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Side by Side Diff: ui/gfx/ozone/surface_ozone.h

Issue 205433002: ozone: Add OzoneSurface object that is owned by compositor, GLSurface (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase & update some comments Created 6 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GFX_OZONE_EGL_SURFACE_OZONE_H_
6 #define UI_GFX_OZONE_EGL_SURFACE_OZONE_H_
7
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "skia/ext/refptr.h"
11 #include "ui/gfx/gfx_export.h"
12
13 class SkCanvas;
14
15 namespace gfx {
16
17 class Size;
18 class VSyncProvider;
19
20 // The platform-specific part of an EGL surface or software output.
21 //
22 // This class owns any bits that the ozone implementation needs freed when
23 // the software output or EGL surface is destroyed.
24 //
25 // If you want to paint on a window with ozone, you need to create a
26 // SurfaceOzone for that window.
27 //
28 // The platform can support software, EGL, or both for painting on the
29 // window. It is not necessary to override any methods for modes the
30 // platform doesn't support, as the base class will fail initialization for
rjkroege 2014/03/26 19:59:02 nit: "will provide no-op implementations for all m
spang 2014/03/26 22:21:28 My idea was that InitializeFoo() in the base class
31 // all modes.
32 class GFX_EXPORT SurfaceOzone {
33 public:
34 SurfaceOzone();
35 virtual ~SurfaceOzone();
36
37 // Initialize the surface for output using EGL/GLES2. Returns true if
38 // initialization was successful.
39 virtual bool InitializeEGL();
40
41 // Returns the EGL native window for rendering onto this surface.
42 // This can be used to to create a GLSurface.
43 virtual intptr_t /* EGLNativeWindowType */ GetEGLNativeWindow();
44
45 // Initialize canvas for software output. Returns true of initialization
rjkroege 2014/03/26 19:59:02 s/of/if/
spang 2014/03/26 22:21:28 Doh! I swear I did this already..
46 // was successful.
47 virtual bool InitializeCanvas();
48
49 // Returns an SkCanvas for drawing on the window. The canvas is intended
50 // for use when no EGL/GLES2 acceleration is possible.
51 virtual skia::RefPtr<SkCanvas> GetCanvas();
rjkroege 2014/03/26 19:59:02 GetDrawableCanvas?
spang 2014/03/26 22:21:28 If we had both GetDrawableCanvas and GetCanvas, wh
52
53 // Attempts to resize the canvas to match the viewport size. Returns true if
54 // resizing was successful, otherwise false (platforms may require a fixed
55 // size canvas). After resizing, the compositor must call GetCanvas() to get
56 // the next canvas.
57 virtual bool ResizeCanvas(const gfx::Size& viewport_size);
58
59 // Present the current canvas. After presenting, the compositor must call
60 // GetCanvas() to get the next canvas.
61 virtual bool SwapCanvas();
rjkroege 2014/03/26 19:59:02 call this "PresentCurrentCanvas" and reduce the co
spang 2014/03/26 22:21:28 Hah, I was thinking it should say Present as well.
62
63 // Returns a gfx::VsyncProvider for this surface. Note that this may be
64 // called after we have entered the sandbox so if there are operations (e.g.
65 // opening a file descriptor providing vsync events) that must be done
66 // outside of the sandbox, they must have been completed in
67 // InitializeHardware. Returns an empty scoped_ptr on error.
68 virtual scoped_ptr<gfx::VSyncProvider> CreateVSyncProvider();
69 };
70
71 } // namespace gfx
72
73 #endif // UI_GFX_OZONE_SURFACE_OZONE_H_
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