| Index: src/core/SkLightingShader.h
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| diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h
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| index f10382368a5462f87cd71f35850e67e477b83cb2..bb642615a56d512d57769206f853d610066e8685 100644
|
| --- a/src/core/SkLightingShader.h
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| +++ b/src/core/SkLightingShader.h
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| @@ -17,29 +17,22 @@ class SkNormalSource;
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|
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| class SK_API SkLightingShader {
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| public:
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| - /** Returns a shader that lights the diffuse map using the normals and a set of lights.
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| + /** Returns a shader that lights the shape, colored by the diffuseShader, using the
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| + normals from normalSource, with the set of lights provided.
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|
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| It returns a shader with a reference count of 1.
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| The caller should decrement the shader's reference count when done with the shader.
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| It is an error for count to be < 2.
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| - @param diffuse the diffuse bitmap
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| - @param lights the lights applied to the normal map
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| - @param diffLocalMatrix the local matrix for the diffuse map (transform from
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| - texture coordinates to shape source coordinates). nullptr is
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| - interpreted as an identity matrix.
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| - @param normalSource the source for the normals
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| -
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| - nullptr will be returned if:
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| - 'diffuse' is empty
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| - 'diffuse' is too big (> 65535 on any side)
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| + @param diffuseShader the shader that provides the colors
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| + @param normalSource the source for the shape's normals
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| + @param lights the lights applied to the normals
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|
|
| The lighting equation is currently:
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| result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientColor
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|
|
| */
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| - static sk_sp<SkShader> Make(const SkBitmap& diffuse, sk_sp<SkLights> lights,
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| - const SkMatrix* diffLocalMatrix,
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| - sk_sp<SkNormalSource> normalSource);
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| + static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource,
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| + sk_sp<SkLights> lights);
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|
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| SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
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| };
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|