Index: samplecode/SampleLighting.cpp |
diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp |
index a27aa9de41b117667e030ff9c6cdd61c13e6de5a..5949f4961bc52267b235814f0680d11ce7d925a8 100755 |
--- a/samplecode/SampleLighting.cpp |
+++ b/samplecode/SampleLighting.cpp |
@@ -8,8 +8,10 @@ |
#include "SampleCode.h" |
#include "Resources.h" |
+#include "SkBitmapProcShader.h" |
#include "SkCanvas.h" |
#include "SkLightingShader.h" |
+#include "SkNormalSource.h" |
#include "SkPoint3.h" |
static sk_sp<SkLights> create_lights(SkScalar angle, SkScalar blue) { |
@@ -64,9 +66,12 @@ protected: |
sk_sp<SkLights> lights(create_lights(fLightAngle, fColorFactor)); |
SkPaint paint; |
- paint.setShader(SkLightingShader::Make(fDiffuseBitmap, fNormalBitmap, |
- std::move(lights), SkVector::Make(1.0f, 0.0f), |
- nullptr, nullptr)); |
+ sk_sp<SkShader> normalMap = SkMakeBitmapShader(fNormalBitmap, |
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr, nullptr); |
+ sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap( |
+ std::move(normalMap), SkMatrix::I()); |
+ paint.setShader(SkLightingShader::Make(fDiffuseBitmap, std::move(lights), nullptr, |
+ std::move(normalSource))); |
paint.setColor(SK_ColorBLACK); |
SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(), |