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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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39 m_currentSampleFrame(0) { | 39 m_currentSampleFrame(0) { |
40 addInput(); | 40 addInput(); |
41 } | 41 } |
42 | 42 |
43 AudioDestinationHandler::~AudioDestinationHandler() { | 43 AudioDestinationHandler::~AudioDestinationHandler() { |
44 DCHECK(!isInitialized()); | 44 DCHECK(!isInitialized()); |
45 } | 45 } |
46 | 46 |
47 void AudioDestinationHandler::render(AudioBus* sourceBus, | 47 void AudioDestinationHandler::render(AudioBus* sourceBus, |
48 AudioBus* destinationBus, | 48 AudioBus* destinationBus, |
49 size_t numberOfFrames) { | 49 size_t numberOfFrames, |
| 50 const AudioIOPosition& outputPosition) { |
50 // We don't want denormals slowing down any of the audio processing | 51 // We don't want denormals slowing down any of the audio processing |
51 // since they can very seriously hurt performance. This will take care of all | 52 // since they can very seriously hurt performance. This will take care of all |
52 // AudioNodes because they all process within this scope. | 53 // AudioNodes because they all process within this scope. |
53 DenormalDisabler denormalDisabler; | 54 DenormalDisabler denormalDisabler; |
54 | 55 |
55 // Need to check if the context actually alive. Otherwise the subsequent | 56 // Need to check if the context actually alive. Otherwise the subsequent |
56 // steps will fail. If the context is not alive somehow, return immediately | 57 // steps will fail. If the context is not alive somehow, return immediately |
57 // and do nothing. | 58 // and do nothing. |
58 // | 59 // |
59 // TODO(hongchan): because the context can go away while rendering, so this | 60 // TODO(hongchan): because the context can go away while rendering, so this |
60 // check cannot guarantee the safe execution of the following steps. | 61 // check cannot guarantee the safe execution of the following steps. |
61 DCHECK(context()); | 62 DCHECK(context()); |
62 if (!context()) | 63 if (!context()) |
63 return; | 64 return; |
64 | 65 |
65 context()->deferredTaskHandler().setAudioThreadToCurrentThread(); | 66 context()->deferredTaskHandler().setAudioThreadToCurrentThread(); |
66 | 67 |
67 // If the destination node is not initialized, pass the silence to the final | 68 // If the destination node is not initialized, pass the silence to the final |
68 // audio destination (one step before the FIFO). This check is for the case | 69 // audio destination (one step before the FIFO). This check is for the case |
69 // where the destination is in the middle of tearing down process. | 70 // where the destination is in the middle of tearing down process. |
70 if (!isInitialized()) { | 71 if (!isInitialized()) { |
71 destinationBus->zero(); | 72 destinationBus->zero(); |
72 return; | 73 return; |
73 } | 74 } |
74 | 75 |
75 // Let the context take care of any business at the start of each render | 76 // Let the context take care of any business at the start of each render |
76 // quantum. | 77 // quantum. |
77 context()->handlePreRenderTasks(); | 78 context()->handlePreRenderTasks(outputPosition); |
78 | 79 |
79 // Prepare the local audio input provider for this render quantum. | 80 // Prepare the local audio input provider for this render quantum. |
80 if (sourceBus) | 81 if (sourceBus) |
81 m_localAudioInputProvider.set(sourceBus); | 82 m_localAudioInputProvider.set(sourceBus); |
82 | 83 |
83 DCHECK_GE(numberOfInputs(), 1u); | 84 DCHECK_GE(numberOfInputs(), 1u); |
84 if (numberOfInputs() < 1) { | 85 if (numberOfInputs() < 1) { |
85 destinationBus->zero(); | 86 destinationBus->zero(); |
86 return; | 87 return; |
87 } | 88 } |
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116 | 117 |
117 AudioDestinationHandler& AudioDestinationNode::audioDestinationHandler() const { | 118 AudioDestinationHandler& AudioDestinationNode::audioDestinationHandler() const { |
118 return static_cast<AudioDestinationHandler&>(handler()); | 119 return static_cast<AudioDestinationHandler&>(handler()); |
119 } | 120 } |
120 | 121 |
121 unsigned long AudioDestinationNode::maxChannelCount() const { | 122 unsigned long AudioDestinationNode::maxChannelCount() const { |
122 return audioDestinationHandler().maxChannelCount(); | 123 return audioDestinationHandler().maxChannelCount(); |
123 } | 124 } |
124 | 125 |
125 } // namespace blink | 126 } // namespace blink |
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