| Index: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..4f5b4833dad691f2286653724d4b90940b1a1d77
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h
|
| @@ -0,0 +1,102 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_INTEL_H_
|
| +#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_INTEL_H_
|
| +
|
| +#include "gpu/command_buffer/service/gl_utils.h"
|
| +#include "gpu/gpu_export.h"
|
| +
|
| +namespace {
|
| +class CMAAEffect;
|
| +}
|
| +
|
| +namespace gpu {
|
| +namespace gles2 {
|
| +class GLES2Decoder;
|
| +class Framebuffer;
|
| +}
|
| +
|
| +// This class encapsulates the resources required to implement the
|
| +// GL_INTEL_framebuffer_CMAA extension via shaders.
|
| +//
|
| +// The CMAA Conservative Morphological Anti-Aliasing) algorithm is applied to
|
| +// all color attachments of the currently bound draw framebuffer.
|
| +//
|
| +// Reference GL_INTEL_framebuffer_CMAA for details.
|
| +class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager {
|
| + public:
|
| + ApplyFramebufferAttachmentCMAAINTELResourceManager();
|
| + ~ApplyFramebufferAttachmentCMAAINTELResourceManager();
|
| +
|
| + void Initialize(gles2::GLES2Decoder* decoder);
|
| + void Destroy();
|
| +
|
| + // Applies the algorithm to the color attachments of the currently bound draw
|
| + // framebuffer.
|
| + void ApplyFramebufferAttachmentCMAAINTEL(gles2::GLES2Decoder* decoder,
|
| + gles2::Framebuffer* framebuffer);
|
| +
|
| + private:
|
| + // Applies the CMAA algorithm to a texture.
|
| + void ApplyCMAAEffectTexture(GLuint source_texture, GLuint dest_texture);
|
| +
|
| + void OnSize(GLint width, GLint height);
|
| + void ReleaseTextures();
|
| +
|
| + void CopyTexture(GLint source, GLint dest, bool via_fbo);
|
| + GLuint CreateProgram(const char* defines,
|
| + const char* vs_source,
|
| + const char* fs_source);
|
| + GLuint CreateShader(GLenum type, const char* defines, const char* source);
|
| +
|
| + bool initialized_;
|
| + bool textures_initialized_;
|
| + bool is_in_gamma_correct_mode_;
|
| + bool supports_usampler_;
|
| + bool supports_r8_image_;
|
| + bool supports_r8_read_format_;
|
| + bool is_gles31_compatible_;
|
| +
|
| + int frame_id_;
|
| +
|
| + GLint width_;
|
| + GLint height_;
|
| +
|
| + GLuint copy_to_framebuffer_shader_;
|
| + GLuint copy_to_image_shader_;
|
| + GLuint edges0_shader_;
|
| + GLuint edges1_shader_;
|
| + GLuint edges_combine_shader_;
|
| + GLuint process_and_apply_shader_;
|
| + GLuint debug_display_edges_shader_;
|
| +
|
| + GLuint cmaa_framebuffer_;
|
| + GLuint copy_framebuffer_;
|
| +
|
| + GLuint rgba8_texture_;
|
| + GLuint working_color_texture_;
|
| + GLuint edges0_texture_;
|
| + GLuint edges1_texture_;
|
| + GLuint mini4_edge_texture_;
|
| + GLuint mini4_edge_depth_texture_;
|
| +
|
| + GLuint edges1_shader_result_texture_float4_slot1_;
|
| + GLuint edges1_shader_result_texture_;
|
| + GLuint edges_combine_shader_result_texture_float4_slot1_;
|
| + GLuint process_and_apply_shader_result_texture_float4_slot1_;
|
| + GLuint edges_combine_shader_result_texture_slot2_;
|
| + GLuint copy_to_image_shader_outTexture_;
|
| +
|
| + static const char vert_str_[];
|
| + static const char cmaa_frag_s1_[];
|
| + static const char cmaa_frag_s2_[];
|
| + static const char copy_frag_str_[];
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager);
|
| +};
|
| +
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_INTEL_H_
|
|
|