Surface> surface_;
+ std::unique_ptr<ShellSurface> shell_surface_;
+ std::unique_ptr<Buffer> buffer_;
+
+ DISALLOW_COPY_AND_ASSIGN(GamepadTest);
+};
+
+TEST_F(GamepadTest, ConnectDisconnect) {
reveman 2016/06/30 18:06:12 Can you name the tests based on the delegate funct
denniskempin 2016/07/01 02:34:35 Done.
+ testing::StrictMock<MockGamepadDelegate> delegate;
+ EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamepad(&delegate);
+
+ // Gamepad connected.
+ EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
+ blink::WebGamepads gamepad_connected;
+ gamepad_connected.length = 1;
+ gamepad_connected.items[0].connected = true;
+ gamepad_connected.items[0].timestamp = 1;
+ SetDataAndWaitForDelegate(gamepad_connected);
+
+ // Gamepad disconnected.
+ blink::WebGamepads all_disconnected;
+ EXPECT_CALL(delegate, OnStateChange(false)).Times(1);
+ SetDataAndWaitForDelegate(all_disconnected);
+
+ DestroyGamepad(&delegate);
+}
+
+TEST_F(GamepadTest, AxisMove) {
reveman 2016/06/30 18:06:12 s/AxisMove/OnAxis/?
denniskempin 2016/07/01 02:34:35 Done.
+ testing::StrictMock<MockGamepadDelegate> delegate;
+ EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamepad(&delegate);
+
+ blink::WebGamepads axis_moved;
+ axis_moved.length = 1;
+ axis_moved.items[0].connected = true;
+ axis_moved.items[0].timestamp = 1;
+ axis_moved.items[0].axesLength = 1;
+ axis_moved.items[0].axes[0] = 1.0;
+
+ // Gamepad connected.
+ EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
+ EXPECT_CALL(delegate, OnAxis(0, 1.0)).Times(1);
+ EXPECT_CALL(delegate, OnFrame()).Times(1);
+ SetDataAndWaitForDelegate(axis_moved);
+
+ DestroyGamepad(&delegate);
+}
+
+TEST_F(GamepadTest, FocusHandling) {
reveman 2016/06/30 18:06:12 s/FocusHandling/CanAcceptGamepadEventsForSurface/
denniskempin 2016/07/01 02:34:35 I had to remove the focus handling test since I am
+ testing::StrictMock<MockGamepadDelegate> delegate;
+ EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ InitializeGamepad(&delegate);
+ FocusNonExo();
+
+ blink::WebGamepads axis_moved;
+ axis_moved.length = 1;
+ axis_moved.items[0].connected = true;
+ axis_moved.items[0].timestamp = 1;
+ axis_moved.items[0].axesLength = 2;
+ axis_moved.items[0].axes[0] = 1.0;
+ axis_moved.items[0].axes[1] = 0;
+
+ // Exo is not in focus.. should not cause any delegate calls.
+ SetDataAndWaitForDelegate(axis_moved);
+ testing::Mock::VerifyAndClearExpectations(&delegate);
+
+ EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_))
+ .WillOnce(testing::Return(true));
+
+ // Exo becomes focused, update delegate with full state on next gamepad state.
+ FocusExo();
+ blink::WebGamepads axis_moved_2 = axis_moved;
+ axis_moved_2.items[0].timestamp = 2;
+ axis_moved_2.items[0].axes[1] = 1.0;
+ EXPECT_CALL(delegate, OnStateChange(true)).Times(1);
+ EXPECT_CALL(delegate, OnAxis(0, 1.0)).Times(1);
+ EXPECT_CALL(delegate, OnAxis(1, 1.0)).Times(1);
+ EXPECT_CALL(delegate, OnFrame()).Times(1);
+ SetDataAndWaitForDelegate(axis_moved_2);
+
+ DestroyGamepad(&delegate);
+}
+
+} // namespace
reveman 2016/06/30 18:06:12 Can you add a simple test for OnButton too?
denniskempin 2016/07/01 02:34:35 Done.
+} // namespace exo

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