Chromium Code Reviews| Index: src/IceCfg.h |
| diff --git a/src/IceCfg.h b/src/IceCfg.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..2d8b6f9c9ae965bdb172512376cd4425f688ab2b |
| --- /dev/null |
| +++ b/src/IceCfg.h |
| @@ -0,0 +1,127 @@ |
| +//===- subzero/src/IceCfg.h - Control flow graph ----------------*- C++ -*-===// |
| +// |
| +// The Subzero Code Generator |
| +// |
| +// This file is distributed under the University of Illinois Open Source |
| +// License. See LICENSE.TXT for details. |
| +// |
| +//===----------------------------------------------------------------------===// |
| +// |
| +// This file declares the IceCfg class, which represents the control |
| +// flow graph and the overall per-function compilation context. |
| +// |
| +//===----------------------------------------------------------------------===// |
| + |
| +#ifndef SUBZERO_SRC_ICECFG_H |
| +#define SUBZERO_SRC_ICECFG_H |
| + |
| +#include "IceDefs.h" |
| +#include "IceTypes.h" |
| + |
| +#include "llvm/Support/Allocator.h" |
| + |
| +class IceCfg { |
| +public: |
| + IceCfg(); |
| + ~IceCfg(); |
| + |
| + // Manage the name and return type of the function being translated. |
| + void setName(const IceString &FunctionName) { Name = FunctionName; } |
| + IceString getName() const { return Name; } |
| + void setReturnType(IceType ReturnType) { Type = ReturnType; } |
|
JF
2014/04/04 04:05:26
The return type of what? The function associated w
Jim Stichnoth
2014/04/06 02:16:09
Yes, this is in a comment 3 lines above. :)
|
| + |
| + // When emitting assembly, we allow a string to be prepended to |
| + // names of translated functions. This makes it easier to create an |
| + // execution test against a reference translator like llc, with both |
| + // translators using the same bitcode as input. |
| + void setTestPrefix(const IceString &Prefix) { TestPrefix = Prefix; } |
| + IceString getTestPrefix() const { return TestPrefix; } |
| + IceString mangleName(const IceString &Name) const { |
| + return getTestPrefix() + Name; |
| + } |
| + |
| + // Manage the "internal" attribute of the function. |
| + void setInternal(bool Internal) { IsInternal = Internal; } |
| + bool getInternal() const { return IsInternal; } |
| + |
| + // Translation error flagging. If support for some construct is |
| + // known to be missing, instead of an assertion failure, setError() |
| + // should be called and the error should be propagated back up. |
| + // This way, we can gracefully fail to translate and let a fallback |
| + // translator handle the function. |
| + void setError(const IceString &Message); |
| + bool hasError() const { return HasError; } |
| + IceString getError() const { return ErrorMessage; } |
| + |
| + // Manage nodes (a.k.a. basic blocks, IceCfgNodes). |
| + void setEntryNode(IceCfgNode *EntryNode) { Entry = EntryNode; } |
| + IceCfgNode *getEntryNode() const { return Entry; } |
| + // Create a node and append it to the end of the linearized list. |
| + IceCfgNode *makeNode(const IceString &Name = ""); |
| + uint32_t getNumNodes() const { return Nodes.size(); } |
| + const IceNodeList &getNodes() const { return Nodes; } |
| + |
| + // Manage instruction numbering. |
| + int newInstNumber() { return NextInstNumber++; } |
| + |
| + // Manage IceVariables. |
| + IceVariable *makeVariable(IceType Type, const IceCfgNode *Node, |
| + const IceString &Name = ""); |
| + uint32_t getNumVariables() const { return Variables.size(); } |
| + const IceVarList &getVariables() const { return Variables; } |
| + |
| + // Manage arguments to the function. |
| + void addArg(IceVariable *Arg); |
| + const IceVarList &getArgs() const { return Args; } |
| + |
| + // Manage IceConstants. |
| + // getConstant*() functions are not const because they might add |
| + // something to the constant pool. |
| + IceConstant *getConstantInt(IceType Type, uint64_t ConstantInt64); |
| + IceConstant *getConstantFloat(float Value); |
| + IceConstant *getConstantDouble(double Value); |
| + // Returns a symbolic constant. Handle is currently unused but is |
| + // reserved to hold something LLVM-specific to facilitate linking. |
| + IceConstant *getConstantSym(IceType Type, const void *Handle, int64_t Offset, |
| + const IceString &Name = "", |
| + bool SuppressMangling = false); |
| + |
| + void registerEdges(); |
| + void dump() const; |
| + |
| + // Allocate data of type T using the per-Cfg instruction allocator. |
| + template <typename T> T *allocate() { return Allocator.Allocate<T>(); } |
| + |
| + // Allocate an instruction of type T using the per-Cfg instruction allocator. |
| + template <typename T> T *allocateInst() { return Allocator.Allocate<T>(); } |
| + |
| + // Allocate an array of data of type T using the per-Cfg allocator. |
| + template <typename T> T *allocateArrayOf(size_t NumElems) { |
| + return Allocator.Allocate<T>(NumElems); |
| + } |
| + |
| + mutable IceOstream Str; |
|
JF
2014/04/04 04:05:26
This would be nicer in a separate context object o
Jim Stichnoth
2014/04/06 02:16:09
If you don't mind, I'd love to defer this cleanup
Jim Stichnoth
2014/04/09 05:34:27
Never mind the deferral request. The latest patch
|
| + |
| +private: |
|
JF
2014/04/04 04:05:26
Disable copy/assign:
http://llvm.org/docs/Coding
Jim Stichnoth
2014/04/06 02:16:09
Done.
|
| + // TODO: for now, everything is allocated from the same allocator. In the |
| + // future we may want to split this to several allocators, for example in |
| + // order to use a "Recycler" to preserve memory. If we keep all allocation |
| + // requests from the Cfg exposed via methods, we can always switch the |
| + // implementation over at a later point. |
| + llvm::BumpPtrAllocator Allocator; |
| + |
| + IceString Name; // function name |
| + IceString TestPrefix; // prepended to all symbol names, for testing |
| + IceType Type; // return type |
| + bool IsInternal; // internal linkage |
| + bool HasError; |
| + IceString ErrorMessage; |
| + IceCfgNode *Entry; // entry basic block |
| + IceNodeList Nodes; // linearized node list; Entry should be first |
| + int NextInstNumber; |
| + IceVarList Variables; |
| + IceVarList Args; // subset of Variables, in argument order |
| + class IceConstantPool *ConstantPool; |
|
JF
2014/04/04 04:05:26
Use a smart pointer here.
Jim Stichnoth
2014/04/06 02:16:09
Done.
|
| +}; |
| + |
| +#endif // SUBZERO_SRC_ICECFG_H |