| Index: components/mus/ws/animation_runner.h
|
| diff --git a/components/mus/ws/animation_runner.h b/components/mus/ws/animation_runner.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5a7d80c4774bf7559d108c1eb997bacbcf6290f7
|
| --- /dev/null
|
| +++ b/components/mus/ws/animation_runner.h
|
| @@ -0,0 +1,119 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
|
| +#define COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
|
| +
|
| +#include <algorithm>
|
| +#include <map>
|
| +#include <memory>
|
| +#include <set>
|
| +#include <unordered_map>
|
| +#include <vector>
|
| +
|
| +#include "base/observer_list.h"
|
| +#include "base/time/time.h"
|
| +
|
| +namespace mus {
|
| +namespace mojom {
|
| +class AnimationGroup;
|
| +}
|
| +
|
| +namespace ws {
|
| +
|
| +class AnimationRunnerObserver;
|
| +class ScheduledAnimationGroup;
|
| +class ServerWindow;
|
| +
|
| +// AnimationRunner is responsible for maintaining and running a set of
|
| +// animations. The animations are represented as a set of AnimationGroups. New
|
| +// animations are scheduled by way of Schedule(). A |window| may only have one
|
| +// animation running at a time. Schedule()ing a new animation for a window
|
| +// already animating implicitly cancels the current animation for the window.
|
| +// Animations progress by way of the Tick() function.
|
| +class AnimationRunner {
|
| + public:
|
| + using AnimationId = uint32_t;
|
| + using WindowAndAnimationPair =
|
| + std::pair<ServerWindow*, const mojom::AnimationGroup*>;
|
| +
|
| + explicit AnimationRunner(base::TimeTicks now);
|
| + ~AnimationRunner();
|
| +
|
| + void AddObserver(AnimationRunnerObserver* observer);
|
| + void RemoveObserver(AnimationRunnerObserver* observer);
|
| +
|
| + // Schedules animations. If any of the groups are not valid no animations are
|
| + // scheuled and 0 is returned. If there is an existing animation in progress
|
| + // for any of the windows it is canceled and any properties that were
|
| + // animating but are no longer animating are set to their target value.
|
| + AnimationId Schedule(const std::vector<WindowAndAnimationPair>& groups,
|
| + base::TimeTicks now);
|
| +
|
| + // Cancels an animation scheduled by an id that was previously returned from
|
| + // Schedule().
|
| + void CancelAnimation(AnimationId id);
|
| +
|
| + // Cancels the animation scheduled for |window|. Does nothing if there is no
|
| + // animation scheduled for |window|. This does not change |window|. That is,
|
| + // any in progress animations are stopped.
|
| + void CancelAnimationForWindow(ServerWindow* window);
|
| +
|
| + // Advance the animations updating values appropriately.
|
| + void Tick(base::TimeTicks time);
|
| +
|
| + // Returns true if there are animations currently scheduled.
|
| + bool HasAnimations() const { return !window_to_animation_map_.empty(); }
|
| +
|
| + // Returns true if the animation identified by |id| is valid and animating.
|
| + bool IsAnimating(AnimationId id) const {
|
| + return id_to_windows_map_.count(id) > 0;
|
| + }
|
| +
|
| + // Returns the windows that are currently animating for |id|. Returns an empty
|
| + // set if |id| does not identify a valid animation.
|
| + std::set<ServerWindow*> GetWindowsAnimating(AnimationId id) {
|
| + return IsAnimating(id) ? id_to_windows_map_.find(id)->second
|
| + : std::set<ServerWindow*>();
|
| + }
|
| +
|
| + private:
|
| + enum CancelSource {
|
| + // Cancel is the result of scheduling another animation for the window.
|
| + CANCEL_SOURCE_SCHEDULE,
|
| +
|
| + // Cancel originates from an explicit call to cancel.
|
| + CANCEL_SOURCE_CANCEL,
|
| + };
|
| +
|
| + using WindowToAnimationMap =
|
| + std::unordered_map<ServerWindow*,
|
| + std::unique_ptr<ScheduledAnimationGroup>>;
|
| + using IdToWindowsMap = std::map<AnimationId, std::set<ServerWindow*>>;
|
| +
|
| + void CancelAnimationForWindowImpl(ServerWindow* window, CancelSource source);
|
| +
|
| + // Removes |window| from both |window_to_animation_map_| and
|
| + // |id_to_windows_map_|.
|
| + // Returns true if there are no more windows animating with the animation id
|
| + // the window is associated with.
|
| + bool RemoveWindowFromMaps(ServerWindow* window);
|
| +
|
| + AnimationId next_id_;
|
| +
|
| + base::TimeTicks last_tick_time_;
|
| +
|
| + base::ObserverList<AnimationRunnerObserver> observers_;
|
| +
|
| + WindowToAnimationMap window_to_animation_map_;
|
| +
|
| + IdToWindowsMap id_to_windows_map_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(AnimationRunner);
|
| +};
|
| +
|
| +} // namespace ws
|
| +} // namespace mus
|
| +
|
| +#endif // COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_
|
|
|