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| 1 // Copyright 2016 The LUCI Authors. All rights reserved. |
| 2 // Use of this source code is governed under the Apache License, Version 2.0 |
| 3 // that can be found in the LICENSE file. |
| 4 |
| 5 package main |
| 6 |
| 7 import ( |
| 8 "fmt" |
| 9 "io" |
| 10 "log" |
| 11 "math/rand" |
| 12 "os" |
| 13 "path" |
| 14 |
| 15 "github.com/dustin/go-humanize" |
| 16 ) |
| 17 |
| 18 const ( |
| 19 BLOCKSIZE uint64 = 1 * 1024 * 1024 // 1 Megabyte |
| 20 ) |
| 21 |
| 22 func writeFile(filename string, filecontent io.Reader, filesize uint64) { |
| 23 f, err := os.Create(filename) |
| 24 if err != nil { |
| 25 log.Fatal(err) |
| 26 } |
| 27 defer f.Close() |
| 28 |
| 29 var written uint64 = 0 |
| 30 for written < filesize { |
| 31 content := make([]byte, min(filesize-written, BLOCKSIZE)) |
| 32 |
| 33 // Generate a block of content |
| 34 read, err := filecontent.Read(content) |
| 35 if err != nil { |
| 36 log.Fatal(err) |
| 37 } |
| 38 |
| 39 // Write the block of content |
| 40 write, err := f.Write(content[0:read]) |
| 41 if err != nil { |
| 42 log.Fatal(err) |
| 43 } |
| 44 |
| 45 written += uint64(write) |
| 46 } |
| 47 } |
| 48 |
| 49 const ( |
| 50 FILENAME_MINSIZE uint64 = 4 |
| 51 FILENAME_MAXSIZE uint64 = 20 |
| 52 ) |
| 53 |
| 54 type FileType int |
| 55 |
| 56 const ( |
| 57 FILETYPE_BIN_RAND FileType = iota // Truly random binary data (totally
uncompressible) |
| 58 FILETYPE_TXT_RAND // Truly random text data (mostly un
compressible) |
| 59 FILETYPE_BIN_REPEAT // Repeated binary data (compressibl
e) |
| 60 FILETYPE_TXT_REPEAT // Repeated text data (very compress
ible) |
| 61 FILETYPE_TXT_LOREM // Lorem Ipsum txt data (very compre
ssible) |
| 62 |
| 63 FILETYPE_MAX |
| 64 ) |
| 65 |
| 66 var FileTypeName []string = []string{ |
| 67 "Random Binary", |
| 68 "Random Text", |
| 69 "Repeated Binary", |
| 70 "Repeated Text", |
| 71 "Lorem Text", |
| 72 } |
| 73 |
| 74 func (f FileType) String() string { |
| 75 return FileTypeName[int(f)] |
| 76 } |
| 77 |
| 78 // Generate num files between (min, max) size |
| 79 func generateFiles(r *rand.Rand, dir string, num uint64, filesize_min uint64, fi
lesize_max uint64) { |
| 80 for i := uint64(0); i < num; i++ { |
| 81 var filename string |
| 82 var filepath string |
| 83 for true { |
| 84 filename = filenameRandom(r, randBetween(r, FILENAME_MIN
SIZE, FILENAME_MAXSIZE)) |
| 85 filepath = path.Join(dir, filename) |
| 86 if _, err := os.Stat(filepath); os.IsNotExist(err) { |
| 87 break |
| 88 } |
| 89 } |
| 90 filesize := randBetween(r, filesize_min, filesize_max) |
| 91 filetype := FileType(r.Intn(int(FILETYPE_MAX))) |
| 92 |
| 93 var filecontent io.Reader |
| 94 switch filetype { |
| 95 case FILETYPE_BIN_RAND: |
| 96 filecontent = RandomBinaryGenerator(r) |
| 97 case FILETYPE_TXT_RAND: |
| 98 filecontent = RandomTextGenerator(r) |
| 99 case FILETYPE_BIN_REPEAT: |
| 100 filecontent = RepeatedBinaryGenerator(r) |
| 101 case FILETYPE_TXT_REPEAT: |
| 102 filecontent = RepeatedTextGenerator(r) |
| 103 case FILETYPE_TXT_LOREM: |
| 104 filecontent = LoremTextGenerator() |
| 105 } |
| 106 |
| 107 if num < 1000 { |
| 108 fmt.Printf("File: %-40s %-20s (%s)\n", filename, filetyp
e.String(), humanize.Bytes(filesize)) |
| 109 } |
| 110 writeFile(filepath, filecontent, filesize) |
| 111 } |
| 112 } |
| 113 |
| 114 // Generate num directories |
| 115 func generateDirs(r *rand.Rand, dir string, num uint64) []string { |
| 116 var result []string |
| 117 |
| 118 for i := uint64(0); i < num; i++ { |
| 119 var dirname string |
| 120 var dirpath string |
| 121 for true { |
| 122 dirname = filenameRandom(r, randBetween(r, FILENAME_MINS
IZE, FILENAME_MAXSIZE)) |
| 123 dirpath = path.Join(dir, dirname) |
| 124 if _, err := os.Stat(dirpath); os.IsNotExist(err) { |
| 125 break |
| 126 } |
| 127 } |
| 128 |
| 129 if err := os.MkdirAll(dirpath, 0755); err != nil { |
| 130 log.Fatal(err) |
| 131 } |
| 132 result = append(result, dirpath) |
| 133 } |
| 134 return result |
| 135 } |
| 136 |
| 137 type FileSettings struct { |
| 138 MinNumber uint64 |
| 139 MaxNumber uint64 |
| 140 MinSize uint64 |
| 141 MaxSize uint64 |
| 142 } |
| 143 |
| 144 type DirSettings struct { |
| 145 Number []uint64 |
| 146 MinFileDepth uint64 |
| 147 } |
| 148 |
| 149 type TreeSettings struct { |
| 150 Files []FileSettings |
| 151 Dir DirSettings |
| 152 } |
| 153 |
| 154 func generateTreeInternal(r *rand.Rand, dir string, depth uint64, settings *Tree
Settings) { |
| 155 fmt.Printf("%04d:%s -->\n", depth, dir) |
| 156 // Generate the files in this directory |
| 157 if depth >= settings.Dir.MinFileDepth { |
| 158 for _, files := range settings.Files { |
| 159 numfiles := randBetween(r, files.MinNumber, files.MaxNum
ber) |
| 160 fmt.Printf("%04d:%s: Generating %d files (between %s and
%s)\n", depth, dir, numfiles, humanize.Bytes(files.MinSize), humanize.Bytes(fil
es.MaxSize)) |
| 161 generateFiles(r, dir, numfiles, files.MinSize, files.Max
Size) |
| 162 } |
| 163 } |
| 164 |
| 165 // Generate another depth of directories |
| 166 if depth < uint64(len(settings.Dir.Number)) { |
| 167 numdirs := settings.Dir.Number[depth] |
| 168 fmt.Printf("%04d:%s: Generating %d directories\n", depth, dir, n
umdirs) |
| 169 for _, childpath := range generateDirs(r, dir, numdirs) { |
| 170 generateTreeInternal(r, childpath, depth+1, settings) |
| 171 } |
| 172 } |
| 173 fmt.Printf("%04d:%s <--\n", depth, dir) |
| 174 } |
| 175 |
| 176 func GenerateTree(r *rand.Rand, rootdir string, settings *TreeSettings) { |
| 177 generateTreeInternal(r, rootdir, 0, settings) |
| 178 return |
| 179 } |
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