Chromium Code Reviews| Index: components/mus/ws/animation_runner.h |
| diff --git a/components/mus/ws/animation_runner.h b/components/mus/ws/animation_runner.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..f0fb0d0ad62b3bbc3d9929c782b6d85ee330dbdd |
| --- /dev/null |
| +++ b/components/mus/ws/animation_runner.h |
| @@ -0,0 +1,119 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_ |
| +#define COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_ |
| + |
| +#include <algorithm> |
| +#include <map> |
| +#include <memory> |
| +#include <set> |
| +#include <vector> |
| + |
| +#include "base/containers/scoped_ptr_hash_map.h" |
| +#include "base/observer_list.h" |
| +#include "base/time/time.h" |
| + |
| +namespace mus { |
| +namespace mojom { |
| +class AnimationGroup; |
| +} |
| + |
| +namespace ws { |
| + |
| +class AnimationRunnerObserver; |
| +class ScheduledAnimationGroup; |
| +class ServerWindow; |
| + |
| +// AnimationRunner is responsible for maintaining and running a set of |
| +// animations. The animations are represented as a set of AnimationGroups. New |
| +// animations are scheduled by way of Schedule(). A |window| may only have one |
| +// animation running at a time. Schedule()ing a new animation for a window |
| +// already animating implicitly cancels the current animation for the window. |
| +// Animations progress by way of the Tick() function. |
| +class AnimationRunner { |
| + public: |
| + using AnimationId = uint32_t; |
| + using WindowAndAnimationPair = |
| + std::pair<ServerWindow*, const mojom::AnimationGroup*>; |
| + |
| + explicit AnimationRunner(base::TimeTicks now); |
| + ~AnimationRunner(); |
| + |
| + void AddObserver(AnimationRunnerObserver* observer); |
| + void RemoveObserver(AnimationRunnerObserver* observer); |
| + |
| + // Schedules animations. If any of the groups are not valid no animations are |
| + // scheuled and 0 is returned. If there is an existing animation in progress |
| + // for any of the windows it is canceled and any properties that were |
| + // animating but are no longer animating are set to their target value. |
| + AnimationId Schedule(const std::vector<WindowAndAnimationPair>& groups, |
| + base::TimeTicks now); |
| + |
| + // Cancels an animation scheduled by an id that was previously returned from |
| + // Schedule(). |
| + void CancelAnimation(AnimationId id); |
| + |
| + // Cancels the animation scheduled for |window|. Does nothing if there is no |
| + // animation scheduled for |window|. This does not change |window|. That is, |
| + // any in progress animations are stopped. |
| + void CancelAnimationForWindow(ServerWindow* window); |
| + |
| + // Advance the animations updating values appropriately. |
| + void Tick(base::TimeTicks time); |
| + |
| + // Returns true if there are animations currently scheduled. |
| + bool HasAnimations() const { return !window_to_animation_map_.empty(); } |
| + |
| + // Returns true if the animation identified by |id| is valid and animating. |
| + bool IsAnimating(AnimationId id) const { |
| + return id_to_windows_map_.count(id) > 0; |
| + } |
| + |
| + // Returns the windows that are currently animating for |id|. Returns an empty |
| + // set if |id| does not identify a valid animation. |
| + std::set<ServerWindow*> GetWindowsAnimating(AnimationId id) { |
| + return IsAnimating(id) ? id_to_windows_map_.find(id)->second |
| + : std::set<ServerWindow*>(); |
| + } |
| + |
| + private: |
| + enum CancelSource { |
| + // Cancel is the result of scheduling another animation for the window. |
| + CANCEL_SOURCE_SCHEDULE, |
| + |
| + // Cancel originates from an explicit call to cancel. |
| + CANCEL_SOURCE_CANCEL, |
| + }; |
| + |
| + using WindowToAnimationMap = |
| + base::ScopedPtrHashMap<ServerWindow*, |
|
sky
2016/06/16 16:36:33
ScopedPtrHashMap is deprecated now.
mfomitchev
2016/06/22 21:59:35
Done.
|
| + std::unique_ptr<ScheduledAnimationGroup>>; |
| + using IdToWindowsMap = std::map<AnimationId, std::set<ServerWindow*>>; |
| + |
| + void CancelAnimationForWindowImpl(ServerWindow* window, CancelSource source); |
| + |
| + // Removes |window| from both |window_to_animation_map_| and |
| + // |id_to_windows_map_|. |
| + // Returns true if there are no more windows animating with the animation id |
| + // the window is associated with. |
| + bool RemoveWindowFromMaps(ServerWindow* window); |
| + |
| + AnimationId next_id_; |
| + |
| + base::TimeTicks last_tick_time_; |
| + |
| + base::ObserverList<AnimationRunnerObserver> observers_; |
| + |
| + WindowToAnimationMap window_to_animation_map_; |
| + |
| + IdToWindowsMap id_to_windows_map_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(AnimationRunner); |
| +}; |
| + |
| +} // namespace ws |
| +} // namespace mus |
| + |
| +#endif // COMPONENTS_MUS_WS_ANIMATION_RUNNER_H_ |