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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkLightingShader_DEFINED | 8 #ifndef SkLightingShader_DEFINED |
9 #define SkLightingShader_DEFINED | 9 #define SkLightingShader_DEFINED |
10 | 10 |
11 #include "SkLights.h" | 11 #include "SkLights.h" |
12 #include "SkShader.h" | 12 #include "SkShader.h" |
13 | 13 |
14 class SkBitmap; | 14 class SkBitmap; |
15 class SkMatrix; | 15 class SkMatrix; |
16 class SkNormalSource; | 16 class SkNormalSource; |
17 | 17 |
18 class SK_API SkLightingShader { | 18 class SK_API SkLightingShader { |
19 public: | 19 public: |
20 /** Returns a shader that lights the diffuse map using the normals and a set
of lights. | 20 /** Returns a shader that lights the shape, colored by the diffuseShader, us
ing the |
| 21 normals from normalSource, with the set of lights provided. |
21 | 22 |
22 It returns a shader with a reference count of 1. | 23 It returns a shader with a reference count of 1. |
23 The caller should decrement the shader's reference count when done with
the shader. | 24 The caller should decrement the shader's reference count when done with
the shader. |
24 It is an error for count to be < 2. | 25 It is an error for count to be < 2. |
25 @param diffuse the diffuse bitmap | 26 @param diffuseShader the shader that provides the colors |
26 @param lights the lights applied to the normal map | 27 @param normalSource the source for the shape's normals |
27 @param diffLocalMatrix the local matrix for the diffuse map (transform
from | 28 @param lights the lights applied to the normals |
28 texture coordinates to shape source coordinates)
. nullptr is | |
29 interpreted as an identity matrix. | |
30 @param normalSource the source for the normals | |
31 | |
32 nullptr will be returned if: | |
33 'diffuse' is empty | |
34 'diffuse' is too big (> 65535 on any side) | |
35 | 29 |
36 The lighting equation is currently: | 30 The lighting equation is currently: |
37 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo
lor | 31 result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientCo
lor |
38 | 32 |
39 */ | 33 */ |
40 static sk_sp<SkShader> Make(const SkBitmap& diffuse, sk_sp<SkLights> lights, | 34 static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSou
rce> normalSource, |
41 const SkMatrix* diffLocalMatrix, | 35 sk_sp<SkLights> lights); |
42 sk_sp<SkNormalSource> normalSource); | |
43 | 36 |
44 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 37 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
45 }; | 38 }; |
46 | 39 |
47 #endif | 40 #endif |
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