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Unified Diff: src/record/SkRecords.h

Issue 206313003: SkRecord strawman (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: IsSmall -> IsLarge: pithier Created 6 years, 9 months ago
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Index: src/record/SkRecords.h
diff --git a/src/record/SkRecords.h b/src/record/SkRecords.h
new file mode 100644
index 0000000000000000000000000000000000000000..67cfb20c4ca4005029d0b3ac02a18b0fc0638e76
--- /dev/null
+++ b/src/record/SkRecords.h
@@ -0,0 +1,209 @@
+#ifndef SkRecords_DEFINED
+#define SkRecords_DEFINED
+
+#include "SkCanvas.h"
+
+namespace SkRecords {
+
+// A list of all the types of canvas calls we can record.
+// Each of these is reified into a struct below.
+//
+// (We're using the macro-of-macro trick here to do several different things with the same list.)
+//
+// We leave this SK_RECORD_TYPES macro defined for use by code that wants to operate on SkRecords
+// types polymorphically. (See SkRecord::Record::{visit,mutate} for an example.)
+#define SK_RECORD_TYPES(M) \
+ M(Restore) \
+ M(Save) \
+ M(SaveLayer) \
+ M(Concat) \
+ M(SetMatrix) \
+ M(ClipPath) \
+ M(ClipRRect) \
+ M(ClipRect) \
+ M(ClipRegion) \
+ M(Clear) \
+ M(DrawBitmap) \
+ M(DrawBitmapMatrix) \
+ M(DrawBitmapNine) \
+ M(DrawBitmapRectToRect) \
+ M(DrawDRRect) \
+ M(DrawOval) \
+ M(DrawPaint) \
+ M(DrawPath) \
+ M(DrawPoints) \
+ M(DrawPosText) \
+ M(DrawPosTextH) \
+ M(DrawRRect) \
+ M(DrawRect) \
+ M(DrawSprite) \
+ M(DrawText) \
+ M(DrawTextOnPath) \
+ M(DrawVertices)
+
+// Defines SkRecords::Type, an enum of all record types.
+#define ENUM(T) T##_Type,
+enum Type { SK_RECORD_TYPES(ENUM) };
+#undef ENUM
+
+// Macros to make it easier to define a record for a draw call with 0 args, 1 args, 2 args, etc.
+// These should be clearer when you look at their use below.
+#define RECORD0(T) \
+struct T { \
+ static const Type kType = T##_Type; \
+ T() {} \
+};
+
+// We try to be flexible about the types the constructors take. Instead of requring the exact type
+// A here, we take any type Z which implicitly casts to A. This allows the delay_copy() trick to
+// work, allowing the caller to decide whether to pass by value or by const&.
+
+#define RECORD1(T, A, a) \
+struct T { \
+ static const Type kType = T##_Type; \
+ template <typename Z> \
+ T(Z a) : a(a) {} \
+ A a; \
+};
+
+#define RECORD2(T, A, a, B, b) \
+struct T { \
+ static const Type kType = T##_Type; \
+ template <typename Z, typename Y> \
+ T(Z a, Y b) : a(a), b(b) {} \
+ A a; B b; \
+};
+
+#define RECORD3(T, A, a, B, b, C, c) \
+struct T { \
+ static const Type kType = T##_Type; \
+ template <typename Z, typename Y, typename X> \
+ T(Z a, Y b, X c) : a(a), b(b), c(c) {} \
+ A a; B b; C c; \
+};
+
+#define RECORD4(T, A, a, B, b, C, c, D, d) \
+struct T { \
+ static const Type kType = T##_Type; \
+ template <typename Z, typename Y, typename X, typename W> \
+ T(Z a, Y b, X c, W d) : a(a), b(b), c(c), d(d) {} \
+ A a; B b; C c; D d; \
+};
+
+#define RECORD5(T, A, a, B, b, C, c, D, d, E, e) \
+struct T { \
+ static const Type kType = T##_Type; \
+ template <typename Z, typename Y, typename X, typename W, typename V> \
+ T(Z a, Y b, X c, W d, V e) : a(a), b(b), c(c), d(d), e(e) {} \
+ A a; B b; C c; D d; E e; \
+};
+
+// Like SkBitmap, but deep copies pixels if they're not immutable.
+// Using this, we guarantee the immutability of all bitmaps we record.
+class ImmutableBitmap {
+public:
+ explicit ImmutableBitmap(const SkBitmap& bitmap) {
+ if (bitmap.isImmutable()) {
+ fBitmap = bitmap;
+ } else {
+ bitmap.copyTo(&fBitmap);
+ }
+ fBitmap.setImmutable();
+ }
+
+ operator const SkBitmap& () const { return fBitmap; }
+
+private:
+ SkBitmap fBitmap;
+};
+
+// Pointers here represent either an optional value or an array if accompanied by a count.
+// None of these records manages the lifetimes of pointers, except for DrawVertices handling its
+// Xfermode specially.
+
+RECORD0(Restore);
+RECORD1(Save, SkCanvas::SaveFlags, flags);
+RECORD3(SaveLayer, SkRect*, bounds, SkPaint*, paint, SkCanvas::SaveFlags, flags);
+
+RECORD1(Concat, SkMatrix, matrix);
+RECORD1(SetMatrix, SkMatrix, matrix);
+
+RECORD3(ClipPath, SkPath, path, SkRegion::Op, op, bool, doAA);
+RECORD3(ClipRRect, SkRRect, rrect, SkRegion::Op, op, bool, doAA);
+RECORD3(ClipRect, SkRect, rect, SkRegion::Op, op, bool, doAA);
+RECORD2(ClipRegion, SkRegion, region, SkRegion::Op, op);
+
+RECORD1(Clear, SkColor, color);
+RECORD4(DrawBitmap, ImmutableBitmap, bitmap, SkScalar, left, SkScalar, top, SkPaint*, paint);
+RECORD3(DrawBitmapMatrix, ImmutableBitmap, bitmap, SkMatrix, matrix, SkPaint*, paint);
+RECORD4(DrawBitmapNine, ImmutableBitmap, bitmap, SkIRect, center, SkRect, dst, SkPaint*, paint);
+RECORD5(DrawBitmapRectToRect, ImmutableBitmap, bitmap,
+ SkRect*, src,
+ SkRect, dst,
+ SkPaint*, paint,
+ SkCanvas::DrawBitmapRectFlags, flags);
+RECORD3(DrawDRRect, SkRRect, outer, SkRRect, inner, SkPaint, paint);
+RECORD2(DrawOval, SkRect, oval, SkPaint, paint);
+RECORD1(DrawPaint, SkPaint, paint);
+RECORD2(DrawPath, SkPath, path, SkPaint, paint);
+RECORD4(DrawPoints, SkCanvas::PointMode, mode, size_t, count, SkPoint*, pts, SkPaint, paint);
+RECORD4(DrawPosText, char*, text, size_t, byteLength, SkPoint*, pos, SkPaint, paint);
+RECORD5(DrawPosTextH, char*, text,
+ size_t, byteLength,
+ SkScalar*, xpos,
+ SkScalar, y,
+ SkPaint, paint);
+RECORD2(DrawRRect, SkRRect, rrect, SkPaint, paint);
+RECORD2(DrawRect, SkRect, rect, SkPaint, paint);
+RECORD4(DrawSprite, ImmutableBitmap, bitmap, int, left, int, top, SkPaint*, paint);
+RECORD5(DrawText, char*, text, size_t, byteLength, SkScalar, x, SkScalar, y, SkPaint, paint);
+RECORD5(DrawTextOnPath, char*, text,
+ size_t, byteLength,
+ SkPath, path,
+ SkMatrix*, matrix,
+ SkPaint, paint);
+
+// This guy is so ugly we just write it manually.
+struct DrawVertices {
+ static const Type kType = DrawVertices_Type;
+
+ DrawVertices(SkCanvas::VertexMode vmode,
+ int vertexCount,
+ SkPoint* vertices,
+ SkPoint* texs,
+ SkColor* colors,
+ SkXfermode* xmode,
+ uint16_t* indices,
+ int indexCount,
+ const SkPaint& paint)
+ : vmode(vmode)
+ , vertexCount(vertexCount)
+ , vertices(vertices)
+ , texs(texs)
+ , colors(colors)
+ , xmode(SkSafeRef(xmode))
+ , indices(indices)
+ , indexCount(indexCount)
+ , paint(paint) {}
+
+ SkCanvas::VertexMode vmode;
+ int vertexCount;
+ SkPoint* vertices;
+ SkPoint* texs;
+ SkColor* colors;
+ SkAutoTUnref<SkXfermode> xmode;
+ uint16_t* indices;
+ int indexCount;
+ SkPaint paint;
+};
+
+#undef RECORD0
+#undef RECORD1
+#undef RECORD2
+#undef RECORD3
+#undef RECORD4
+#undef RECORD5
+
+} // namespace SkRecords
+
+#endif//SkRecords_DEFINED
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