Index: ui/gfx/ozone/surface_ozone.h |
diff --git a/ui/gfx/ozone/surface_ozone.h b/ui/gfx/ozone/surface_ozone.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..14fcba7ca0257bd15284218bd4b5ecf21eaa802a |
--- /dev/null |
+++ b/ui/gfx/ozone/surface_ozone.h |
@@ -0,0 +1,73 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_OZONE_EGL_SURFACE_OZONE_H_ |
+#define UI_GFX_OZONE_EGL_SURFACE_OZONE_H_ |
+ |
+#include "base/basictypes.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "skia/ext/refptr.h" |
+#include "ui/gfx/gfx_export.h" |
+ |
+class SkCanvas; |
+ |
+namespace gfx { |
+ |
+class Size; |
+class VSyncProvider; |
+ |
+// The platform-specific part of an EGL surface or software output. |
+// |
+// This class owns any bits that the ozone implementation needs freed when |
+// the software output or EGL surface is destroyed. |
+// |
+// If you want to paint on a window with ozone, you need to create a |
+// SurfaceOzone for that window. |
+// |
+// The platform can support software, EGL, or both for painting on the |
+// window. It is not necessary to override any methods for modes the |
+// platform doesn't support, as the base class will fail initialization for |
rjkroege
2014/03/26 19:59:02
nit: "will provide no-op implementations for all m
spang
2014/03/26 22:21:28
My idea was that InitializeFoo() in the base class
|
+// all modes. |
+class GFX_EXPORT SurfaceOzone { |
+ public: |
+ SurfaceOzone(); |
+ virtual ~SurfaceOzone(); |
+ |
+ // Initialize the surface for output using EGL/GLES2. Returns true if |
+ // initialization was successful. |
+ virtual bool InitializeEGL(); |
+ |
+ // Returns the EGL native window for rendering onto this surface. |
+ // This can be used to to create a GLSurface. |
+ virtual intptr_t /* EGLNativeWindowType */ GetEGLNativeWindow(); |
+ |
+ // Initialize canvas for software output. Returns true of initialization |
rjkroege
2014/03/26 19:59:02
s/of/if/
spang
2014/03/26 22:21:28
Doh! I swear I did this already..
|
+ // was successful. |
+ virtual bool InitializeCanvas(); |
+ |
+ // Returns an SkCanvas for drawing on the window. The canvas is intended |
+ // for use when no EGL/GLES2 acceleration is possible. |
+ virtual skia::RefPtr<SkCanvas> GetCanvas(); |
rjkroege
2014/03/26 19:59:02
GetDrawableCanvas?
spang
2014/03/26 22:21:28
If we had both GetDrawableCanvas and GetCanvas, wh
|
+ |
+ // Attempts to resize the canvas to match the viewport size. Returns true if |
+ // resizing was successful, otherwise false (platforms may require a fixed |
+ // size canvas). After resizing, the compositor must call GetCanvas() to get |
+ // the next canvas. |
+ virtual bool ResizeCanvas(const gfx::Size& viewport_size); |
+ |
+ // Present the current canvas. After presenting, the compositor must call |
+ // GetCanvas() to get the next canvas. |
+ virtual bool SwapCanvas(); |
rjkroege
2014/03/26 19:59:02
call this "PresentCurrentCanvas" and reduce the co
spang
2014/03/26 22:21:28
Hah, I was thinking it should say Present as well.
|
+ |
+ // Returns a gfx::VsyncProvider for this surface. Note that this may be |
+ // called after we have entered the sandbox so if there are operations (e.g. |
+ // opening a file descriptor providing vsync events) that must be done |
+ // outside of the sandbox, they must have been completed in |
+ // InitializeHardware. Returns an empty scoped_ptr on error. |
+ virtual scoped_ptr<gfx::VSyncProvider> CreateVSyncProvider(); |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_OZONE_SURFACE_OZONE_H_ |