Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(227)

Unified Diff: components/mus/ws/animation_runner.h

Issue 2072573002: Basic support for animating window properties in Mus. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@launcher_controller_mus_mus_3
Patch Set: Replacing .empty() with .size() == 0 to account for is_null case in mojo::Array. Created 4 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « components/mus/ws/BUILD.gn ('k') | components/mus/ws/animation_runner.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: components/mus/ws/animation_runner.h
diff --git a/components/mus/ws/animation_runner.h b/components/mus/ws/animation_runner.h
new file mode 100644
index 0000000000000000000000000000000000000000..5a7d80c4774bf7559d108c1eb997bacbcf6290f7
--- /dev/null
+++ b/components/mus/ws/animation_runner.h
@@ -0,0 +1,119 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
+#define COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
+
+#include <algorithm>
+#include <map>
+#include <memory>
+#include <set>
+#include <unordered_map>
+#include <vector>
+
+#include "base/observer_list.h"
+#include "base/time/time.h"
+
+namespace mus {
+namespace mojom {
+class AnimationGroup;
+}
+
+namespace ws {
+
+class AnimationRunnerObserver;
+class ScheduledAnimationGroup;
+class ServerWindow;
+
+// AnimationRunner is responsible for maintaining and running a set of
+// animations. The animations are represented as a set of AnimationGroups. New
+// animations are scheduled by way of Schedule(). A |window| may only have one
+// animation running at a time. Schedule()ing a new animation for a window
+// already animating implicitly cancels the current animation for the window.
+// Animations progress by way of the Tick() function.
+class AnimationRunner {
+ public:
+ using AnimationId = uint32_t;
+ using WindowAndAnimationPair =
+ std::pair<ServerWindow*, const mojom::AnimationGroup*>;
+
+ explicit AnimationRunner(base::TimeTicks now);
+ ~AnimationRunner();
+
+ void AddObserver(AnimationRunnerObserver* observer);
+ void RemoveObserver(AnimationRunnerObserver* observer);
+
+ // Schedules animations. If any of the groups are not valid no animations are
+ // scheuled and 0 is returned. If there is an existing animation in progress
+ // for any of the windows it is canceled and any properties that were
+ // animating but are no longer animating are set to their target value.
+ AnimationId Schedule(const std::vector<WindowAndAnimationPair>& groups,
+ base::TimeTicks now);
+
+ // Cancels an animation scheduled by an id that was previously returned from
+ // Schedule().
+ void CancelAnimation(AnimationId id);
+
+ // Cancels the animation scheduled for |window|. Does nothing if there is no
+ // animation scheduled for |window|. This does not change |window|. That is,
+ // any in progress animations are stopped.
+ void CancelAnimationForWindow(ServerWindow* window);
+
+ // Advance the animations updating values appropriately.
+ void Tick(base::TimeTicks time);
+
+ // Returns true if there are animations currently scheduled.
+ bool HasAnimations() const { return !window_to_animation_map_.empty(); }
+
+ // Returns true if the animation identified by |id| is valid and animating.
+ bool IsAnimating(AnimationId id) const {
+ return id_to_windows_map_.count(id) > 0;
+ }
+
+ // Returns the windows that are currently animating for |id|. Returns an empty
+ // set if |id| does not identify a valid animation.
+ std::set<ServerWindow*> GetWindowsAnimating(AnimationId id) {
+ return IsAnimating(id) ? id_to_windows_map_.find(id)->second
+ : std::set<ServerWindow*>();
+ }
+
+ private:
+ enum CancelSource {
+ // Cancel is the result of scheduling another animation for the window.
+ CANCEL_SOURCE_SCHEDULE,
+
+ // Cancel originates from an explicit call to cancel.
+ CANCEL_SOURCE_CANCEL,
+ };
+
+ using WindowToAnimationMap =
+ std::unordered_map<ServerWindow*,
+ std::unique_ptr<ScheduledAnimationGroup>>;
+ using IdToWindowsMap = std::map<AnimationId, std::set<ServerWindow*>>;
+
+ void CancelAnimationForWindowImpl(ServerWindow* window, CancelSource source);
+
+ // Removes |window| from both |window_to_animation_map_| and
+ // |id_to_windows_map_|.
+ // Returns true if there are no more windows animating with the animation id
+ // the window is associated with.
+ bool RemoveWindowFromMaps(ServerWindow* window);
+
+ AnimationId next_id_;
+
+ base::TimeTicks last_tick_time_;
+
+ base::ObserverList<AnimationRunnerObserver> observers_;
+
+ WindowToAnimationMap window_to_animation_map_;
+
+ IdToWindowsMap id_to_windows_map_;
+
+ DISALLOW_COPY_AND_ASSIGN(AnimationRunner);
+};
+
+} // namespace ws
+} // namespace mus
+
+#endif // COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
« no previous file with comments | « components/mus/ws/BUILD.gn ('k') | components/mus/ws/animation_runner.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698