Chromium Code Reviews| Index: components/exo/gamepad.cc |
| diff --git a/components/exo/gamepad.cc b/components/exo/gamepad.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1ebdf034b7fe880b449092040a68608f4f0ef40e |
| --- /dev/null |
| +++ b/components/exo/gamepad.cc |
| @@ -0,0 +1,177 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "components/exo/gamepad.h" |
| + |
| +#include <cmath> |
| + |
| +#include "ash/shell.h" |
| +#include "base/bind.h" |
| +#include "base/location.h" |
| +#include "base/single_thread_task_runner.h" |
| +#include "base/threading/thread.h" |
| +#include "base/threading/thread_task_runner_handle.h" |
| +#include "components/exo/gamepad_delegate.h" |
| +#include "components/exo/shell_surface.h" |
| +#include "components/exo/surface.h" |
| +#include "device/gamepad/gamepad_data_fetcher.h" |
| +#include "device/gamepad/gamepad_platform_data_fetcher.h" |
| +#include "ui/aura/client/focus_client.h" |
| +#include "ui/aura/window.h" |
| + |
| +namespace exo { |
| +namespace { |
| + |
| +constexpr double kGamepadButtonValueEpsilon = 0.001; |
| +bool GamepadButtonValuesAreEqual(double a, double b) { |
| + return fabs(a - b) < kGamepadButtonValueEpsilon; |
| +} |
| + |
| +// Time between gamepad polls in milliseconds. |
| +constexpr unsigned kPollingTimeDelta = 16; |
|
reveman
2016/06/30 01:19:05
nit: s/TimeDelta/Interval/? Chromium usually adds
denniskempin
2016/06/30 03:23:43
Unfortunately we cannot do anything about this, wi
denniskempin
2016/06/30 17:08:29
Done on the nit.
|
| + |
| +} // namespace |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// Gamepad, public: |
| + |
| +Gamepad::Gamepad(GamepadDelegate* delegate) : Gamepad(delegate, nullptr) {} |
| + |
| +Gamepad::Gamepad(GamepadDelegate* delegate, |
| + std::unique_ptr<device::GamepadDataFetcher> fetcher) |
| + : delegate_(delegate), |
| + fetcher_(std::move(fetcher)), |
| + polling_thread_(new base::Thread("Exo gamepad polling thread")), |
| + exo_focused_(false), |
|
reveman
2016/06/30 01:19:05
nit: all exo code is now providing default init of
denniskempin
2016/06/30 17:08:29
Done.
|
| + origin_task_runner_(base::ThreadTaskRunnerHandle::Get()) { |
| + aura::client::FocusClient* focus_client = |
| + aura::client::GetFocusClient(ash::Shell::GetPrimaryRootWindow()); |
| + focus_client->AddObserver(this); |
| + OnWindowFocused(focus_client->GetFocusedWindow(), nullptr); |
| + |
| + polling_thread_->StartWithOptions( |
| + base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); |
| + polling_thread_->task_runner()->PostTask( |
| + FROM_HERE, |
| + base::Bind(&Gamepad::InitializePollingThread, base::Unretained(this))); |
| +} |
| + |
| +Gamepad::~Gamepad() { |
| + delegate_->OnGamepadDestroying(this); |
| + polling_thread_->Stop(); |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// aura::client::FocusChangeObserver overrides: |
| + |
| +void Gamepad::OnWindowFocused(aura::Window* gained_focus, |
| + aura::Window* lost_focus) { |
| + base::AutoLock _l(lock_); |
|
reveman
2016/06/30 01:19:05
nit: base::AutoLock lock(lock_);
It's hard to fol
denniskempin
2016/06/30 03:23:43
I am not quite sure how that would look like. Even
denniskempin
2016/06/30 04:56:46
Actually I take that back. I thought a bit about i
denniskempin
2016/06/30 17:08:29
Done.
|
| + |
| + Surface* target = Surface::AsSurface(gained_focus); |
| + if (!target) { |
| + aura::Window* top_level_window = gained_focus->GetToplevelWindow(); |
| + if (top_level_window) |
| + target = ShellSurface::GetMainSurface(top_level_window); |
| + } |
| + exo_focused_ = (target != nullptr); |
| +} |
| + |
| +//////////////////////////////////////////////////////////////////////////////// |
| +// Gamepad, private: |
| + |
| +void Gamepad::ScheduleOnPoll() { |
| + polling_thread_->task_runner()->PostDelayedTask( |
| + FROM_HERE, base::Bind(&Gamepad::OnPoll, base::Unretained(this)), |
| + base::TimeDelta::FromMilliseconds(kPollingTimeDelta)); |
| +} |
| + |
| +void Gamepad::InitializePollingThread() { |
| + DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
| + // The platform data fetcher has to be initialized on the polling thread. |
| + if (!fetcher_) |
| + fetcher_.reset(new device::GamepadPlatformDataFetcher()); |
| + ScheduleOnPoll(); |
| +} |
| + |
| +void Gamepad::OnPoll() { |
| + DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
| + DCHECK(fetcher_); |
| + |
| + blink::WebGamepads new_state = state_; |
| + fetcher_->GetGamepadData(&new_state, false); |
| + |
| + { |
| + // Lock only needed for access to exo_focused_ |
| + base::AutoLock _l(lock_); |
| + |
| + if (!exo_focused_) { |
| + // Keep polling but do not post changes until we are back in focus. |
| + // Once back in focus, the delta between state_ and new_state will update |
| + // the client to the current state of the gamepad. |
| + ScheduleOnPoll(); |
| + return; |
| + } |
| + } |
| + |
| + PostGamepadChanges(new_state); |
| + |
| + state_ = new_state; |
| + ScheduleOnPoll(); |
| +} |
| + |
| +void Gamepad::PostGamepadChanges(const blink::WebGamepads new_state) { |
| + DCHECK(base::MessageLoop::current() == polling_thread_->message_loop()); |
| + |
| + if (std::max(new_state.length, state_.length) == 0) |
| + return; |
| + |
| + bool send_frame = false; |
| + const blink::WebGamepad& new_pad = new_state.items[0]; |
| + blink::WebGamepad& pad = state_.items[0]; |
| + |
| + // Update connection state. |
| + if (new_pad.connected != pad.connected) { |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, base::Bind(&GamepadDelegate::OnStateChange, |
| + delegate_->GetWeakPtr(), new_pad.connected)); |
|
reveman
2016/06/30 01:19:05
GetWeakPtr() can't be called and the weak ptr retu
denniskempin
2016/06/30 17:08:29
no longer needed
|
| + } |
| + |
| + if (!new_pad.connected || new_pad.timestamp <= pad.timestamp) |
| + return; |
| + |
| + // Notify delegate of updated axes. |
| + for (size_t axis = 0; axis < std::max(pad.axesLength, new_pad.axesLength); |
| + ++axis) { |
| + if (!GamepadButtonValuesAreEqual(new_pad.axes[axis], pad.axes[axis])) { |
| + send_frame = true; |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, |
| + base::Bind(&GamepadDelegate::OnAxis, delegate_->GetWeakPtr(), axis, |
| + new_pad.axes[axis])); |
| + } |
| + } |
| + |
| + // Notify delegate of updated buttons. |
| + for (size_t button = 0; |
| + button < std::max(pad.buttonsLength, new_pad.buttonsLength); ++button) { |
| + if (pad.buttons[button].pressed != new_pad.buttons[button].pressed || |
| + !GamepadButtonValuesAreEqual(new_pad.buttons[button].value, |
| + pad.buttons[button].value)) { |
| + send_frame = true; |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, |
| + base::Bind(&GamepadDelegate::OnButton, delegate_->GetWeakPtr(), |
| + button, new_pad.buttons[button].pressed, |
| + new_pad.buttons[button].value)); |
| + } |
| + } |
| + if (send_frame) { |
| + origin_task_runner_->PostTask( |
| + FROM_HERE, |
| + base::Bind(&GamepadDelegate::OnFrame, delegate_->GetWeakPtr())); |
| + } |
| +} |
| + |
| +} // namespace exo |