Index: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp |
index 0f85d1114e2781cc350325863b4dd8dda02dab1c..a9ddea2fd78bdb879a3137a22bb8cd90e78169cc 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGL2RenderingContext.cpp |
@@ -28,6 +28,7 @@ |
#include "platform/graphics/gpu/DrawingBuffer.h" |
#include "public/platform/Platform.h" |
#include "public/platform/WebGraphicsContext3DProvider.h" |
+#include <memory> |
namespace blink { |
@@ -39,11 +40,11 @@ CanvasRenderingContext* WebGL2RenderingContext::Factory::create(HTMLCanvasElemen |
} |
WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); |
- OwnPtr<WebGraphicsContext3DProvider> contextProvider(createWebGraphicsContext3DProvider(canvas, attributes, 2)); |
+ std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraphicsContext3DProvider(canvas, attributes, 2)); |
if (!contextProvider) |
return nullptr; |
gpu::gles2::GLES2Interface* gl = contextProvider->contextGL(); |
- OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(gl); |
+ std::unique_ptr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(gl); |
if (!extensionsUtil) |
return nullptr; |
if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { |
@@ -69,7 +70,7 @@ void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S |
canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontextcreationerror, false, true, error)); |
} |
-WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, PassOwnPtr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextAttributes& requestedAttributes) |
+WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas, std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextAttributes& requestedAttributes) |
: WebGL2RenderingContextBase(passedCanvas, std::move(contextProvider), requestedAttributes) |
{ |
} |