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Issue 2060183003: Revert of Perform BSP polygon splitting and orientation selection in a single step. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/bsp_tree.h" 5 #include "cc/output/bsp_tree.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include <deque> 9 #include <deque>
10 #include <memory> 10 #include <memory>
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38 BspTree bsp_tree(test_polygons); 38 BspTree bsp_tree(test_polygons);
39 39
40 std::vector<DrawPolygon*> sorted_list; 40 std::vector<DrawPolygon*> sorted_list;
41 BspWalkActionToVector action_handler(&sorted_list); 41 BspWalkActionToVector action_handler(&sorted_list);
42 bsp_tree.TraverseWithActionHandler(&action_handler); 42 bsp_tree.TraverseWithActionHandler(&action_handler);
43 43
44 EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list); 44 EXPECT_SORTED_LISTS_EQ(sorted_list, compare_list);
45 EXPECT_TRUE(VerifySidedness(bsp_tree.root())); 45 EXPECT_TRUE(VerifySidedness(bsp_tree.root()));
46 } 46 }
47 47
48 static BspCompareResult SideCompare(const DrawPolygon& a,
49 const DrawPolygon& b) {
50 const float split_threshold = 0.05f;
51 bool pos = false;
52 bool neg = false;
53 for (const auto& pt : a.points()) {
54 float dist = b.SignedPointDistance(pt);
55 neg |= dist < -split_threshold;
56 pos |= dist > split_threshold;
57 }
58 if (pos && neg)
59 return BSP_SPLIT;
60 if (neg)
61 return BSP_BACK;
62 if (pos)
63 return BSP_FRONT;
64 double dot = gfx::DotProduct(a.normal(), b.normal());
65 if ((dot >= 0.0f && a.order_index() >= b.order_index()) ||
66 (dot <= 0.0f && a.order_index() <= b.order_index())) {
67 // The sign of the dot product of the normals along with document order
68 // determine which side it goes on, the vertices are ambiguous.
69 return BSP_COPLANAR_BACK;
70 }
71 return BSP_COPLANAR_FRONT;
72 }
73
74 static bool VerifySidedness(const std::unique_ptr<BspNode>& node) { 48 static bool VerifySidedness(const std::unique_ptr<BspNode>& node) {
75 // We check if both the front and back child nodes have geometry that is 49 // We check if both the front and back child nodes have geometry that is
76 // completely on the expected side of the current node. 50 // completely on the expected side of the current node.
77 bool front_ok = true; 51 bool front_ok = true;
78 bool back_ok = true; 52 bool back_ok = true;
79 if (node->back_child) { 53 if (node->back_child) {
80 // Make sure the back child lies entirely behind this node. 54 // Make sure the back child lies entirely behind this node.
81 BspCompareResult result = 55 BspCompareResult result = DrawPolygon::SideCompare(
82 SideCompare(*(node->back_child->node_data), *(node->node_data)); 56 *(node->back_child->node_data), *(node->node_data));
83 if (result != BSP_BACK) { 57 if (result != BSP_BACK) {
84 return false; 58 return false;
85 } 59 }
86 back_ok = VerifySidedness(node->back_child); 60 back_ok = VerifySidedness(node->back_child);
87 } 61 }
88 // Make sure the front child lies entirely in front of this node. 62 // Make sure the front child lies entirely in front of this node.
89 if (node->front_child) { 63 if (node->front_child) {
90 BspCompareResult result = 64 BspCompareResult result = DrawPolygon::SideCompare(
91 SideCompare(*(node->front_child->node_data), *(node->node_data)); 65 *(node->front_child->node_data), *(node->node_data));
92 if (result != BSP_FRONT) { 66 if (result != BSP_FRONT) {
93 return false; 67 return false;
94 } 68 }
95 front_ok = VerifySidedness(node->front_child); 69 front_ok = VerifySidedness(node->front_child);
96 } 70 }
97 if (!back_ok || !front_ok) { 71 if (!back_ok || !front_ok) {
98 return false; 72 return false;
99 } 73 }
100 74
101 // Now we need to make sure our coplanar geometry is all actually coplanar. 75 // Now we need to make sure our coplanar geometry is all actually coplanar.
102 for (size_t i = 0; i < node->coplanars_front.size(); i++) { 76 for (size_t i = 0; i < node->coplanars_front.size(); i++) {
103 BspCompareResult result = 77 BspCompareResult result = DrawPolygon::SideCompare(
104 SideCompare(*(node->coplanars_front[i]), *(node->node_data)); 78 *(node->coplanars_front[i]), *(node->node_data));
105 if (result != BSP_COPLANAR_FRONT) { 79 if (result != BSP_COPLANAR_FRONT) {
106 return false; 80 return false;
107 } 81 }
108 } 82 }
109 for (size_t i = 0; i < node->coplanars_back.size(); i++) { 83 for (size_t i = 0; i < node->coplanars_back.size(); i++) {
110 BspCompareResult result = 84 BspCompareResult result = DrawPolygon::SideCompare(
111 SideCompare(*(node->coplanars_back[i]), *(node->node_data)); 85 *(node->coplanars_back[i]), *(node->node_data));
112 if (result != BSP_COPLANAR_BACK) { 86 if (result != BSP_COPLANAR_BACK) {
113 return false; 87 return false;
114 } 88 }
115 } 89 }
116 return true; 90 return true;
117 } 91 }
118 }; 92 };
119 93
120 // Simple standing quads all parallel with each other, causing no splits. 94 // Simple standing quads all parallel with each other, causing no splits.
121 TEST(BspTreeTest, NoSplit) { 95 TEST(BspTreeTest, NoSplit) {
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368 polygon_list.push_back(std::move(polygon_c)); 342 polygon_list.push_back(std::move(polygon_c));
369 polygon_list.push_back(std::move(polygon_d)); 343 polygon_list.push_back(std::move(polygon_d));
370 344
371 int compare_ids[] = {3, 0, 1, 2, 3}; 345 int compare_ids[] = {3, 0, 1, 2, 3};
372 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids); 346 std::vector<int> compare_list = INT_VECTOR_FROM_ARRAY(compare_ids);
373 BspTreeTest::RunTest(&polygon_list, compare_list); 347 BspTreeTest::RunTest(&polygon_list, compare_list);
374 } 348 }
375 349
376 } // namespace 350 } // namespace
377 } // namespace cc 351 } // namespace cc
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