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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/exo/gamepad.h" | |
6 | |
7 #include <cmath> | |
8 | |
9 #include "ash/shell.h" | |
10 #include "base/bind.h" | |
11 #include "base/location.h" | |
12 #include "base/single_thread_task_runner.h" | |
13 #include "base/threading/thread.h" | |
14 #include "base/threading/thread_task_runner_handle.h" | |
15 #include "components/exo/gamepad_delegate.h" | |
16 #include "components/exo/shell_surface.h" | |
17 #include "components/exo/surface.h" | |
18 #include "device/gamepad/gamepad_data_fetcher.h" | |
19 #include "device/gamepad/gamepad_platform_data_fetcher.h" | |
20 #include "ui/aura/client/focus_client.h" | |
21 #include "ui/aura/window.h" | |
22 | |
23 namespace exo { | |
24 namespace { | |
25 | |
26 constexpr double kGamepadButtonValueEpsilon = 0.001; | |
27 bool GamepadButtonValuesAreEqual(double a, double b) { | |
28 return fabs(a - b) < kGamepadButtonValueEpsilon; | |
29 } | |
30 | |
31 // Time between gamepad polls in milliseconds. | |
32 constexpr unsigned kPollingTimeDelta = 16; | |
reveman
2016/06/30 01:19:05
nit: s/TimeDelta/Interval/? Chromium usually adds
denniskempin
2016/06/30 03:23:43
Unfortunately we cannot do anything about this, wi
denniskempin
2016/06/30 17:08:29
Done on the nit.
| |
33 | |
34 } // namespace | |
35 | |
36 //////////////////////////////////////////////////////////////////////////////// | |
37 // Gamepad, public: | |
38 | |
39 Gamepad::Gamepad(GamepadDelegate* delegate) : Gamepad(delegate, nullptr) {} | |
40 | |
41 Gamepad::Gamepad(GamepadDelegate* delegate, | |
42 std::unique_ptr<device::GamepadDataFetcher> fetcher) | |
43 : delegate_(delegate), | |
44 fetcher_(std::move(fetcher)), | |
45 polling_thread_(new base::Thread("Exo gamepad polling thread")), | |
46 exo_focused_(false), | |
reveman
2016/06/30 01:19:05
nit: all exo code is now providing default init of
denniskempin
2016/06/30 17:08:29
Done.
| |
47 origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { | |
48 aura::client::FocusClient* focus_client = | |
49 aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); | |
50 focus_client->AddObserver(this); | |
51 OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); | |
52 | |
53 polling_thread_->StartWithOptions( | |
54 base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); | |
55 polling_thread_->task_runner()->PostTask( | |
56 FROM_HERE, | |
57 base::Bind(&Gamepad::InitializePollingThread, base::Unretained(this))); | |
58 } | |
59 | |
60 Gamepad::~Gamepad() { | |
61 delegate_->OnGamepadDestroying(this); | |
62 polling_thread_->Stop(); | |
63 } | |
64 | |
65 //////////////////////////////////////////////////////////////////////////////// | |
66 // aura::client::FocusChangeObserver overrides: | |
67 | |
68 void Gamepad::OnWindowFocused(aura::Window* gained_focus, | |
69 aura::Window* lost_focus) { | |
70 base::AutoLock _l(lock_); | |
reveman
2016/06/30 01:19:05
nit: base::AutoLock lock(lock_);
It's hard to fol
denniskempin
2016/06/30 03:23:43
I am not quite sure how that would look like. Even
denniskempin
2016/06/30 04:56:46
Actually I take that back. I thought a bit about i
denniskempin
2016/06/30 17:08:29
Done.
| |
71 | |
72 Surface* target = Surface::AsSurface(gained_focus); | |
73 if (!target) { | |
74 aura::Window* top_level_window = gained_focus->GetToplevelWindow(); | |
75 if (top_level_window) | |
76 target = ShellSurface::GetMainSurface(top_level_window); | |
77 } | |
78 exo_focused_ = (target != nullptr); | |
79 } | |
80 | |
81 //////////////////////////////////////////////////////////////////////////////// | |
82 // Gamepad, private: | |
83 | |
84 void Gamepad::ScheduleOnPoll() { | |
85 polling_thread_->task_runner()->PostDelayedTask( | |
86 FROM_HERE, base::Bind(&Gamepad::OnPoll, base::Unretained(this)), | |
87 base::TimeDelta::FromMilliseconds(kPollingTimeDelta)); | |
88 } | |
89 | |
90 void Gamepad::InitializePollingThread() { | |
91 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); | |
92 // The platform data fetcher has to be initialized on the polling thread. | |
93 if (!fetcher_) | |
94 fetcher_.reset(new device::GamepadPlatformDataFetcher()); | |
95 ScheduleOnPoll(); | |
96 } | |
97 | |
98 void Gamepad::OnPoll() { | |
99 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); | |
100 DCHECK(fetcher_); | |
101 | |
102 blink::WebGamepads new_state = state_; | |
103 fetcher_->GetGamepadData(&new_state, false); | |
104 | |
105 { | |
106 // Lock only needed for access to exo_focused_ | |
107 base::AutoLock _l(lock_); | |
108 | |
109 if (!exo_focused_) { | |
110 // Keep polling but do not post changes until we are back in focus. | |
111 // Once back in focus, the delta between state_ and new_state will update | |
112 // the client to the current state of the gamepad. | |
113 ScheduleOnPoll(); | |
114 return; | |
115 } | |
116 } | |
117 | |
118 PostGamepadChanges(new_state); | |
119 | |
120 state_ = new_state; | |
121 ScheduleOnPoll(); | |
122 } | |
123 | |
124 void Gamepad::PostGamepadChanges(const blink::WebGamepads new_state) { | |
125 DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); | |
126 | |
127 if (std::max(new_state.length, state_.length) == 0) | |
128 return; | |
129 | |
130 bool send_frame = false; | |
131 const blink::WebGamepad& new_pad = new_state.items[0]; | |
132 blink::WebGamepad& pad = state_.items[0]; | |
133 | |
134 // Update connection state. | |
135 if (new_pad.connected != pad.connected) { | |
136 origin_task_runner_->PostTask( | |
137 FROM_HERE, base::Bind(&GamepadDelegate::OnStateChange, | |
138 delegate_->GetWeakPtr(), new_pad.connected)); | |
reveman
2016/06/30 01:19:05
GetWeakPtr() can't be called and the weak ptr retu
denniskempin
2016/06/30 17:08:29
no longer needed
| |
139 } | |
140 | |
141 if (!new_pad.connected || new_pad.timestamp <= pad.timestamp) | |
142 return; | |
143 | |
144 // Notify delegate of updated axes. | |
145 for (size_t axis = 0; axis < std::max(pad.axesLength, new_pad.axesLength); | |
146 ++axis) { | |
147 if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], pad.axes[axis])) { | |
148 send_frame = true; | |
149 origin_task_runner_->PostTask( | |
150 FROM_HERE, | |
151 base::Bind(&GamepadDelegate::OnAxis, delegate_->GetWeakPtr(), axis, | |
152 new_pad.axes[axis])); | |
153 } | |
154 } | |
155 | |
156 // Notify delegate of updated buttons. | |
157 for (size_t button = 0; | |
158 button < std::max(pad.buttonsLength, new_pad.buttonsLength); ++button) { | |
159 if (pad.buttons[button].pressed != new_pad.buttons[button].pressed || | |
160 !GamepadButtonValuesAreEqual(new_pad.buttons[button].value, | |
161 pad.buttons[button].value)) { | |
162 send_frame = true; | |
163 origin_task_runner_->PostTask( | |
164 FROM_HERE, | |
165 base::Bind(&GamepadDelegate::OnButton, delegate_->GetWeakPtr(), | |
166 button, new_pad.buttons[button].pressed, | |
167 new_pad.buttons[button].value)); | |
168 } | |
169 } | |
170 if (send_frame) { | |
171 origin_task_runner_->PostTask( | |
172 FROM_HERE, | |
173 base::Bind(&GamepadDelegate::OnFrame, delegate_->GetWeakPtr())); | |
174 } | |
175 } | |
176 | |
177 } // namespace exo | |
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