Chromium Code Reviews| Index: components/exo/gamepad_unittest.cc |
| diff --git a/components/exo/gamepad_unittest.cc b/components/exo/gamepad_unittest.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..244e33ce77199efbd5f9c6324a0b168c664119c1 |
| --- /dev/null |
| +++ b/components/exo/gamepad_unittest.cc |
| @@ -0,0 +1,190 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "ash/shell.h" |
| +#include "base/command_line.h" |
| +#include "components/exo/buffer.h" |
| +#include "components/exo/gamepad.h" |
| +#include "components/exo/gamepad_delegate.h" |
| +#include "components/exo/shell_surface.h" |
| +#include "components/exo/surface.h" |
| +#include "components/exo/test/exo_test_base.h" |
| +#include "components/exo/test/exo_test_helper.h" |
| +#include "device/gamepad/gamepad_test_helpers.h" |
| +#include "testing/gmock/include/gmock/gmock.h" |
| +#include "testing/gtest/include/gtest/gtest.h" |
| +#include "ui/aura/client/focus_client.h" |
| + |
| +namespace exo { |
| +namespace { |
| + |
| +class MockGamepadDelegate : public GamepadDelegate { |
| + public: |
| + MockGamepadDelegate() {} |
| + |
| + // Overridden from GamepadDelegate: |
| + MOCK_METHOD1(OnGamepadDestroying, void(Gamepad*)); |
| + MOCK_CONST_METHOD1(CanAcceptGamepadEventsForSurface, bool(Surface*)); |
| + MOCK_METHOD1(OnStateChange, void(bool)); |
| + MOCK_METHOD2(OnAxis, void(int, double)); |
| + MOCK_METHOD3(OnButton, void(int, bool, double)); |
| + MOCK_METHOD0(OnFrame, void()); |
| +}; |
| + |
| +class GamepadTest : public test::ExoTestBase { |
|
reveman
2016/06/30 18:06:12
Consider avoiding this test fixture to be consiste
denniskempin
2016/07/01 02:34:36
I am not quite sure I understand your reasoning to
reveman
2016/07/07 22:14:02
Consistency would be the benefit and imo a suffici
|
| + public: |
| + GamepadTest() {} |
| + |
| + void FocusNonExo() { |
|
reveman
2016/06/30 18:06:12
nit: FocusNonClientSurface. However, I think it's
denniskempin
2016/07/01 02:34:35
no longer needed.
|
| + aura::client::FocusClient* focus_client = |
| + aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); |
| + focus_client->FocusWindow(nullptr); |
| + } |
| + |
| + void FocusExo() { |
|
reveman
2016/06/30 18:06:12
ditto
denniskempin
2016/07/01 02:34:36
no longer needed.
|
| + aura::client::FocusClient* focus_client = |
| + aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); |
| + focus_client->FocusWindow(surface_->window()); |
| + } |
| + |
| + void SetUp() override { |
| + test::ExoTestBase::SetUp(); |
| + surface_.reset(new Surface); |
| + shell_surface_.reset(new ShellSurface(surface_.get())); |
| + gfx::Size buffer_size(10, 10); |
| + buffer_.reset( |
| + new Buffer(exo_test_helper()->CreateGpuMemoryBuffer(buffer_size))); |
| + surface_->Attach(buffer_.get()); |
| + surface_->Commit(); |
| + } |
| + |
| + void TearDown() override { |
| + buffer_.reset(); |
| + shell_surface_.reset(); |
| + surface_.reset(); |
| + test::ExoTestBase::TearDown(); |
| + } |
| + |
| + void InitializeGamepad(MockGamepadDelegate* delegate) { |
| + blink::WebGamepads initial_data; |
| + mock_data_fetcher_ = new device::MockGamepadDataFetcher(initial_data); |
|
reveman
2016/06/30 18:06:11
nit: can you refactor the Gamepad code so it doesn
denniskempin
2016/07/01 02:34:36
Done.
|
| + |
| + gamepad_.reset(new Gamepad( |
| + delegate, |
| + std::unique_ptr<device::GamepadDataFetcher>(mock_data_fetcher_))); |
| + } |
| + |
| + void DestroyGamepad(MockGamepadDelegate* delegate) { |
| + EXPECT_CALL(*delegate, OnGamepadDestroying(testing::_)).Times(1); |
| + gamepad_.reset(); |
| + } |
| + |
| + void SetDataAndWaitForDelegate(const blink::WebGamepads& new_data) { |
| + mock_data_fetcher_->SetTestData(new_data); |
| + // Wait for 2 polling cycles for data to be read and callbacks |
| + // to be processed. |
|
reveman
2016/06/30 18:06:11
It's strongly discouraged to have tests that depen
denniskempin
2016/07/01 02:34:36
This is not based on timers, but based on the poll
denniskempin
2016/07/01 17:16:50
I've been looking into just providing a TaskRunner
reveman
2016/07/07 22:14:02
Does changing the polling frequency to 16 seconds
|
| + for (int i = 0; i < 2; ++i) { |
| + mock_data_fetcher_->WaitForDataRead(); |
| + base::MessageLoop::current()->RunUntilIdle(); |
| + } |
| + } |
| + |
| + protected: |
| + std::unique_ptr<Gamepad> gamepad_; |
| + |
| + // Pointer owned by the gamepad instance. |
| + device::MockGamepadDataFetcher* mock_data_fetcher_; |
| + |
| + std::unique_ptr<Surface> surface_; |
| + std::unique_ptr<ShellSurface> shell_surface_; |
| + std::unique_ptr<Buffer> buffer_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(GamepadTest); |
| +}; |
| + |
| +TEST_F(GamepadTest, ConnectDisconnect) { |
|
reveman
2016/06/30 18:06:12
Can you name the tests based on the delegate funct
denniskempin
2016/07/01 02:34:35
Done.
|
| + testing::StrictMock<MockGamepadDelegate> delegate; |
| + EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_)) |
| + .WillOnce(testing::Return(true)); |
| + |
| + InitializeGamepad(&delegate); |
| + |
| + // Gamepad connected. |
| + EXPECT_CALL(delegate, OnStateChange(true)).Times(1); |
| + blink::WebGamepads gamepad_connected; |
| + gamepad_connected.length = 1; |
| + gamepad_connected.items[0].connected = true; |
| + gamepad_connected.items[0].timestamp = 1; |
| + SetDataAndWaitForDelegate(gamepad_connected); |
| + |
| + // Gamepad disconnected. |
| + blink::WebGamepads all_disconnected; |
| + EXPECT_CALL(delegate, OnStateChange(false)).Times(1); |
| + SetDataAndWaitForDelegate(all_disconnected); |
| + |
| + DestroyGamepad(&delegate); |
| +} |
| + |
| +TEST_F(GamepadTest, AxisMove) { |
|
reveman
2016/06/30 18:06:12
s/AxisMove/OnAxis/?
denniskempin
2016/07/01 02:34:35
Done.
|
| + testing::StrictMock<MockGamepadDelegate> delegate; |
| + EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_)) |
| + .WillOnce(testing::Return(true)); |
| + |
| + InitializeGamepad(&delegate); |
| + |
| + blink::WebGamepads axis_moved; |
| + axis_moved.length = 1; |
| + axis_moved.items[0].connected = true; |
| + axis_moved.items[0].timestamp = 1; |
| + axis_moved.items[0].axesLength = 1; |
| + axis_moved.items[0].axes[0] = 1.0; |
| + |
| + // Gamepad connected. |
| + EXPECT_CALL(delegate, OnStateChange(true)).Times(1); |
| + EXPECT_CALL(delegate, OnAxis(0, 1.0)).Times(1); |
| + EXPECT_CALL(delegate, OnFrame()).Times(1); |
| + SetDataAndWaitForDelegate(axis_moved); |
| + |
| + DestroyGamepad(&delegate); |
| +} |
| + |
| +TEST_F(GamepadTest, FocusHandling) { |
|
reveman
2016/06/30 18:06:12
s/FocusHandling/CanAcceptGamepadEventsForSurface/
denniskempin
2016/07/01 02:34:35
I had to remove the focus handling test since I am
|
| + testing::StrictMock<MockGamepadDelegate> delegate; |
| + EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_)) |
| + .WillOnce(testing::Return(true)); |
| + |
| + InitializeGamepad(&delegate); |
| + FocusNonExo(); |
| + |
| + blink::WebGamepads axis_moved; |
| + axis_moved.length = 1; |
| + axis_moved.items[0].connected = true; |
| + axis_moved.items[0].timestamp = 1; |
| + axis_moved.items[0].axesLength = 2; |
| + axis_moved.items[0].axes[0] = 1.0; |
| + axis_moved.items[0].axes[1] = 0; |
| + |
| + // Exo is not in focus.. should not cause any delegate calls. |
| + SetDataAndWaitForDelegate(axis_moved); |
| + testing::Mock::VerifyAndClearExpectations(&delegate); |
| + |
| + EXPECT_CALL(delegate, CanAcceptGamepadEventsForSurface(testing::_)) |
| + .WillOnce(testing::Return(true)); |
| + |
| + // Exo becomes focused, update delegate with full state on next gamepad state. |
| + FocusExo(); |
| + blink::WebGamepads axis_moved_2 = axis_moved; |
| + axis_moved_2.items[0].timestamp = 2; |
| + axis_moved_2.items[0].axes[1] = 1.0; |
| + EXPECT_CALL(delegate, OnStateChange(true)).Times(1); |
| + EXPECT_CALL(delegate, OnAxis(0, 1.0)).Times(1); |
| + EXPECT_CALL(delegate, OnAxis(1, 1.0)).Times(1); |
| + EXPECT_CALL(delegate, OnFrame()).Times(1); |
| + SetDataAndWaitForDelegate(axis_moved_2); |
| + |
| + DestroyGamepad(&delegate); |
| +} |
| + |
| +} // namespace |
|
reveman
2016/06/30 18:06:12
Can you add a simple test for OnButton too?
denniskempin
2016/07/01 02:34:35
Done.
|
| +} // namespace exo |