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Unified Diff: src/core/SkNormalSource.cpp

Issue 2050773002: Refactoring of CPU NormalMap handling out into its own class (Closed) Base URL: https://skia.googlesource.com/skia@dvonbeck-normals-gpu-cl
Patch Set: Updated Flattenable_type enum name Created 4 years, 6 months ago
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Index: src/core/SkNormalSource.cpp
diff --git a/src/core/SkLightingShader_NormalSource.cpp b/src/core/SkNormalSource.cpp
similarity index 54%
rename from src/core/SkLightingShader_NormalSource.cpp
rename to src/core/SkNormalSource.cpp
index b96b1bf083c314b4f6e33f94bb21b5c0c5c0fb59..cadf47e29ce5b57dfa96acf13136541a6515d4dd 100644
--- a/src/core/SkLightingShader_NormalSource.cpp
+++ b/src/core/SkNormalSource.cpp
@@ -6,32 +6,24 @@
*/
#include "SkBitmapProcShader.h"
+#include "SkBitmapProcState.h"
#include "SkError.h"
#include "SkErrorInternals.h"
#include "SkLightingShader.h"
+#include "SkNormalSource.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
// Genretating vtable
-SkLightingShader::NormalSource::~NormalSource() {}
+SkNormalSource::~SkNormalSource() {}
///////////////////////////////////////////////////////////////////////////////
-class NormalMapSourceImpl : public SkLightingShader::NormalSource {
+class NormalMapSourceImpl : public SkNormalSource {
public:
- NormalMapSourceImpl(const SkBitmap &normal, const SkVector &invNormRotation,
- const SkMatrix *normLocalM)
- : fNormalMap(normal)
- , fInvNormRotation(invNormRotation) {
-
- if (normLocalM) {
- fNormLocalMatrix = *normLocalM;
- } else {
- fNormLocalMatrix.reset();
- }
- // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsafe.
- (void)fNormLocalMatrix.getType();
- }
+ NormalMapSourceImpl(sk_sp<SkShader> bitmapShader, const SkVector &invNormRotation)
+ : fBitmapShader(std::move(bitmapShader))
+ , fInvNormRotation(invNormRotation) {}
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
@@ -41,19 +33,38 @@ public:
SkSourceGammaTreatment) const override;
#endif
+ SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
+ void* storage) const override;
+
+ size_t providerSize(const SkShader::ContextRec& rec) const override;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl)
protected:
void flatten(SkWriteBuffer& buf) const override;
+ bool computeNormTotalInverse(const SkShader::ContextRec& rec, SkMatrix* normTotalInverse) const;
+
private:
- SkBitmap fNormalMap;
- SkMatrix fNormLocalMatrix;
+ class Provider : public SkNormalSource::Provider {
+ public:
+ Provider(const NormalMapSourceImpl& source, SkShader::Context* fBitmapContext);
+
+ virtual ~Provider();
+
+ void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
+ private:
+ const NormalMapSourceImpl& fSource;
+ SkShader::Context* fBitmapContext;
+
+ typedef SkNormalSource::Provider INHERITED;
+ };
+
+ sk_sp<SkShader> fBitmapShader;
SkVector fInvNormRotation;
- friend class SkLightingShader::NormalSource;
+ friend class SkNormalSource;
- typedef SkLightingShader::NormalSource INHERITED;
+ typedef SkNormalSource INHERITED;
};
////////////////////////////////////////////////////////////////////////////
@@ -69,13 +80,9 @@ private:
class NormalMapFP : public GrFragmentProcessor {
public:
- NormalMapFP(GrTexture* normal, const SkMatrix& normMatrix, const GrTextureParams& normParams,
- const SkVector& invNormRotation)
- : fNormDeviceTransform(kLocal_GrCoordSet, normMatrix, normal, normParams.filterMode())
- , fNormalTextureAccess(normal, normParams)
- , fInvNormRotation(invNormRotation) {
- this->addCoordTransform(&fNormDeviceTransform);
- this->addTextureAccess(&fNormalTextureAccess);
+ NormalMapFP(sk_sp<GrFragmentProcessor> bitmapFP, const SkVector& invNormRotation)
+ : fInvNormRotation(invNormRotation) {
+ this->registerChildProcessor(bitmapFP);
this->initClassID<NormalMapFP>();
}
@@ -97,13 +104,10 @@ public:
kVec2f_GrSLType, kDefault_GrSLPrecision,
"Xform", &xformUniName);
- fragBuilder->codeAppend("vec4 normalColor = ");
- fragBuilder->appendTextureLookup(args.fTexSamplers[0],
- args.fCoords[0].c_str(),
- args.fCoords[0].getType());
- fragBuilder->codeAppend(";");
-
- fragBuilder->codeAppend("vec3 normal = normalColor.rgb - vec3(0.5);");
+ SkString dstNormalColorName("dstNormalColor");
+ this->emitChild(0, nullptr, &dstNormalColorName, args);
+ fragBuilder->codeAppendf("vec3 normal = %s.rgb - vec3(0.5);",
+ dstNormalColorName.c_str());
// TODO: inverse map the light direction vectors in the vertex shader rather than
// transforming all the normals here!
@@ -153,40 +157,12 @@ private:
bool onIsEqual(const GrFragmentProcessor& proc) const override {
const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
- return fNormDeviceTransform == normalMapFP.fNormDeviceTransform &&
- fNormalTextureAccess == normalMapFP.fNormalTextureAccess &&
- fInvNormRotation == normalMapFP.fInvNormRotation;
+ return fInvNormRotation == normalMapFP.fInvNormRotation;
}
- GrCoordTransform fNormDeviceTransform;
- GrTextureAccess fNormalTextureAccess;
- SkVector fInvNormRotation;
+ SkVector fInvNormRotation;
};
-// TODO same code at SkLightingShader.cpp. Refactor to common source!
-static bool make_mat(const SkBitmap& bm,
- const SkMatrix& localMatrix1,
- const SkMatrix* localMatrix2,
- SkMatrix* result) {
-
- result->setIDiv(bm.width(), bm.height());
-
- SkMatrix lmInverse;
- if (!localMatrix1.invert(&lmInverse)) {
- return false;
- }
- if (localMatrix2) {
- SkMatrix inv;
- if (!localMatrix2->invert(&inv)) {
- return false;
- }
- lmInverse.postConcat(inv);
- }
- result->preConcat(lmInverse);
-
- return true;
-}
-
sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
GrContext *context,
const SkMatrix &viewM,
@@ -194,96 +170,132 @@ sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
SkFilterQuality filterQuality,
SkSourceGammaTreatment gammaTreatment) const {
- // TODO Here, the old code was checking that diffuse map and normal map are same size, that
- // will be addressed when diffuse maps are factored out of SkLightingShader in a future CL
+ sk_sp<GrFragmentProcessor> bitmapFP = fBitmapShader->asFragmentProcessor(context, viewM,
+ localMatrix, filterQuality, gammaTreatment);
+
+ return sk_make_sp<NormalMapFP>(std::move(bitmapFP), fInvNormRotation);
+}
+
+#endif // SK_SUPPORT_GPU
+
+////////////////////////////////////////////////////////////////////////////
+
+NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source,
+ SkShader::Context* bitmapContext)
+ : fSource(source)
+ , fBitmapContext(bitmapContext) {
+}
+
+NormalMapSourceImpl::Provider::~Provider() {
+ fBitmapContext->~Context();
+}
- SkMatrix normM;
- if (!make_mat(fNormalMap, fNormLocalMatrix, localMatrix, &normM)) {
+SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
+ const SkShader::ContextRec &rec, void *storage) const {
+ SkMatrix normTotalInv;
+ if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
return nullptr;
}
- bool doBicubic;
- GrTextureParams::FilterMode normFilterMode = GrSkFilterQualityToGrFilterMode(
- SkTMin(filterQuality, kMedium_SkFilterQuality),
- viewM,
- fNormLocalMatrix,
- &doBicubic);
- SkASSERT(!doBicubic);
-
- // TODO: support other tile modes
- GrTextureParams normParams(SkShader::kClamp_TileMode, normFilterMode);
- SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context,
- fNormalMap,
- normParams,
- gammaTreatment));
- if (!normalTexture) {
- SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bitmap to texture.");
+ void* bitmapContextStorage = (char*)storage + sizeof(Provider);
+ SkShader::Context* context = fBitmapShader->createContext(rec, bitmapContextStorage);
+ if (!context) {
return nullptr;
}
- return sk_make_sp<NormalMapFP>(normalTexture, normM, normParams, fInvNormRotation);
+ return new (storage) Provider(*this, context);
}
-#endif // SK_SUPPORT_GPU
-
-////////////////////////////////////////////////////////////////////////////
+size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const {
+ return sizeof(Provider) + fBitmapShader->contextSize(rec);
+}
-sk_sp<SkFlattenable> NormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
+bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& rec,
+ SkMatrix* normTotalInverse) const {
+ SkMatrix total;
+ total.setConcat(*rec.fMatrix, fBitmapShader->getLocalMatrix());
- SkMatrix normLocalM;
- bool hasNormLocalM = buf.readBool();
- if (hasNormLocalM) {
- buf.readMatrix(&normLocalM);
- } else {
- normLocalM.reset();
+ const SkMatrix* m = &total;
+ if (rec.fLocalMatrix) {
+ total.setConcat(*m, *rec.fLocalMatrix);
+ m = &total;
}
+ return m->invert(normTotalInverse);
+}
- SkBitmap normal;
- if (!buf.readBitmap(&normal)) {
- return nullptr;
- }
- normal.setImmutable();
+#define BUFFER_MAX 16
+void NormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
+ int count) const {
+ SkPMColor tmpNormalColors[BUFFER_MAX];
+
+ do {
+ int n = SkTMin(count, BUFFER_MAX);
+
+ fBitmapContext->shadeSpan(x, y, tmpNormalColors, n);
+
+ for (int i = 0; i < n; i++) {
+ SkPoint3 tempNorm;
+
+ tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f,
+ SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f,
+ SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f);
+ tempNorm.normalize();
+
+ output[i].fX = fSource.fInvNormRotation.fX * tempNorm.fX +
+ fSource.fInvNormRotation.fY * tempNorm.fY;
+ output[i].fY = -fSource.fInvNormRotation.fY * tempNorm.fX +
+ fSource.fInvNormRotation.fX * tempNorm.fY;
+ output[i].fZ = tempNorm.fZ;
+ }
+
+ output += n;
+ x += n;
+ count -= n;
+ } while (count > 0);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+sk_sp<SkFlattenable> NormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
+
+ sk_sp<SkShader> bitmapShader = buf.readFlattenable<SkShader>();
SkVector invNormRotation = {1,0};
if (!buf.isVersionLT(SkReadBuffer::kLightingShaderWritesInvNormRotation)) {
invNormRotation = buf.readPoint();
}
- return sk_make_sp<NormalMapSourceImpl>(normal, invNormRotation, &normLocalM);
+ return sk_make_sp<NormalMapSourceImpl>(std::move(bitmapShader), invNormRotation);
}
void NormalMapSourceImpl::flatten(SkWriteBuffer& buf) const {
this->INHERITED::flatten(buf);
- bool hasNormLocalM = !fNormLocalMatrix.isIdentity();
- buf.writeBool(hasNormLocalM);
- if (hasNormLocalM) {
- buf.writeMatrix(fNormLocalMatrix);
- }
-
- buf.writeBitmap(fNormalMap);
+ buf.writeFlattenable(fBitmapShader.get());
buf.writePoint(fInvNormRotation);
}
////////////////////////////////////////////////////////////////////////////
-sk_sp<SkLightingShader::NormalSource> SkLightingShader::NormalSource::MakeMap(
+sk_sp<SkNormalSource> SkNormalSource::MakeMap(
const SkBitmap &normal, const SkVector &invNormRotation, const SkMatrix *normLocalM) {
- // TODO not checking normal and diffuse maps to be same size, will be addressed when diffuse
- // maps are factored out of SkLightingShader in a future CL
if (normal.isNull() || SkBitmapProcShader::BitmapIsTooBig(normal)) {
return nullptr;
}
SkASSERT(SkScalarNearlyEqual(invNormRotation.lengthSqd(), SK_Scalar1));
- return sk_make_sp<NormalMapSourceImpl>(normal, invNormRotation, normLocalM);
+ // TODO: support other tile modes
+ sk_sp<SkShader> bitmapShader = SkMakeBitmapShader(normal, SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode, normLocalM, nullptr);
+
+ return sk_make_sp<NormalMapSourceImpl>(std::move(bitmapShader), invNormRotation);
}
////////////////////////////////////////////////////////////////////////////
-SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader::NormalSource)
+SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END

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