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Unified Diff: src/gpu/instanced/InstancedRendering.h

Issue 2066993003: Begin instanced rendering for simple shapes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rix perf regressions Created 4 years, 5 months ago
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Index: src/gpu/instanced/InstancedRendering.h
diff --git a/src/gpu/instanced/InstancedRendering.h b/src/gpu/instanced/InstancedRendering.h
new file mode 100644
index 0000000000000000000000000000000000000000..d5289663e0971b0a354b534682025f11d727e955
--- /dev/null
+++ b/src/gpu/instanced/InstancedRendering.h
@@ -0,0 +1,187 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef gr_instanced_InstancedRendering_DEFINED
+#define gr_instanced_InstancedRendering_DEFINED
+
+#include "GrMemoryPool.h"
+#include "SkTInternalLList.h"
+#include "batches/GrDrawBatch.h"
+#include "instanced/InstancedRenderingTypes.h"
+#include "../private/GrInstancedPipelineInfo.h"
+
+class GrResourceProvider;
+
+namespace gr_instanced {
+
+class InstanceProcessor;
+
+/**
+ * This class serves as a centralized clearinghouse for instanced rendering. It accumulates data for
+ * instanced draws into one location, and creates special batches that pull from this data. The
+ * nature of instanced rendering allows these batches to combine well and render efficiently.
+ *
+ * During a flush, this class assembles the accumulated draw data into a single vertex and texel
+ * buffer, and its subclass draws the batches using backend-specific instanced rendering APIs.
+ *
+ * This class is responsible for the CPU side of instanced rendering. Shaders are implemented by
+ * InstanceProcessor.
+ */
+class InstancedRendering : public SkNoncopyable {
+public:
+ virtual ~InstancedRendering() { SkASSERT(State::kRecordingDraws == fState); }
+
+ GrGpu* gpu() const { return fGpu; }
+
+ /**
+ * These methods make a new record internally for an instanced draw, and return a batch that is
+ * effectively just an index to that record. The returned batch is not self-contained, but
+ * rather relies on this class to handle the rendering. The client must call beginFlush() on
+ * this class before attempting to flush batches returned by it. It is invalid to record new
+ * draws between beginFlush() and endFlush().
+ */
+ GrDrawBatch* SK_WARN_UNUSED_RESULT recordRect(const SkRect&, const SkMatrix&, GrColor,
+ bool antialias, const GrInstancedPipelineInfo&,
+ bool* useHWAA);
+
+ GrDrawBatch* SK_WARN_UNUSED_RESULT recordRect(const SkRect&, const SkMatrix&, GrColor,
+ const SkRect& localRect, bool antialias,
+ const GrInstancedPipelineInfo&, bool* useHWAA);
+
+ GrDrawBatch* SK_WARN_UNUSED_RESULT recordRect(const SkRect&, const SkMatrix&, GrColor,
+ const SkMatrix& localMatrix, bool antialias,
+ const GrInstancedPipelineInfo&, bool* useHWAA);
+
+ GrDrawBatch* SK_WARN_UNUSED_RESULT recordOval(const SkRect&, const SkMatrix&, GrColor,
+ bool antialias, const GrInstancedPipelineInfo&,
+ bool* useHWAA);
+
+ GrDrawBatch* SK_WARN_UNUSED_RESULT recordRRect(const SkRRect&, const SkMatrix&, GrColor,
+ bool antialias, const GrInstancedPipelineInfo&,
+ bool* useHWAA);
+
+ GrDrawBatch* SK_WARN_UNUSED_RESULT recordDRRect(const SkRRect& outer, const SkRRect& inner,
+ const SkMatrix&, GrColor, bool antialias,
+ const GrInstancedPipelineInfo&, bool* useHWAA);
+
+ /**
+ * Compiles all recorded draws into GPU buffers and allows the client to begin flushing the
+ * batches created by this class.
+ */
+ void beginFlush(GrResourceProvider*);
+
+ /**
+ * Called once the batches created previously by this class have all been released. Allows the
+ * client to begin recording draws again.
+ */
+ void endFlush();
+
+ enum class ResetType : bool {
+ kDestroy,
+ kAbandon
+ };
+
+ /**
+ * Resets all GPU resources, including those that are held long term. They will be lazily
+ * reinitialized if the class begins to be used again.
+ */
+ void resetGpuResources(ResetType);
+
+protected:
+ class Batch : public GrDrawBatch {
+ public:
+ SK_DECLARE_INTERNAL_LLIST_INTERFACE(Batch);
+
+ ~Batch() override;
+ const char* name() const override { return "Instanced Batch"; }
+
+ struct Draw {
+ Instance fInstance;
+ IndexRange fGeometry;
+ Draw* fNext;
+ };
+
+ Draw& getSingleDraw() const { SkASSERT(fHeadDraw && !fHeadDraw->fNext); return *fHeadDraw; }
+ Instance& getSingleInstance() const { return this->getSingleDraw().fInstance; }
+
+ void appendRRectParams(const SkRRect&);
+ void appendParamsTexel(const SkScalar* vals, int count);
+ void appendParamsTexel(SkScalar x, SkScalar y, SkScalar z, SkScalar w);
+ void appendParamsTexel(SkScalar x, SkScalar y, SkScalar z);
+
+ protected:
+ Batch(uint32_t classID, InstancedRendering* ir);
+
+ void initBatchTracker(const GrXPOverridesForBatch&) override;
+ bool onCombineIfPossible(GrBatch* other, const GrCaps& caps) override;
+
+ void computePipelineOptimizations(GrInitInvariantOutput* color,
+ GrInitInvariantOutput* coverage,
+ GrBatchToXPOverrides*) const override;
+
+ void onPrepare(GrBatchFlushState*) override {}
+ void onDraw(GrBatchFlushState*) override;
+
+ InstancedRendering* const fInstancedRendering;
+ BatchInfo fInfo;
+ SkScalar fPixelLoad;
+ SkSTArray<5, ParamsTexel, true> fParams;
+ bool fIsTracked;
+ int fNumDraws;
+ int fNumChangesInGeometry;
+ Draw* fHeadDraw;
+ Draw* fTailDraw;
+
+ typedef GrDrawBatch INHERITED;
+
+ friend class InstancedRendering;
+ };
+
+ typedef SkTInternalLList<Batch> BatchList;
+
+ InstancedRendering(GrGpu* gpu, AntialiasMode lastSupportedAAMode, bool canRenderToFloat);
+
+ const BatchList& trackedBatches() const { return fTrackedBatches; }
+ const GrBuffer* vertexBuffer() const { SkASSERT(fVertexBuffer); return fVertexBuffer; }
+ const GrBuffer* indexBuffer() const { SkASSERT(fIndexBuffer); return fIndexBuffer; }
+
+ virtual void onBeginFlush(GrResourceProvider*) = 0;
+ virtual void onDraw(const GrPipeline&, const InstanceProcessor&, const Batch*) = 0;
+ virtual void onEndFlush() = 0;
+ virtual void onResetGpuResources(ResetType) = 0;
+
+private:
+ enum class State : bool {
+ kRecordingDraws,
+ kFlushing
+ };
+
+ Batch* SK_WARN_UNUSED_RESULT recordShape(ShapeType, const SkRect& bounds,
+ const SkMatrix& viewMatrix, GrColor,
+ const SkRect& localRect, bool antialias,
+ const GrInstancedPipelineInfo&, bool* requireHWAA);
+
+ bool selectAntialiasMode(const SkMatrix& viewMatrix, bool antialias,
+ const GrInstancedPipelineInfo&, bool* useHWAA, AntialiasMode*);
+
+ virtual Batch* createBatch() = 0;
+
+ const SkAutoTUnref<GrGpu> fGpu;
+ const AntialiasMode fLastSupportedAAMode;
+ const bool fCanRenderToFloat;
+ State fState;
+ GrMemoryPool fDrawPool;
+ SkSTArray<1024, ParamsTexel, true> fParams;
+ BatchList fTrackedBatches;
+ SkAutoTUnref<const GrBuffer> fVertexBuffer;
+ SkAutoTUnref<const GrBuffer> fIndexBuffer;
+ SkAutoTUnref<GrBuffer> fParamsBuffer;
+};
+
+}
+
+#endif
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