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Unified Diff: components/exo/gamepad.cc

Issue 2076013002: exo: Implement wayland gamepad support (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@serv
Patch Set: fixed nits. only sends gamepad updates if an exo window is in focus. Created 4 years, 6 months ago
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Index: components/exo/gamepad.cc
diff --git a/components/exo/gamepad.cc b/components/exo/gamepad.cc
new file mode 100644
index 0000000000000000000000000000000000000000..1ebdf034b7fe880b449092040a68608f4f0ef40e
--- /dev/null
+++ b/components/exo/gamepad.cc
@@ -0,0 +1,177 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "components/exo/gamepad.h"
+
+#include <cmath>
+
+#include "ash/shell.h"
+#include "base/bind.h"
+#include "base/location.h"
+#include "base/single_thread_task_runner.h"
+#include "base/threading/thread.h"
+#include "base/threading/thread_task_runner_handle.h"
+#include "components/exo/gamepad_delegate.h"
+#include "components/exo/shell_surface.h"
+#include "components/exo/surface.h"
+#include "device/gamepad/gamepad_data_fetcher.h"
+#include "device/gamepad/gamepad_platform_data_fetcher.h"
+#include "ui/aura/client/focus_client.h"
+#include "ui/aura/window.h"
+
+namespace exo {
+namespace {
+
+constexpr double kGamepadButtonValueEpsilon = 0.001;
+bool GamepadButtonValuesAreEqual(double a, double b) {
+ return fabs(a - b) < kGamepadButtonValueEpsilon;
+}
+
+// Time between gamepad polls in milliseconds.
+constexpr unsigned kPollingTimeDelta = 16;
reveman 2016/06/30 01:19:05 nit: s/TimeDelta/Interval/? Chromium usually adds
denniskempin 2016/06/30 03:23:43 Unfortunately we cannot do anything about this, wi
denniskempin 2016/06/30 17:08:29 Done on the nit.
+
+} // namespace
+
+////////////////////////////////////////////////////////////////////////////////
+// Gamepad, public:
+
+Gamepad::Gamepad(GamepadDelegate* delegate) : Gamepad(delegate, nullptr) {}
+
+Gamepad::Gamepad(GamepadDelegate* delegate,
+ std::unique_ptr<device::GamepadDataFetcher> fetcher)
+ : delegate_(delegate),
+ fetcher_(std::move(fetcher)),
+ polling_thread_(new base::Thread("Exo gamepad polling thread")),
+ exo_focused_(false),
reveman 2016/06/30 01:19:05 nit: all exo code is now providing default init of
denniskempin 2016/06/30 17:08:29 Done.
+ origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) {
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow());
+ focus_client->AddObserver(this);
+ OnWindowFocused(focus_client->GetFocusedWindow(), nullptr);
+
+ polling_thread_->StartWithOptions(
+ base::Thread::Options(base::MessageLoop::TYPE_IO, 0));
+ polling_thread_->task_runner()->PostTask(
+ FROM_HERE,
+ base::Bind(&Gamepad::InitializePollingThread, base::Unretained(this)));
+}
+
+Gamepad::~Gamepad() {
+ delegate_->OnGamepadDestroying(this);
+ polling_thread_->Stop();
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// aura::client::FocusChangeObserver overrides:
+
+void Gamepad::OnWindowFocused(aura::Window* gained_focus,
+ aura::Window* lost_focus) {
+ base::AutoLock _l(lock_);
reveman 2016/06/30 01:19:05 nit: base::AutoLock lock(lock_); It's hard to fol
denniskempin 2016/06/30 03:23:43 I am not quite sure how that would look like. Even
denniskempin 2016/06/30 04:56:46 Actually I take that back. I thought a bit about i
denniskempin 2016/06/30 17:08:29 Done.
+
+ Surface* target = Surface::AsSurface(gained_focus);
+ if (!target) {
+ aura::Window* top_level_window = gained_focus->GetToplevelWindow();
+ if (top_level_window)
+ target = ShellSurface::GetMainSurface(top_level_window);
+ }
+ exo_focused_ = (target != nullptr);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Gamepad, private:
+
+void Gamepad::ScheduleOnPoll() {
+ polling_thread_->task_runner()->PostDelayedTask(
+ FROM_HERE, base::Bind(&Gamepad::OnPoll, base::Unretained(this)),
+ base::TimeDelta::FromMilliseconds(kPollingTimeDelta));
+}
+
+void Gamepad::InitializePollingThread() {
+ DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
+ // The platform data fetcher has to be initialized on the polling thread.
+ if (!fetcher_)
+ fetcher_.reset(new device::GamepadPlatformDataFetcher());
+ ScheduleOnPoll();
+}
+
+void Gamepad::OnPoll() {
+ DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
+ DCHECK(fetcher_);
+
+ blink::WebGamepads new_state = state_;
+ fetcher_->GetGamepadData(&new_state, false);
+
+ {
+ // Lock only needed for access to exo_focused_
+ base::AutoLock _l(lock_);
+
+ if (!exo_focused_) {
+ // Keep polling but do not post changes until we are back in focus.
+ // Once back in focus, the delta between state_ and new_state will update
+ // the client to the current state of the gamepad.
+ ScheduleOnPoll();
+ return;
+ }
+ }
+
+ PostGamepadChanges(new_state);
+
+ state_ = new_state;
+ ScheduleOnPoll();
+}
+
+void Gamepad::PostGamepadChanges(const blink::WebGamepads new_state) {
+ DCHECK(base::MessageLoop::current() == polling_thread_->message_loop());
+
+ if (std::max(new_state.length, state_.length) == 0)
+ return;
+
+ bool send_frame = false;
+ const blink::WebGamepad& new_pad = new_state.items[0];
+ blink::WebGamepad& pad = state_.items[0];
+
+ // Update connection state.
+ if (new_pad.connected != pad.connected) {
+ origin_task_runner_->PostTask(
+ FROM_HERE, base::Bind(&GamepadDelegate::OnStateChange,
+ delegate_->GetWeakPtr(), new_pad.connected));
reveman 2016/06/30 01:19:05 GetWeakPtr() can't be called and the weak ptr retu
denniskempin 2016/06/30 17:08:29 no longer needed
+ }
+
+ if (!new_pad.connected || new_pad.timestamp <= pad.timestamp)
+ return;
+
+ // Notify delegate of updated axes.
+ for (size_t axis = 0; axis < std::max(pad.axesLength, new_pad.axesLength);
+ ++axis) {
+ if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], pad.axes[axis])) {
+ send_frame = true;
+ origin_task_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&GamepadDelegate::OnAxis, delegate_->GetWeakPtr(), axis,
+ new_pad.axes[axis]));
+ }
+ }
+
+ // Notify delegate of updated buttons.
+ for (size_t button = 0;
+ button < std::max(pad.buttonsLength, new_pad.buttonsLength); ++button) {
+ if (pad.buttons[button].pressed != new_pad.buttons[button].pressed ||
+ !GamepadButtonValuesAreEqual(new_pad.buttons[button].value,
+ pad.buttons[button].value)) {
+ send_frame = true;
+ origin_task_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&GamepadDelegate::OnButton, delegate_->GetWeakPtr(),
+ button, new_pad.buttons[button].pressed,
+ new_pad.buttons[button].value));
+ }
+ }
+ if (send_frame) {
+ origin_task_runner_->PostTask(
+ FROM_HERE,
+ base::Bind(&GamepadDelegate::OnFrame, delegate_->GetWeakPtr()));
+ }
+}
+
+} // namespace exo

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