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1 A squashing RenderLayer that becomes non-composited should correctly send a repa
int invalidation to the new container GraphicsLayer that it paints into. When ru
n interactively, hovering over the force-composited gray div should not cause ot
her layers to disappear. | 1 A squashing RenderLayer that becomes non-composited should correctly send a repa
int invalidation to the new container GraphicsLayer that it paints into. When ru
n interactively, hovering over the force-composited gray div should not cause ot
her layers to disappear. |
2 | 2 |
3 CASE 1, original layer tree: | 3 CASE 1, original layer tree: |
4 (GraphicsLayer | 4 (GraphicsLayer |
5 (bounds 800.00 600.00) | 5 (bounds 800.00 600.00) |
6 (children 1 | 6 (children 1 |
7 (GraphicsLayer | 7 (GraphicsLayer |
8 (bounds 800.00 600.00) | 8 (bounds 800.00 600.00) |
9 (contentsOpaque 1) | 9 (contentsOpaque 1) |
10 (drawsContent 1) | 10 (drawsContent 1) |
(...skipping 12 matching lines...) Expand all Loading... |
23 (bounds 260.00 260.00) | 23 (bounds 260.00 260.00) |
24 (drawsContent 1) | 24 (drawsContent 1) |
25 ) | 25 ) |
26 ) | 26 ) |
27 ) | 27 ) |
28 ) | 28 ) |
29 ) | 29 ) |
30 ) | 30 ) |
31 ) | 31 ) |
32 CASE 2, The original composited layer is no longer composited, which then also r
emoves all squashing layers. The important point is that there should be an appr
opriate repaint to the root GraphicsLayer: | 32 CASE 2, The original composited layer is no longer composited, which then also r
emoves all squashing layers. The important point is that there should be an appr
opriate repaint to the root GraphicsLayer: |
| 33 (GraphicsLayer |
| 34 (bounds 800.00 600.00) |
| 35 (children 1 |
| 36 (GraphicsLayer |
| 37 (bounds 800.00 600.00) |
| 38 (contentsOpaque 1) |
| 39 (drawsContent 1) |
| 40 (repaint rects |
| 41 (rect 60.00 60.00 100.00 100.00) |
| 42 (rect 60.00 60.00 100.00 100.00) |
| 43 (rect 0.00 0.00 100.00 100.00) |
| 44 (rect 140.00 140.00 100.00 100.00) |
| 45 (rect 0.00 0.00 100.00 100.00) |
| 46 (rect 220.00 220.00 100.00 100.00) |
| 47 (rect 0.00 0.00 100.00 100.00) |
| 48 (rect 300.00 300.00 100.00 100.00) |
| 49 (rect 140.00 140.00 100.00 100.00) |
| 50 (rect 220.00 220.00 100.00 100.00) |
| 51 (rect 300.00 300.00 100.00 100.00) |
| 52 ) |
| 53 ) |
| 54 ) |
| 55 ) |
33 | 56 |
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