Index: common/dirwalk/tests/tools/gendir/generate.go |
diff --git a/common/dirwalk/tests/tools/gendir/generate.go b/common/dirwalk/tests/tools/gendir/generate.go |
new file mode 100644 |
index 0000000000000000000000000000000000000000..87512c2a2f0baf0b5ad9a42f1a94a013457cc572 |
--- /dev/null |
+++ b/common/dirwalk/tests/tools/gendir/generate.go |
@@ -0,0 +1,179 @@ |
+// Copyright 2016 The LUCI Authors. All rights reserved. |
+// Use of this source code is governed under the Apache License, Version 2.0 |
+// that can be found in the LICENSE file. |
+ |
+package main |
+ |
+import ( |
+ "fmt" |
+ "io" |
+ "log" |
+ "math/rand" |
+ "os" |
+ "path" |
+ |
+ "github.com/dustin/go-humanize" |
+) |
+ |
+const ( |
+ BLOCKSIZE uint64 = 1 * 1024 * 1024 // 1 Megabyte |
+) |
+ |
+func writeFile(filename string, filecontent io.Reader, filesize uint64) { |
+ f, err := os.Create(filename) |
+ if err != nil { |
+ log.Fatal(err) |
+ } |
+ defer f.Close() |
+ |
+ var written uint64 = 0 |
+ for written < filesize { |
+ content := make([]byte, min(filesize-written, BLOCKSIZE)) |
+ |
+ // Generate a block of content |
+ read, err := filecontent.Read(content) |
+ if err != nil { |
+ log.Fatal(err) |
+ } |
+ |
+ // Write the block of content |
+ write, err := f.Write(content[0:read]) |
+ if err != nil { |
+ log.Fatal(err) |
+ } |
+ |
+ written += uint64(write) |
+ } |
+} |
+ |
+const ( |
+ FILENAME_MINSIZE uint64 = 4 |
+ FILENAME_MAXSIZE uint64 = 20 |
+) |
+ |
+type FileType int |
+ |
+const ( |
+ FILETYPE_BIN_RAND FileType = iota // Truly random binary data (totally uncompressible) |
+ FILETYPE_TXT_RAND // Truly random text data (mostly uncompressible) |
+ FILETYPE_BIN_REPEAT // Repeated binary data (compressible) |
+ FILETYPE_TXT_REPEAT // Repeated text data (very compressible) |
+ FILETYPE_TXT_LOREM // Lorem Ipsum txt data (very compressible) |
+ |
+ FILETYPE_MAX |
+) |
+ |
+var FileTypeName []string = []string{ |
+ "Random Binary", |
+ "Random Text", |
+ "Repeated Binary", |
+ "Repeated Text", |
+ "Lorem Text", |
+} |
+ |
+func (f FileType) String() string { |
+ return FileTypeName[int(f)] |
+} |
+ |
+// Generate num files between (min, max) size |
+func generateFiles(r *rand.Rand, dir string, num uint64, filesize_min uint64, filesize_max uint64) { |
+ for i := uint64(0); i < num; i++ { |
+ var filename string |
+ var filepath string |
+ for true { |
+ filename = filenameRandom(r, randBetween(r, FILENAME_MINSIZE, FILENAME_MAXSIZE)) |
+ filepath = path.Join(dir, filename) |
+ if _, err := os.Stat(filepath); os.IsNotExist(err) { |
+ break |
+ } |
+ } |
+ filesize := randBetween(r, filesize_min, filesize_max) |
+ filetype := FileType(r.Intn(int(FILETYPE_MAX))) |
+ |
+ var filecontent io.Reader |
+ switch filetype { |
+ case FILETYPE_BIN_RAND: |
+ filecontent = RandomBinaryGenerator(r) |
+ case FILETYPE_TXT_RAND: |
+ filecontent = RandomTextGenerator(r) |
+ case FILETYPE_BIN_REPEAT: |
+ filecontent = RepeatedBinaryGenerator(r) |
+ case FILETYPE_TXT_REPEAT: |
+ filecontent = RepeatedTextGenerator(r) |
+ case FILETYPE_TXT_LOREM: |
+ filecontent = LoremTextGenerator() |
+ } |
+ |
+ if num < 1000 { |
+ fmt.Printf("File: %-40s %-20s (%s)\n", filename, filetype.String(), humanize.Bytes(filesize)) |
+ } |
+ writeFile(filepath, filecontent, filesize) |
+ } |
+} |
+ |
+// Generate num directories |
+func generateDirs(r *rand.Rand, dir string, num uint64) []string { |
+ var result []string |
+ |
+ for i := uint64(0); i < num; i++ { |
+ var dirname string |
+ var dirpath string |
+ for true { |
+ dirname = filenameRandom(r, randBetween(r, FILENAME_MINSIZE, FILENAME_MAXSIZE)) |
+ dirpath = path.Join(dir, dirname) |
+ if _, err := os.Stat(dirpath); os.IsNotExist(err) { |
+ break |
+ } |
+ } |
+ |
+ if err := os.MkdirAll(dirpath, 0755); err != nil { |
+ log.Fatal(err) |
+ } |
+ result = append(result, dirpath) |
+ } |
+ return result |
+} |
+ |
+type FileSettings struct { |
+ MinNumber uint64 |
+ MaxNumber uint64 |
+ MinSize uint64 |
+ MaxSize uint64 |
+} |
+ |
+type DirSettings struct { |
+ Number []uint64 |
+ MinFileDepth uint64 |
+} |
+ |
+type TreeSettings struct { |
+ Files []FileSettings |
+ Dir DirSettings |
+} |
+ |
+func generateTreeInternal(r *rand.Rand, dir string, depth uint64, settings *TreeSettings) { |
+ fmt.Printf("%04d:%s -->\n", depth, dir) |
+ // Generate the files in this directory |
+ if depth >= settings.Dir.MinFileDepth { |
+ for _, files := range settings.Files { |
+ numfiles := randBetween(r, files.MinNumber, files.MaxNumber) |
+ fmt.Printf("%04d:%s: Generating %d files (between %s and %s)\n", depth, dir, numfiles, humanize.Bytes(files.MinSize), humanize.Bytes(files.MaxSize)) |
+ generateFiles(r, dir, numfiles, files.MinSize, files.MaxSize) |
+ } |
+ } |
+ |
+ // Generate another depth of directories |
+ if depth < uint64(len(settings.Dir.Number)) { |
+ numdirs := settings.Dir.Number[depth] |
+ fmt.Printf("%04d:%s: Generating %d directories\n", depth, dir, numdirs) |
+ for _, childpath := range generateDirs(r, dir, numdirs) { |
+ generateTreeInternal(r, childpath, depth+1, settings) |
+ } |
+ } |
+ fmt.Printf("%04d:%s <--\n", depth, dir) |
+} |
+ |
+func GenerateTree(r *rand.Rand, rootdir string, settings *TreeSettings) { |
+ generateTreeInternal(r, rootdir, 0, settings) |
+ return |
+} |