Chromium Code Reviews| OLD | NEW |
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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkLightingShader_DEFINED | 8 #ifndef SkLightingShader_DEFINED |
| 9 #define SkLightingShader_DEFINED | 9 #define SkLightingShader_DEFINED |
| 10 | 10 |
| 11 #include "SkLights.h" | 11 #include "SkLights.h" |
| 12 #include "SkShader.h" | 12 #include "SkShader.h" |
| 13 | 13 |
| 14 class SkBitmap; | 14 class SkBitmap; |
| 15 class SkMatrix; | 15 class SkMatrix; |
| 16 | 16 |
| 17 class SK_API SkLightingShader { | 17 class SK_API SkLightingShader { |
| 18 public: | 18 public: |
| 19 /** Abstract class that generates or reads in normals for use by SkLightingS hader. Currently | |
| 20 implements the GPU side only. Not to be used as part of the API yet. Use d internally by | |
| 21 SkLightingShader. | |
| 22 */ | |
| 23 class SK_API NormalSource : public SkFlattenable { | |
| 24 public: | |
| 25 virtual ~NormalSource(); | |
| 26 | |
| 27 #if SK_SUPPORT_GPU | |
| 28 /** Returns a fragment processor that takes no input and outputs a norma l (already rotated) | |
| 29 as its output color. To be used as a child fragment processor. | |
| 30 */ | |
| 31 virtual sk_sp<GrFragmentProcessor> asFragmentProcessor( | |
| 32 GrContext* context, | |
| 33 const SkMatrix& viewM, | |
| 34 const SkMatrix* localMatrix, | |
| 35 SkFilterQuality filterQuality, | |
| 36 SkSourceGammaTreatment gammaTreatment) const = 0; | |
| 37 #endif | |
| 38 | |
| 39 /** Returns a normal source that provides normals sourced from the the n ormal map argument. | |
| 40 Not to be used as part of the API yet. Used internally by SkLighti ngShader. | |
| 41 | |
| 42 @param normal the normal map | |
| 43 @param invNormRotation rotation applied to the normal map's normals | |
| 44 @param normLocalM the local matrix for the normal map | |
| 45 | |
| 46 nullptr will be returned if | |
| 47 'normal' is empty | |
| 48 'normal' too big (> 65535 on either side) | |
| 49 | |
| 50 The normal map is currently assumed to be an 8888 image where the normal at a texel | |
| 51 is retrieved by: | |
| 52 N.x = R-127; | |
| 53 N.y = G-127; | |
| 54 N.z = B-127; | |
| 55 N.normalize(); | |
| 56 The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is | |
| 57 (127, 127, 0). | |
| 58 */ | |
| 59 static sk_sp<NormalSource> MakeMap(const SkBitmap& normal, const SkVecto r& invNormRotation, | |
|
reed1
2016/06/20 15:00:39
0. Should we have a variant that takes SkImage? Sk
dvonbeck
2016/06/20 20:03:58
0. I could make it take in a shader instead of a b
| |
| 60 const SkMatrix* normLocalM); | |
| 61 | |
| 62 SK_DEFINE_FLATTENABLE_TYPE(NormalSource) | |
| 63 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | |
| 64 }; | |
| 65 | |
| 66 | |
| 67 | |
| 68 /** Returns a shader that lights the diffuse and normal maps with a set of l ights. | 19 /** Returns a shader that lights the diffuse and normal maps with a set of l ights. |
| 69 | 20 |
| 70 It returns a shader with a reference count of 1. | 21 It returns a shader with a reference count of 1. |
| 71 The caller should decrement the shader's reference count when done with the shader. | 22 The caller should decrement the shader's reference count when done with the shader. |
| 72 It is an error for count to be < 2. | 23 It is an error for count to be < 2. |
| 73 @param diffuse the diffuse bitmap | 24 @param diffuse the diffuse bitmap |
| 74 @param normal the normal map | 25 @param normal the normal map |
| 75 @param lights the lights applied to the normal map | 26 @param lights the lights applied to the normal map |
| 76 @param invNormRotation rotation applied to the normal map's normals | 27 @param invNormRotation rotation applied to the normal map's normals |
| 77 @param diffLocalMatrix the local matrix for the diffuse texture | 28 @param diffLocalMatrix the local matrix for the diffuse texture |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 95 (127, 127, 0). | 46 (127, 127, 0). |
| 96 */ | 47 */ |
| 97 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal, | 48 static sk_sp<SkShader> Make(const SkBitmap& diffuse, const SkBitmap& normal, |
| 98 sk_sp<SkLights> lights, const SkVector& invNormR otation, | 49 sk_sp<SkLights> lights, const SkVector& invNormR otation, |
| 99 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix); | 50 const SkMatrix* diffLocalMatrix, const SkMatrix* normLocalMatrix); |
| 100 | 51 |
| 101 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() | 52 SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| 102 }; | 53 }; |
| 103 | 54 |
| 104 #endif | 55 #endif |
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