Chromium Code Reviews| Index: src/core/SkLightingShader.cpp |
| diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp |
| index 79fe119ea1505c7b215ea9c7bd5c0cfed384e752..fdd4dd801bb4fcc5b1d7c0b8094c0ecd25c83a2b 100644 |
| --- a/src/core/SkLightingShader.cpp |
| +++ b/src/core/SkLightingShader.cpp |
| @@ -40,24 +40,18 @@ |
| */ |
| class SkLightingShaderImpl : public SkShader { |
| public: |
| - |
| /** Create a new lighting shader that uses the provided normal map and |
| lights to light the diffuse bitmap. |
| - @param diffuse the diffuse bitmap |
| - @param lights the lights applied to the normal map |
| - @param diffLocalM the local matrix for the diffuse coordinates |
| + @param diffuseShader the shader that provides the diffuse colors |
| @param normalSource the source of normals for lighting computation |
| + @param lights the lights applied to the geometry |
| */ |
| - SkLightingShaderImpl(const SkBitmap& diffuse, |
| - const sk_sp<SkLights> lights, |
| - const SkMatrix* diffLocalM, |
| - sk_sp<SkLightingShader::NormalSource> normalSource) |
| - : INHERITED(diffLocalM) |
| - , fDiffuseMap(diffuse) |
| - , fLights(std::move(lights)) { |
| - |
| - fNormalSource = std::move(normalSource); |
| - } |
| + SkLightingShaderImpl(sk_sp<SkShader> diffuseShader, |
| + sk_sp<SkLightingShader::NormalSource> normalSource, |
| + const sk_sp<SkLights> lights) |
| + : fDiffuseShader(std::move(diffuseShader)) |
| + , fNormalSource(std::move(normalSource)) |
| + , fLights(std::move(lights)) {} |
| bool isOpaque() const override; |
| @@ -74,8 +68,8 @@ public: |
| // The context takes ownership of the states. It will call their destructors |
| // but will NOT free the memory. |
| LightingShaderContext(const SkLightingShaderImpl&, const ContextRec&, |
| - SkBitmapProcState* diffuseState, |
| - SkLightingShader::NormalSource::Provider*); |
| + SkShader::Context* diffuseContext, |
| + SkLightingShader::NormalSource::Provider*, void* heapAllocated); |
| ~LightingShaderContext() override; |
| void shadeSpan(int x, int y, SkPMColor[], int count) override; |
| @@ -83,10 +77,12 @@ public: |
| uint32_t getFlags() const override { return fFlags; } |
| private: |
| - SkBitmapProcState* fDiffuseState; |
| + SkShader::Context* fDiffuseContext; |
| SkLightingShader::NormalSource::Provider* fNormalProvider; |
| uint32_t fFlags; |
| + void* fHeapAllocated; |
| + |
| typedef SkShader::Context INHERITED; |
| }; |
| @@ -99,10 +95,9 @@ protected: |
| Context* onCreateContext(const ContextRec&, void*) const override; |
| private: |
| - SkBitmap fDiffuseMap; |
| - sk_sp<SkLights> fLights; |
| - |
| + sk_sp<SkShader> fDiffuseShader; |
| sk_sp<SkLightingShader::NormalSource> fNormalSource; |
| + sk_sp<SkLights> fLights; |
| friend class SkLightingShader; |
| @@ -126,12 +121,8 @@ private: |
| class LightingFP : public GrFragmentProcessor { |
| public: |
| - LightingFP(GrTexture* diffuse, const SkMatrix& diffMatrix, const GrTextureParams& diffParams, |
| - sk_sp<SkLights> lights, sk_sp<GrFragmentProcessor> normalFP) |
| - : fDiffDeviceTransform(kLocal_GrCoordSet, diffMatrix, diffuse, diffParams.filterMode()) |
| - , fDiffuseTextureAccess(diffuse, diffParams) { |
| - this->addCoordTransform(&fDiffDeviceTransform); |
| - this->addTextureAccess(&fDiffuseTextureAccess); |
| + LightingFP(sk_sp<GrFragmentProcessor> diffuseFP, sk_sp<GrFragmentProcessor> normalFP, |
| + sk_sp<SkLights> lights) { |
| // fuse all ambient lights into a single one |
| fAmbientColor.set(0.0f, 0.0f, 0.0f); |
| @@ -145,6 +136,7 @@ public: |
| } |
| } |
| + this->registerChildProcessor(std::move(diffuseFP)); |
| this->registerChildProcessor(std::move(normalFP)); |
| this->initClassID<LightingFP>(); |
| } |
| @@ -178,14 +170,12 @@ public: |
| kVec3f_GrSLType, kDefault_GrSLPrecision, |
| "AmbientColor", &ambientColorUniName); |
| - fragBuilder->codeAppend("vec4 diffuseColor = "); |
| - fragBuilder->appendTextureLookupAndModulate(args.fInputColor, args.fTexSamplers[0], |
| - args.fCoords[0].c_str(), |
| - args.fCoords[0].getType()); |
| - fragBuilder->codeAppend(";"); |
| + SkString dstDiffuseName("dstDiffuse"); |
| + this->emitChild(0, args.fInputColor, &dstDiffuseName, args); |
| + fragBuilder->codeAppendf("vec4 diffuseColor = %s;", dstDiffuseName.c_str()); |
| SkString dstNormalName("dstNormal"); |
| - this->emitChild(0, nullptr, &dstNormalName, args); |
| + this->emitChild(1, nullptr, &dstNormalName, args); |
| fragBuilder->codeAppendf("vec3 normal = %s.xyz;", dstNormalName.c_str()); |
| fragBuilder->codeAppendf("float NdotL = clamp(dot(normal, %s), 0.0, 1.0);", |
| @@ -257,15 +247,11 @@ private: |
| bool onIsEqual(const GrFragmentProcessor& proc) const override { |
| const LightingFP& lightingFP = proc.cast<LightingFP>(); |
| - return fDiffDeviceTransform == lightingFP.fDiffDeviceTransform && |
| - fDiffuseTextureAccess == lightingFP.fDiffuseTextureAccess && |
| - fLightDir == lightingFP.fLightDir && |
| + return fLightDir == lightingFP.fLightDir && |
| fLightColor == lightingFP.fLightColor && |
| fAmbientColor == lightingFP.fAmbientColor; |
| } |
| - GrCoordTransform fDiffDeviceTransform; |
| - GrTextureAccess fDiffuseTextureAccess; |
| SkVector3 fLightDir; |
| SkColor3f fLightColor; |
| SkColor3f fAmbientColor; |
| @@ -273,66 +259,20 @@ private: |
| //////////////////////////////////////////////////////////////////////////// |
| -static bool make_mat(const SkBitmap& bm, |
| - const SkMatrix& localMatrix1, |
| - const SkMatrix* localMatrix2, |
| - SkMatrix* result) { |
| - |
| - result->setIDiv(bm.width(), bm.height()); |
| - |
| - SkMatrix lmInverse; |
| - if (!localMatrix1.invert(&lmInverse)) { |
| - return false; |
| - } |
| - if (localMatrix2) { |
| - SkMatrix inv; |
| - if (!localMatrix2->invert(&inv)) { |
| - return false; |
| - } |
| - lmInverse.postConcat(inv); |
| - } |
| - result->preConcat(lmInverse); |
| - |
| - return true; |
| -} |
| - |
| sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor( |
| GrContext* context, |
| const SkMatrix& viewM, |
| const SkMatrix* localMatrix, |
| SkFilterQuality filterQuality, |
| SkSourceGammaTreatment gammaTreatment) const { |
| - // we assume diffuse and normal maps have same width and height |
| - // TODO: support different sizes, will be addressed when diffuse maps are factored out of |
| - // SkLightingShader in a future CL |
| - SkMatrix diffM; |
| - |
| - if (!make_mat(fDiffuseMap, this->getLocalMatrix(), localMatrix, &diffM)) { |
| - return nullptr; |
| - } |
| - |
| - bool doBicubic; |
| - GrTextureParams::FilterMode diffFilterMode = GrSkFilterQualityToGrFilterMode( |
| - SkTMin(filterQuality, kMedium_SkFilterQuality), |
| - viewM, |
| - this->getLocalMatrix(), |
| - &doBicubic); |
| - SkASSERT(!doBicubic); |
| - |
| - // TODO: support other tile modes |
| - GrTextureParams diffParams(kClamp_TileMode, diffFilterMode); |
| - SkAutoTUnref<GrTexture> diffuseTexture(GrRefCachedBitmapTexture(context, fDiffuseMap, |
| - diffParams, gammaTreatment)); |
| - if (!diffuseTexture) { |
| - SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bitmap to texture."); |
| - return nullptr; |
| - } |
| - |
| + sk_sp<GrFragmentProcessor> diffuseFP( |
| + fDiffuseShader->asFragmentProcessor(context, viewM, localMatrix, filterQuality, |
| + gammaTreatment)); |
| sk_sp<GrFragmentProcessor> normalFP( |
| fNormalSource->asFragmentProcessor(context, viewM, localMatrix, filterQuality, |
| gammaTreatment)); |
| sk_sp<GrFragmentProcessor> inner ( |
| - new LightingFP(diffuseTexture, diffM, diffParams, fLights, std::move(normalFP))); |
| + new LightingFP(std::move(diffuseFP), std::move(normalFP), fLights)); |
| return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); |
| } |
| @@ -342,17 +282,18 @@ sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor( |
| //////////////////////////////////////////////////////////////////////////// |
| bool SkLightingShaderImpl::isOpaque() const { |
| - return fDiffuseMap.isOpaque(); |
| + return fDiffuseShader->isOpaque(); |
| } |
| SkLightingShaderImpl::LightingShaderContext::LightingShaderContext( |
| - const SkLightingShaderImpl& shader, const ContextRec& rec, SkBitmapProcState* diffuseState, |
| - SkLightingShader::NormalSource::Provider* normalProvider) |
| + const SkLightingShaderImpl& shader, const ContextRec& rec, |
| + SkShader::Context* diffuseContext, SkLightingShader::NormalSource::Provider* normalProvider, |
| + void* heapAllocated) |
| : INHERITED(shader, rec) |
| - , fDiffuseState(diffuseState) |
| - , fNormalProvider(normalProvider) { |
| - const SkPixmap& pixmap = fDiffuseState->fPixmap; |
| - bool isOpaque = pixmap.isOpaque(); |
| + , fDiffuseContext(diffuseContext) |
| + , fNormalProvider(normalProvider) |
| + , fHeapAllocated(heapAllocated) { |
| + bool isOpaque = shader.isOpaque(); |
| // update fFlags |
| uint32_t flags = 0; |
| @@ -364,10 +305,12 @@ SkLightingShaderImpl::LightingShaderContext::LightingShaderContext( |
| } |
| SkLightingShaderImpl::LightingShaderContext::~LightingShaderContext() { |
| - // The bitmap proc states have been created outside of the context on memory that will be freed |
| - // elsewhere. Call the destructors but leave the freeing of the memory to the caller. |
| - fDiffuseState->~SkBitmapProcState(); |
| + // The dependencies have been created outside of the context on memory that was allocated by |
| + // the onCreateContext() method. Call the destructors and free the memory. |
| + fDiffuseContext->~Context(); |
| fNormalProvider->~Provider(); |
| + |
| + free(fHeapAllocated); |
| } |
| static inline SkPMColor convert(SkColor3f color, U8CPU a) { |
| @@ -394,39 +337,23 @@ static inline SkPMColor convert(SkColor3f color, U8CPU a) { |
| // larger is better (fewer times we have to loop), but we shouldn't |
| // take up too much stack-space (each one here costs 16 bytes) |
| -#define TMP_COUNT 16 |
| -#define BUFFER_MAX ((int)(TMP_COUNT * sizeof(uint32_t))) |
| +#define BUFFER_MAX 16 |
| void SkLightingShaderImpl::LightingShaderContext::shadeSpan(int x, int y, |
| SkPMColor result[], int count) { |
| const SkLightingShaderImpl& lightShader = static_cast<const SkLightingShaderImpl&>(fShader); |
| - uint32_t tmpColor[TMP_COUNT]; |
| - SkPMColor tmpColor2[2*TMP_COUNT]; |
| - |
| - SkBitmapProcState::MatrixProc diffMProc = fDiffuseState->getMatrixProc(); |
| - SkBitmapProcState::SampleProc32 diffSProc = fDiffuseState->getSampleProc32(); |
| - |
| - int max = fDiffuseState->maxCountForBufferSize(BUFFER_MAX); |
| - |
| - SkASSERT(fDiffuseState->fPixmap.addr()); |
| - |
| - SkASSERT(max <= BUFFER_MAX); |
| + SkPMColor diffuse[BUFFER_MAX]; |
| SkPoint3 normals[BUFFER_MAX]; |
| do { |
| - int n = count; |
| - if (n > max) { |
| - n = max; |
| - } |
| - |
| - diffMProc(*fDiffuseState, tmpColor, n, x, y); |
| - diffSProc(*fDiffuseState, tmpColor, n, tmpColor2); |
| + int n = SkTMin(count, BUFFER_MAX); |
| + fDiffuseContext->shadeSpan(x, y, diffuse, n); |
| fNormalProvider->fillScanLine(x, y, normals, n); |
| for (int i = 0; i < n; ++i) { |
| - SkColor diffColor = SkUnPreMultiply::PMColorToColor(tmpColor2[i]); |
| + SkColor diffColor = SkUnPreMultiply::PMColorToColor(diffuse[i]); |
| SkColor3f accum = SkColor3f::Make(0.0f, 0.0f, 0.0f); |
| // This is all done in linear unpremul color space (each component 0..255.0f though) |
| @@ -465,19 +392,10 @@ void SkLightingShaderImpl::toString(SkString* str) const { |
| #endif |
| sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { |
| - SkMatrix diffLocalM; |
| - bool hasDiffLocalM = buf.readBool(); |
| - if (hasDiffLocalM) { |
| - buf.readMatrix(&diffLocalM); |
| - } else { |
| - diffLocalM.reset(); |
| - } |
| - SkBitmap diffuse; |
| - if (!buf.readBitmap(&diffuse)) { |
| - return nullptr; |
| - } |
| - diffuse.setImmutable(); |
| + // Discarding SkShader flattenable params |
| + bool hasLocalMatrix = buf.readBool(); |
| + SkASSERT(!hasLocalMatrix); |
| int numLights = buf.readInt(); |
| @@ -506,16 +424,15 @@ sk_sp<SkFlattenable> SkLightingShaderImpl::CreateProc(SkReadBuffer& buf) { |
| sk_sp<SkLightingShader::NormalSource> normalSource( |
| buf.readFlattenable<SkLightingShader::NormalSource>()); |
| + sk_sp<SkShader> diffuseShader(buf.readFlattenable<SkShader>()); |
| - return sk_make_sp<SkLightingShaderImpl>(diffuse, std::move(lights), &diffLocalM, |
| - std::move(normalSource)); |
| + return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource), |
| + std::move(lights)); |
| } |
| void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
| this->INHERITED::flatten(buf); |
| - buf.writeBitmap(fDiffuseMap); |
| - |
| buf.writeInt(fLights->numLights()); |
| for (int l = 0; l < fLights->numLights(); ++l) { |
| const SkLights::Light& light = fLights->light(l); |
| @@ -530,42 +447,34 @@ void SkLightingShaderImpl::flatten(SkWriteBuffer& buf) const { |
| } |
| buf.writeFlattenable(fNormalSource.get()); |
| + buf.writeFlattenable(fDiffuseShader.get()); |
| } |
| size_t SkLightingShaderImpl::onContextSize(const ContextRec& rec) const { |
| - return sizeof(LightingShaderContext) + |
| - sizeof(SkBitmapProcState) + |
| - fNormalSource->providerSize(rec); |
| + return sizeof(LightingShaderContext); |
| } |
| SkShader::Context* SkLightingShaderImpl::onCreateContext(const ContextRec& rec, |
| void* storage) const { |
| - SkMatrix diffTotalInv; |
| - // computeTotalInverse was called in SkShader::createContext so we know it will succeed |
| - SkAssertResult(this->computeTotalInverse(rec, &diffTotalInv)); |
| - |
| - void* diffuseStateStorage = (char*)storage + sizeof(LightingShaderContext); |
| - SkBitmapProcState* diffuseState = new (diffuseStateStorage) SkBitmapProcState(fDiffuseMap, |
| - SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, |
| - SkMipMap::DeduceTreatment(rec)); |
| - SkASSERT(diffuseState); |
| - if (!diffuseState->setup(diffTotalInv, *rec.fPaint)) { |
| - diffuseState->~SkBitmapProcState(); |
| - return nullptr; |
| - } |
| - void* normalProviderStorage = (char*)storage + |
| - sizeof(LightingShaderContext) + |
| - sizeof(SkBitmapProcState); |
| + size_t heapRequired = fDiffuseShader->contextSize(rec) + fNormalSource->providerSize(rec); |
| + void* heapAllocated = malloc(heapRequired); // Freed on ~LightingShaderContext() |
|
dvonbeck
2016/06/17 16:05:51
malloc and free. Should I be using some SkMalloc o
|
| + |
| + void* diffuseContextStorage = (char*)heapAllocated; |
| + |
| + SkShader::Context* diffuseContext = fDiffuseShader->createContext(rec, diffuseContextStorage); |
| + void* normalProviderStorage = (char*)heapAllocated + fDiffuseShader->contextSize(rec); |
| SkLightingShader::NormalSource::Provider* normalProvider = |
| fNormalSource->asProvider(rec, normalProviderStorage); |
| if (!normalProvider) { |
| - diffuseState->~SkBitmapProcState(); |
| + diffuseContext->~Context(); |
| + free(heapAllocated); |
| return nullptr; |
| } |
| - return new (storage) LightingShaderContext(*this, rec, diffuseState, normalProvider); |
| + return new (storage) LightingShaderContext(*this, rec, diffuseContext, normalProvider, |
| + heapAllocated); |
| } |
| /////////////////////////////////////////////////////////////////////////////// |
| @@ -581,8 +490,12 @@ sk_sp<SkShader> SkLightingShader::Make(const SkBitmap& diffuse, sk_sp<SkLights> |
| return nullptr; |
| } |
| - return sk_make_sp<SkLightingShaderImpl>(diffuse, std::move(lights), diffLocalM, |
| - std::move(normalSource)); |
| + // TODO: support other tile modes |
| + sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(diffuse, |
| + SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, diffLocalM); |
| + |
| + return sk_make_sp<SkLightingShaderImpl>(std::move(diffuseShader), std::move(normalSource), |
| + std::move(lights)); |
| } |
| /////////////////////////////////////////////////////////////////////////////// |