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Unified Diff: Source/core/rendering/RenderLayerCompositor.h

Issue 20723003: Fix pixel snapping issues when layers become composited (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Bring up to ToT again... Created 6 years, 11 months ago
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Index: Source/core/rendering/RenderLayerCompositor.h
diff --git a/Source/core/rendering/RenderLayerCompositor.h b/Source/core/rendering/RenderLayerCompositor.h
index 41a36287777e491643430d55a55aa5ea854f48ed..4f607805c2b3b9c62a393bb111e72277f7040ce1 100644
--- a/Source/core/rendering/RenderLayerCompositor.h
+++ b/Source/core/rendering/RenderLayerCompositor.h
@@ -119,7 +119,7 @@ public:
// Return the bounding box required for compositing layer and its childern, relative to ancestorLayer.
// If layerBoundingBox is not 0, on return it contains the bounding box of this layer only.
- IntRect calculateCompositedBounds(const RenderLayer*, const RenderLayer* ancestorLayer) const;
+ LayoutRect calculateCompositedBounds(const RenderLayer*, const RenderLayer* ancestorLayer) const;
// Repaint the appropriate layers when the given RenderLayer starts or stops being composited.
void repaintOnCompositingChange(RenderLayer*);
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