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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/shell.h" | |
| 6 #include "base/command_line.h" | |
| 7 #include "components/exo/buffer.h" | |
| 8 #include "components/exo/gamepad.h" | |
| 9 #include "components/exo/gamepad_delegate.h" | |
| 10 #include "components/exo/shell_surface.h" | |
| 11 #include "components/exo/surface.h" | |
| 12 #include "components/exo/test/exo_test_base.h" | |
| 13 #include "components/exo/test/exo_test_helper.h" | |
| 14 #include "device/gamepad/gamepad_test_helpers.h" | |
| 15 #include "testing/gmock/include/gmock/gmock.h" | |
| 16 #include "testing/gtest/include/gtest/gtest.h" | |
| 17 #include "ui/aura/client/focus_client.h" | |
| 18 | |
| 19 namespace exo { | |
| 20 namespace { | |
| 21 | |
| 22 class MockGamepadDelegate : public GamepadDelegate { | |
| 23 public: | |
| 24 MockGamepadDelegate() {} | |
| 25 | |
| 26 // Overridden from GamepadDelegate: | |
| 27 MOCK_METHOD1(OnGamepadDestroying, void(Gamepad*)); | |
| 28 MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*)); | |
| 29 MOCK_METHOD1(OnStateChange, void(bool)); | |
| 30 MOCK_METHOD2(OnAxis, void(int, double)); | |
| 31 MOCK_METHOD3(OnButton, void(int, bool, double)); | |
| 32 MOCK_METHOD0(OnFrame, void()); | |
| 33 }; | |
| 34 | |
| 35 class GamepadTest : public test::ExoTestBase { | |
|
reveman
2016/06/30 18:06:12
Consider avoiding this test fixture to be consiste
denniskempin
2016/07/01 02:34:36
I am not quite sure I understand your reasoning to
reveman
2016/07/07 22:14:02
Consistency would be the benefit and imo a suffici
| |
| 36 public: | |
| 37 GamepadTest() {} | |
| 38 | |
| 39 void FocusNonExo() { | |
|
reveman
2016/06/30 18:06:12
nit: FocusNonClientSurface. However, I think it's
denniskempin
2016/07/01 02:34:35
no longer needed.
| |
| 40 aura::client::FocusClient* focus_client = | |
| 41 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); | |
| 42 focus_client->FocusWindow(nullptr); | |
| 43 } | |
| 44 | |
| 45 void FocusExo() { | |
|
reveman
2016/06/30 18:06:12
ditto
denniskempin
2016/07/01 02:34:36
no longer needed.
| |
| 46 aura::client::FocusClient* focus_client = | |
| 47 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); | |
| 48 focus_client->FocusWindow(surface_->window()); | |
| 49 } | |
| 50 | |
| 51 void SetUp() override { | |
| 52 test::ExoTestBase::SetUp(); | |
| 53 surface_.reset(new Surface); | |
| 54 shell_surface_.reset(new ShellSurface(surface_.get())); | |
| 55 gfx::Size buffer_size(10, 10); | |
| 56 buffer_.reset( | |
| 57 new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); | |
| 58 surface_->Attach(buffer_.get()); | |
| 59 surface_->Commit(); | |
| 60 } | |
| 61 | |
| 62 void TearDown() override { | |
| 63 buffer_.reset(); | |
| 64 shell_surface_.reset(); | |
| 65 surface_.reset(); | |
| 66 test::ExoTestBase::TearDown(); | |
| 67 } | |
| 68 | |
| 69 void InitializeGamepad(MockGamepadDelegate* delegate) { | |
| 70 blink::WebGamepads initial_data; | |
| 71 mock_data_fetcher_ = new device::MockGamepadDataFetcher(initial_data); | |
|
reveman
2016/06/30 18:06:11
nit: can you refactor the Gamepad code so it doesn
denniskempin
2016/07/01 02:34:36
Done.
| |
| 72 | |
| 73 gamepad_.reset(new Gamepad( | |
| 74 delegate, | |
| 75 std::unique_ptr<device::GamepadDataFetcher>(mock_data_fetcher_))); | |
| 76 } | |
| 77 | |
| 78 void DestroyGamepad(MockGamepadDelegate* delegate) { | |
| 79 EXPECT_CALL(*delegate, OnGamepadDestroying(testing::_)).Times(1); | |
| 80 gamepad_.reset(); | |
| 81 } | |
| 82 | |
| 83 void SetDataAndWaitForDelegate(const blink::WebGamepads& new_data) { | |
| 84 mock_data_fetcher_->SetTestData(new_data); | |
| 85 // Wait for 2 polling cycles for data to be read and callbacks | |
| 86 // to be processed. | |
|
reveman
2016/06/30 18:06:11
It's strongly discouraged to have tests that depen
denniskempin
2016/07/01 02:34:36
This is not based on timers, but based on the poll
denniskempin
2016/07/01 17:16:50
I've been looking into just providing a TaskRunner
reveman
2016/07/07 22:14:02
Does changing the polling frequency to 16 seconds
| |
| 87 for (int i = 0; i < 2; ++i) { | |
| 88 mock_data_fetcher_->WaitForDataRead(); | |
| 89 base::MessageLoop::current()->RunUntilIdle(); | |
| 90 } | |
| 91 } | |
| 92 | |
| 93 protected: | |
| 94 std::unique_ptr<Gamepad> gamepad_; | |
| 95 | |
| 96 // Pointer owned by the gamepad instance. | |
| 97 device::MockGamepadDataFetcher* mock_data_fetcher_; | |
| 98 | |
| 99 std::unique_ptr<Surface> surface_; | |
| 100 std::unique_ptr<ShellSurface> shell_surface_; | |
| 101 std::unique_ptr<Buffer> buffer_; | |
| 102 | |
| 103 DISALLOW_COPY_AND_ASSIGN(GamepadTest); | |
| 104 }; | |
| 105 | |
| 106 TEST_F(GamepadTest, ConnectDisconnect) { | |
|
reveman
2016/06/30 18:06:12
Can you name the tests based on the delegate funct
denniskempin
2016/07/01 02:34:35
Done.
| |
| 107 testing::StrictMock<MockGamepadDelegate> delegate; | |
| 108 EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_)) | |
| 109 .WillOnce(testing::Return(true)); | |
| 110 | |
| 111 InitializeGamepad(&delegate); | |
| 112 | |
| 113 // Gamepad connected. | |
| 114 EXPECT_CALL(delegate, OnStateChange(true)).Times(1); | |
| 115 blink::WebGamepads gamepad_connected; | |
| 116 gamepad_connected.length = 1; | |
| 117 gamepad_connected.items[0].connected = true; | |
| 118 gamepad_connected.items[0].timestamp = 1; | |
| 119 SetDataAndWaitForDelegate(gamepad_connected); | |
| 120 | |
| 121 // Gamepad disconnected. | |
| 122 blink::WebGamepads all_disconnected; | |
| 123 EXPECT_CALL(delegate, OnStateChange(false)).Times(1); | |
| 124 SetDataAndWaitForDelegate(all_disconnected); | |
| 125 | |
| 126 DestroyGamepad(&delegate); | |
| 127 } | |
| 128 | |
| 129 TEST_F(GamepadTest, AxisMove) { | |
|
reveman
2016/06/30 18:06:12
s/AxisMove/OnAxis/?
denniskempin
2016/07/01 02:34:35
Done.
| |
| 130 testing::StrictMock<MockGamepadDelegate> delegate; | |
| 131 EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_)) | |
| 132 .WillOnce(testing::Return(true)); | |
| 133 | |
| 134 InitializeGamepad(&delegate); | |
| 135 | |
| 136 blink::WebGamepads axis_moved; | |
| 137 axis_moved.length = 1; | |
| 138 axis_moved.items[0].connected = true; | |
| 139 axis_moved.items[0].timestamp = 1; | |
| 140 axis_moved.items[0].axesLength = 1; | |
| 141 axis_moved.items[0].axes[0] = 1.0; | |
| 142 | |
| 143 // Gamepad connected. | |
| 144 EXPECT_CALL(delegate, OnStateChange(true)).Times(1); | |
| 145 EXPECT_CALL(delegate, OnAxis(0, 1.0)).Times(1); | |
| 146 EXPECT_CALL(delegate, OnFrame()).Times(1); | |
| 147 SetDataAndWaitForDelegate(axis_moved); | |
| 148 | |
| 149 DestroyGamepad(&delegate); | |
| 150 } | |
| 151 | |
| 152 TEST_F(GamepadTest, FocusHandling) { | |
|
reveman
2016/06/30 18:06:12
s/FocusHandling/CanAcceptGamepadEventsForSurface/
denniskempin
2016/07/01 02:34:35
I had to remove the focus handling test since I am
| |
| 153 testing::StrictMock<MockGamepadDelegate> delegate; | |
| 154 EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_)) | |
| 155 .WillOnce(testing::Return(true)); | |
| 156 | |
| 157 InitializeGamepad(&delegate); | |
| 158 FocusNonExo(); | |
| 159 | |
| 160 blink::WebGamepads axis_moved; | |
| 161 axis_moved.length = 1; | |
| 162 axis_moved.items[0].connected = true; | |
| 163 axis_moved.items[0].timestamp = 1; | |
| 164 axis_moved.items[0].axesLength = 2; | |
| 165 axis_moved.items[0].axes[0] = 1.0; | |
| 166 axis_moved.items[0].axes[1] = 0; | |
| 167 | |
| 168 // Exo is not in focus.. should not cause any delegate calls. | |
| 169 SetDataAndWaitForDelegate(axis_moved); | |
| 170 testing::Mock::VerifyAndClearExpectations(&delegate); | |
| 171 | |
| 172 EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_)) | |
| 173 .WillOnce(testing::Return(true)); | |
| 174 | |
| 175 // Exo becomes focused, update delegate with full state on next gamepad state. | |
| 176 FocusExo(); | |
| 177 blink::WebGamepads axis_moved_2 = axis_moved; | |
| 178 axis_moved_2.items[0].timestamp = 2; | |
| 179 axis_moved_2.items[0].axes[1] = 1.0; | |
| 180 EXPECT_CALL(delegate, OnStateChange(true)).Times(1); | |
| 181 EXPECT_CALL(delegate, OnAxis(0, 1.0)).Times(1); | |
| 182 EXPECT_CALL(delegate, OnAxis(1, 1.0)).Times(1); | |
| 183 EXPECT_CALL(delegate, OnFrame()).Times(1); | |
| 184 SetDataAndWaitForDelegate(axis_moved_2); | |
| 185 | |
| 186 DestroyGamepad(&delegate); | |
| 187 } | |
| 188 | |
| 189 } // namespace | |
|
reveman
2016/06/30 18:06:12
Can you add a simple test for OnButton too?
denniskempin
2016/07/01 02:34:35
Done.
| |
| 190 } // namespace exo | |
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