Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(777)

Side by Side Diff: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h

Issue 2055713003: gpu: Implement GL_INTEL_framebuffer_CMAA via shaders in the GPU Service (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@lkgr
Patch Set: Fix component & windows build. Created 4 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
(Empty)
1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_
7
8 #include "gpu/command_buffer/service/gl_utils.h"
9 #include "gpu/gpu_export.h"
10
11 namespace {
12 class CMAAEffect;
13 }
14
15 namespace gpu {
16 namespace gles2 {
17 class GLES2Decoder;
18 class Framebuffer;
19 }
20
21 // This class encapsulates the resources required to implement the
22 // GL_INTEL_framebuffer_CMAA extension via shaders.
23 //
24 // The CMAA Conservative Morphological Anti-Aliasing) algorithm is applied to
25 // all color attachments of the currently bound draw framebuffer.
26 //
27 // Reference GL_INTEL_framebuffer_CMAA for details.
28 class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager {
29 public:
30 ApplyFramebufferAttachmentCMAAINTELResourceManager();
31 ~ApplyFramebufferAttachmentCMAAINTELResourceManager();
32
33 void Initialize(gles2::GLES2Decoder* decoder);
34 void Destroy();
35
36 // Applies the algorithm to the color attachments of the currently bound draw
37 // framebuffer.
38 void ApplyFramebufferAttachmentCMAAINTEL(gles2::GLES2Decoder* decoder,
39 gles2::Framebuffer* framebuffer);
40
41 private:
42 // Applies the CMAA algorithm to a texture.
43 void ApplyCMAAEffectTexture(GLuint source_texture, GLuint dest_texture);
44
45 void OnSize(GLint width, GLint height);
46 void ReleaseTextures();
47
48 void CopyTexture(GLint source, GLint dest, bool via_fbo);
49 GLuint CreateProgram(const char* defines,
50 const char* vs_source,
51 const char* fs_source);
52 GLuint CreateShader(GLenum type, const char* defines, const char* source);
53
54 bool initialized_;
55 bool textures_initialized_;
56 bool is_in_gamma_correct_mode_;
57 bool supports_usampler_;
58 bool supports_r8_image_;
59 bool supports_r8_read_format_;
60 bool is_gles31_compatible_;
61
62 int frame_id_;
63
64 GLint width_;
65 GLint height_;
66
67 GLuint copy_to_framebuffer_shader_;
68 GLuint copy_to_image_shader_;
69 GLuint edges0_shader_;
70 GLuint edges1_shader_;
71 GLuint edges_combine_shader_;
72 GLuint process_and_apply_shader_;
73 GLuint debug_display_edges_shader_;
74
75 GLuint cmaa_framebuffer_;
76 GLuint copy_framebuffer_;
77
78 GLuint rgba8_texture_;
79 GLuint working_color_texture_;
80 GLuint edges0_texture_;
81 GLuint edges1_texture_;
82 GLuint mini4_edge_texture_;
83 GLuint mini4_edge_depth_texture_;
84
85 GLuint edges1_shader_result_texture_float4_slot1_;
86 GLuint edges1_shader_result_texture_;
87 GLuint edges_combine_shader_result_texture_float4_slot1_;
88 GLuint process_and_apply_shader_result_texture_float4_slot1_;
89 GLuint edges_combine_shader_result_texture_slot2_;
90 GLuint copy_to_image_shader_outTexture_;
91
92 static const char vert_str_[];
93 static const char cmaa_frag_s1_[];
94 static const char cmaa_frag_s2_[];
95 static const char copy_frag_str_[];
96
97 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager);
98 };
99
100 } // namespace gpu
101
102 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA A_INTEL_H_
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698