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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I
NTEL_H_ |
| 7 |
| 8 #include "gpu/command_buffer/service/gl_utils.h" |
| 9 #include "gpu/gpu_export.h" |
| 10 |
| 11 namespace { |
| 12 class CMAAEffect; |
| 13 } |
| 14 |
| 15 namespace gpu { |
| 16 namespace gles2 { |
| 17 class GLES2Decoder; |
| 18 class Framebuffer; |
| 19 } |
| 20 |
| 21 // This class encapsulates the resources required to implement the |
| 22 // GL_INTEL_framebuffer_CMAA extension via shaders. |
| 23 // |
| 24 // The CMAA Conservative Morphological Anti-Aliasing) algorithm is applied to |
| 25 // all color attachments of the currently bound draw framebuffer. |
| 26 // |
| 27 // Reference GL_INTEL_framebuffer_CMAA for details. |
| 28 class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { |
| 29 public: |
| 30 ApplyFramebufferAttachmentCMAAINTELResourceManager(); |
| 31 ~ApplyFramebufferAttachmentCMAAINTELResourceManager(); |
| 32 |
| 33 void Initialize(gles2::GLES2Decoder* decoder); |
| 34 void Destroy(); |
| 35 |
| 36 // Applies the algorithm to the color attachments of the currently bound draw |
| 37 // framebuffer. |
| 38 void ApplyFramebufferAttachmentCMAAINTEL(gles2::GLES2Decoder* decoder, |
| 39 gles2::Framebuffer* framebuffer); |
| 40 |
| 41 private: |
| 42 // Applies the CMAA algorithm to a texture. |
| 43 void ApplyCMAAEffectTexture(GLuint source_texture, GLuint dest_texture); |
| 44 |
| 45 void OnSize(GLint width, GLint height); |
| 46 void ReleaseTextures(); |
| 47 |
| 48 void CopyTexture(GLint source, GLint dest, bool via_fbo); |
| 49 GLuint CreateProgram(const char* defines, |
| 50 const char* vs_source, |
| 51 const char* fs_source); |
| 52 GLuint CreateShader(GLenum type, const char* defines, const char* source); |
| 53 |
| 54 bool initialized_; |
| 55 bool textures_initialized_; |
| 56 bool is_in_gamma_correct_mode_; |
| 57 bool supports_usampler_; |
| 58 bool supports_r8_image_; |
| 59 bool supports_r8_read_format_; |
| 60 bool is_gles31_compatible_; |
| 61 |
| 62 int frame_id_; |
| 63 |
| 64 GLint width_; |
| 65 GLint height_; |
| 66 |
| 67 GLuint copy_to_framebuffer_shader_; |
| 68 GLuint copy_to_image_shader_; |
| 69 GLuint edges0_shader_; |
| 70 GLuint edges1_shader_; |
| 71 GLuint edges_combine_shader_; |
| 72 GLuint process_and_apply_shader_; |
| 73 GLuint debug_display_edges_shader_; |
| 74 |
| 75 GLuint cmaa_framebuffer_; |
| 76 GLuint copy_framebuffer_; |
| 77 |
| 78 GLuint rgba8_texture_; |
| 79 GLuint working_color_texture_; |
| 80 GLuint edges0_texture_; |
| 81 GLuint edges1_texture_; |
| 82 GLuint mini4_edge_texture_; |
| 83 GLuint mini4_edge_depth_texture_; |
| 84 |
| 85 GLuint edges1_shader_result_texture_float4_slot1_; |
| 86 GLuint edges1_shader_result_texture_; |
| 87 GLuint edges_combine_shader_result_texture_float4_slot1_; |
| 88 GLuint process_and_apply_shader_result_texture_float4_slot1_; |
| 89 GLuint edges_combine_shader_result_texture_slot2_; |
| 90 GLuint copy_to_image_shader_outTexture_; |
| 91 |
| 92 static const char vert_str_[]; |
| 93 static const char cmaa_frag_s1_[]; |
| 94 static const char cmaa_frag_s2_[]; |
| 95 static const char copy_frag_str_[]; |
| 96 |
| 97 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); |
| 98 }; |
| 99 |
| 100 } // namespace gpu |
| 101 |
| 102 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA
A_INTEL_H_ |
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