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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "modules/webgl/WebGL2RenderingContext.h" | 5 #include "modules/webgl/WebGL2RenderingContext.h" |
6 | 6 |
7 #include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingC
ontextOrWebGL2RenderingContext.h" | 7 #include "bindings/modules/v8/OffscreenCanvasRenderingContext2DOrWebGLRenderingC
ontextOrWebGL2RenderingContext.h" |
8 #include "bindings/modules/v8/RenderingContext.h" | 8 #include "bindings/modules/v8/RenderingContext.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
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21 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" | 21 #include "modules/webgl/WebGLCompressedTexturePVRTC.h" |
22 #include "modules/webgl/WebGLCompressedTextureS3TC.h" | 22 #include "modules/webgl/WebGLCompressedTextureS3TC.h" |
23 #include "modules/webgl/WebGLContextAttributeHelpers.h" | 23 #include "modules/webgl/WebGLContextAttributeHelpers.h" |
24 #include "modules/webgl/WebGLContextEvent.h" | 24 #include "modules/webgl/WebGLContextEvent.h" |
25 #include "modules/webgl/WebGLDebugRendererInfo.h" | 25 #include "modules/webgl/WebGLDebugRendererInfo.h" |
26 #include "modules/webgl/WebGLDebugShaders.h" | 26 #include "modules/webgl/WebGLDebugShaders.h" |
27 #include "modules/webgl/WebGLLoseContext.h" | 27 #include "modules/webgl/WebGLLoseContext.h" |
28 #include "platform/graphics/gpu/DrawingBuffer.h" | 28 #include "platform/graphics/gpu/DrawingBuffer.h" |
29 #include "public/platform/Platform.h" | 29 #include "public/platform/Platform.h" |
30 #include "public/platform/WebGraphicsContext3DProvider.h" | 30 #include "public/platform/WebGraphicsContext3DProvider.h" |
| 31 #include <memory> |
31 | 32 |
32 namespace blink { | 33 namespace blink { |
33 | 34 |
34 CanvasRenderingContext* WebGL2RenderingContext::Factory::create(HTMLCanvasElemen
t* canvas, const CanvasContextCreationAttributes& attrs, Document&) | 35 CanvasRenderingContext* WebGL2RenderingContext::Factory::create(HTMLCanvasElemen
t* canvas, const CanvasContextCreationAttributes& attrs, Document&) |
35 { | 36 { |
36 if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) { | 37 if (!RuntimeEnabledFeatures::unsafeES3APIsEnabled()) { |
37 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Creation of WebGL2 contexts disabled.")); | 38 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Creation of WebGL2 contexts disabled.")); |
38 return nullptr; | 39 return nullptr; |
39 } | 40 } |
40 | 41 |
41 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); | 42 WebGLContextAttributes attributes = toWebGLContextAttributes(attrs); |
42 OwnPtr<WebGraphicsContext3DProvider> contextProvider(createWebGraphicsContex
t3DProvider(canvas, attributes, 2)); | 43 std::unique_ptr<WebGraphicsContext3DProvider> contextProvider(createWebGraph
icsContext3DProvider(canvas, attributes, 2)); |
43 if (!contextProvider) | 44 if (!contextProvider) |
44 return nullptr; | 45 return nullptr; |
45 gpu::gles2::GLES2Interface* gl = contextProvider->contextGL(); | 46 gpu::gles2::GLES2Interface* gl = contextProvider->contextGL(); |
46 OwnPtr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(gl); | 47 std::unique_ptr<Extensions3DUtil> extensionsUtil = Extensions3DUtil::create(
gl); |
47 if (!extensionsUtil) | 48 if (!extensionsUtil) |
48 return nullptr; | 49 return nullptr; |
49 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { | 50 if (extensionsUtil->supportsExtension("GL_EXT_debug_marker")) { |
50 String contextLabel(String::format("WebGL2RenderingContext-%p", contextP
rovider.get())); | 51 String contextLabel(String::format("WebGL2RenderingContext-%p", contextP
rovider.get())); |
51 gl->PushGroupMarkerEXT(0, contextLabel.ascii().data()); | 52 gl->PushGroupMarkerEXT(0, contextLabel.ascii().data()); |
52 } | 53 } |
53 | 54 |
54 WebGL2RenderingContext* renderingContext = new WebGL2RenderingContext(canvas
, std::move(contextProvider), attributes); | 55 WebGL2RenderingContext* renderingContext = new WebGL2RenderingContext(canvas
, std::move(contextProvider), attributes); |
55 | 56 |
56 if (!renderingContext->drawingBuffer()) { | 57 if (!renderingContext->drawingBuffer()) { |
57 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL2 context.")); | 58 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcon
textcreationerror, false, true, "Could not create a WebGL2 context.")); |
58 return nullptr; | 59 return nullptr; |
59 } | 60 } |
60 | 61 |
61 renderingContext->initializeNewContext(); | 62 renderingContext->initializeNewContext(); |
62 renderingContext->registerContextExtensions(); | 63 renderingContext->registerContextExtensions(); |
63 | 64 |
64 return renderingContext; | 65 return renderingContext; |
65 } | 66 } |
66 | 67 |
67 void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S
tring& error) | 68 void WebGL2RenderingContext::Factory::onError(HTMLCanvasElement* canvas, const S
tring& error) |
68 { | 69 { |
69 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontext
creationerror, false, true, error)); | 70 canvas->dispatchEvent(WebGLContextEvent::create(EventTypeNames::webglcontext
creationerror, false, true, error)); |
70 } | 71 } |
71 | 72 |
72 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas,
PassOwnPtr<WebGraphicsContext3DProvider> contextProvider, const WebGLContextAttr
ibutes& requestedAttributes) | 73 WebGL2RenderingContext::WebGL2RenderingContext(HTMLCanvasElement* passedCanvas,
std::unique_ptr<WebGraphicsContext3DProvider> contextProvider, const WebGLContex
tAttributes& requestedAttributes) |
73 : WebGL2RenderingContextBase(passedCanvas, std::move(contextProvider), reque
stedAttributes) | 74 : WebGL2RenderingContextBase(passedCanvas, std::move(contextProvider), reque
stedAttributes) |
74 { | 75 { |
75 } | 76 } |
76 | 77 |
77 WebGL2RenderingContext::~WebGL2RenderingContext() | 78 WebGL2RenderingContext::~WebGL2RenderingContext() |
78 { | 79 { |
79 | 80 |
80 } | 81 } |
81 | 82 |
82 void WebGL2RenderingContext::setCanvasGetContextResult(RenderingContext& result) | 83 void WebGL2RenderingContext::setCanvasGetContextResult(RenderingContext& result) |
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139 visitor->traceWrappers(m_webglCompressedTextureATC); | 140 visitor->traceWrappers(m_webglCompressedTextureATC); |
140 visitor->traceWrappers(m_webglCompressedTextureETC1); | 141 visitor->traceWrappers(m_webglCompressedTextureETC1); |
141 visitor->traceWrappers(m_webglCompressedTexturePVRTC); | 142 visitor->traceWrappers(m_webglCompressedTexturePVRTC); |
142 visitor->traceWrappers(m_webglCompressedTextureS3TC); | 143 visitor->traceWrappers(m_webglCompressedTextureS3TC); |
143 visitor->traceWrappers(m_webglDebugRendererInfo); | 144 visitor->traceWrappers(m_webglDebugRendererInfo); |
144 visitor->traceWrappers(m_webglDebugShaders); | 145 visitor->traceWrappers(m_webglDebugShaders); |
145 visitor->traceWrappers(m_webglLoseContext); | 146 visitor->traceWrappers(m_webglLoseContext); |
146 } | 147 } |
147 | 148 |
148 } // namespace blink | 149 } // namespace blink |
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