Index: tools/build_shaderc.py |
diff --git a/tools/build_shaderc.py b/tools/build_shaderc.py |
deleted file mode 100644 |
index d1ece210d9d5c6d9b89a802ef0062c8797206080..0000000000000000000000000000000000000000 |
--- a/tools/build_shaderc.py |
+++ /dev/null |
@@ -1,96 +0,0 @@ |
-#!/usr/bin/python |
- |
-# Copyright 2016 Google Inc. |
-# |
-# Use of this source code is governed by a BSD-style license that can be |
-# found in the LICENSE file. |
- |
- |
-""" |
-Script to build the shaderc library. |
-""" |
- |
-import argparse |
-import os |
-import shlex |
-import shutil |
-import subprocess |
-import sys |
- |
-def main(): |
- parser = argparse.ArgumentParser(description='Builds shaderc') |
- parser.add_argument('-s', '--src-dir', required=True, help= |
- 'path to shaderc source') |
- parser.add_argument('-t', '--build-type', required=True, help= |
- 'Either Release or Debug') |
- parser.add_argument('-a', '--arch-type', required=True, help= |
- 'Either x86 or x86_64') |
- parser.add_argument('-o', '--output-dir', required=True, help= |
- 'Directory for cmake build') |
- parser.add_argument('-p', '--project_type', required=True, help= |
- 'Project type to use. Must be "ninja", "MSVS2013", or "MSVS2015"') |
- parser.add_argument('-c', '--android_toolchain', required=False, help= |
- 'Location of standalone android toolchain to use for crosscompiling') |
- args = parser.parse_args() |
- |
- args.src_dir = os.path.abspath(args.src_dir) |
- args.output_dir = os.path.abspath(args.output_dir) |
- |
- if not os.path.isdir(args.src_dir): |
- sys.exit(args.src_dir + ' is not a directory.') |
- |
- if 'Release' in args.build_type: |
- args.build_type = "Release" |
- elif 'Debug' in args.build_type: |
- args.build_type = "Debug" |
- else: |
- args.exit('Invalid build type: ' + args.build_type); |
- |
- vs_arch = '' |
- if args.arch_type == 'x86_64': |
- vs_arch = ' Win64' |
- |
- if args.project_type == 'ninja': |
- generator = 'Ninja' |
- elif args.project_type == 'MSVS2013': |
- generator = 'Visual Studio 12 2013' + vs_arch |
- elif args.project_type == "MSVS2015": |
- generator = 'Visual Studio 14 2015' + vs_arch |
- else: |
- sys.exit('Invalid project type: ' + args.project_type); |
- |
- if os.path.isdir(args.output_dir): |
- shutil.rmtree(args.output_dir) |
- |
- try: |
- os.makedirs(args.output_dir) |
- except os.error: |
- sys.exit('Error creating output dir ' + args.output_dir) |
- |
- try: |
- build_type_arg='-DCMAKE_BUILD_TYPE=' + args.build_type |
- cmake_cmd = ['cmake', '-G', generator, |
- '-DSPIRV_SKIP_EXECUTABLES=ON', |
- '-DSHADERC_ENABLE_SHARED_CRT=ON'] |
- if args.android_toolchain and args.android_toolchain.strip() : |
- cmake_cmd.append('-DCMAKE_TOOLCHAIN_FILE=' +\ |
- os.environ['ANDROID_SDK_ROOT'] +\ |
- '/cmake/android.toolchain.cmake') |
- cmake_cmd.append('-DANDROID_TOOLCHAIN_NAME=standalone-clang') |
- cmake_cmd.append('-DANDROID_STANDALONE_TOOLCHAIN=' +\ |
- os.path.abspath(args.android_toolchain)) |
- cmake_cmd.extend([build_type_arg, args.src_dir]) |
- subprocess.check_call(cmake_cmd, cwd=args.output_dir) |
- except subprocess.CalledProcessError as error: |
- sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format( |
- code = error.returncode, cmd = error.cmd, dir = args.src_dir)) |
- |
- try: |
- subprocess.check_call(['cmake', '--build', args.output_dir, '--config', |
- args.build_type], cwd=args.output_dir) |
- except subprocess.CalledProcessError as error: |
- sys.exit('Error (ret code: {code}) calling "{cmd}" in {dir}'.format( |
- code = error.returncode, cmd = error.cmd, dir = args.src_dir)) |
- |
-if __name__ == '__main__': |
- main() |