Index: src/core/SkLightingShader.h |
diff --git a/src/core/SkLightingShader.h b/src/core/SkLightingShader.h |
index c2b65472b924f35d5d757ca751d1aae6fdf0b9ed..f25b30342a70699506cc03a5ffbc786e1e620207 100644 |
--- a/src/core/SkLightingShader.h |
+++ b/src/core/SkLightingShader.h |
@@ -16,55 +16,6 @@ class SkMatrix; |
class SK_API SkLightingShader { |
public: |
- /** Abstract class that generates or reads in normals for use by SkLightingShader. Currently |
- implements the GPU side only. Not to be used as part of the API yet. Used internally by |
- SkLightingShader. |
- */ |
- class SK_API NormalSource : public SkFlattenable { |
- public: |
- virtual ~NormalSource(); |
- |
-#if SK_SUPPORT_GPU |
- /** Returns a fragment processor that takes no input and outputs a normal (already rotated) |
- as its output color. To be used as a child fragment processor. |
- */ |
- virtual sk_sp<GrFragmentProcessor> asFragmentProcessor( |
- GrContext* context, |
- const SkMatrix& viewM, |
- const SkMatrix* localMatrix, |
- SkFilterQuality filterQuality, |
- SkSourceGammaTreatment gammaTreatment) const = 0; |
-#endif |
- |
- /** Returns a normal source that provides normals sourced from the the normal map argument. |
- Not to be used as part of the API yet. Used internally by SkLightingShader. |
- |
- @param normal the normal map |
- @param invNormRotation rotation applied to the normal map's normals |
- @param normLocalM the local matrix for the normal map |
- |
- nullptr will be returned if |
- 'normal' is empty |
- 'normal' too big (> 65535 on either side) |
- |
- The normal map is currently assumed to be an 8888 image where the normal at a texel |
- is retrieved by: |
- N.x = R-127; |
- N.y = G-127; |
- N.z = B-127; |
- N.normalize(); |
- The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is |
- (127, 127, 0). |
- */ |
- static sk_sp<NormalSource> MakeMap(const SkBitmap& normal, const SkVector& invNormRotation, |
reed1
2016/06/20 15:00:39
0. Should we have a variant that takes SkImage? Sk
dvonbeck
2016/06/20 20:03:58
0. I could make it take in a shader instead of a b
|
- const SkMatrix* normLocalM); |
- |
- SK_DEFINE_FLATTENABLE_TYPE(NormalSource) |
- SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
- }; |
- |
- |
- |
/** Returns a shader that lights the diffuse and normal maps with a set of lights. |
It returns a shader with a reference count of 1. |