| Index: cc/animation/element_id.h
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| diff --git a/cc/animation/element_id.h b/cc/animation/element_id.h
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| deleted file mode 100644
|
| index 1da52a42e19da00f9c9dcf4f4b3b2cc30a573dfb..0000000000000000000000000000000000000000
|
| --- a/cc/animation/element_id.h
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| +++ /dev/null
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| @@ -1,81 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef CC_ANIMATION_ELEMENT_ID_H_
|
| -#define CC_ANIMATION_ELEMENT_ID_H_
|
| -
|
| -#include <stddef.h>
|
| -
|
| -#include <cstdint>
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| -#include <functional>
|
| -#include <iosfwd>
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| -#include <memory>
|
| -
|
| -#include "base/hash.h"
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| -#include "cc/base/cc_export.h"
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| -
|
| -namespace base {
|
| -class Value;
|
| -namespace trace_event {
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| -class TracedValue;
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| -} // namespace trace_event
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| -} // namespace base
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| -
|
| -namespace cc {
|
| -
|
| -namespace proto {
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| -class ElementId;
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| -} // namespace proto
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| -
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| -// ------------------------------*IMPORTANT*---------------------------------
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| -// ElementId has a corresponding proto defined in cc/proto/element_id.proto.
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| -// When making any changes here, but sure to update the proto.
|
| -
|
| -// An "element" is really an animation target. It retains the name element to be
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| -// symmetric with ElementAnimations and blink::ElementAnimations, but is not
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| -// in fact tied to the notion of a blink element. It is also not associated with
|
| -// the notion of a Layer. Ultimately, these ids will be used to look up the
|
| -// property tree node associated with the given animation.
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| -//
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| -// These ids are chosen by cc's clients to permit the destruction and
|
| -// restoration of cc entities (when visuals are hidden and shown) but maintain
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| -// stable identifiers. There will be a single layer for an ElementId, but
|
| -// not every layer will have an id.
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| -struct CC_EXPORT ElementId {
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| - ElementId(int primaryId, int secondaryId)
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| - : primaryId(primaryId), secondaryId(secondaryId) {}
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| - ElementId() : ElementId(0, 0) {}
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| -
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| - bool operator==(const ElementId& o) const;
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| - bool operator!=(const ElementId& o) const;
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| - bool operator<(const ElementId& o) const;
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| -
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| - // An ElementId's conversion to a boolean value depends only on its primaryId.
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| - explicit operator bool() const;
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| -
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| - void AddToTracedValue(base::trace_event::TracedValue* res) const;
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| - std::unique_ptr<base::Value> AsValue() const;
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| -
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| - void ToProtobuf(proto::ElementId* proto) const;
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| - void FromProtobuf(const proto::ElementId& proto);
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| -
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| - // The compositor treats this as an opaque handle and should not know how to
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| - // interpret these bits. Non-blink cc clients typically operate in terms of
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| - // layers and may set this value to match the client's layer id.
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| - int primaryId;
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| - int secondaryId;
|
| -};
|
| -
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| -CC_EXPORT ElementId LayerIdToElementIdForTesting(int layer_id);
|
| -
|
| -struct CC_EXPORT ElementIdHash {
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| - size_t operator()(ElementId key) const;
|
| -};
|
| -
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| -// Stream operator so ElementId can be used in assertion statements.
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| -CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id);
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| -
|
| -} // namespace cc
|
| -
|
| -#endif // CC_ANIMATION_ELEMENT_ID_H_
|
|
|