Index: third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp |
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp |
index 78eeb8ced6c5b85f712aabcab8f7e35e8b57d497..dba1616c8ff031c0c3a2683e303d11f635c93ee4 100644 |
--- a/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp |
+++ b/third_party/WebKit/Source/modules/webaudio/AudioDestinationNode.cpp |
@@ -46,7 +46,8 @@ AudioDestinationHandler::~AudioDestinationHandler() { |
void AudioDestinationHandler::render(AudioBus* sourceBus, |
AudioBus* destinationBus, |
- size_t numberOfFrames) { |
+ size_t numberOfFrames, |
+ const AudioIOPosition& outputPosition) { |
// We don't want denormals slowing down any of the audio processing |
// since they can very seriously hurt performance. This will take care of all |
// AudioNodes because they all process within this scope. |
@@ -74,7 +75,7 @@ void AudioDestinationHandler::render(AudioBus* sourceBus, |
// Let the context take care of any business at the start of each render |
// quantum. |
- context()->handlePreRenderTasks(); |
+ context()->handlePreRenderTasks(outputPosition); |
// Prepare the local audio input provider for this render quantum. |
if (sourceBus) |