Index: cc/animation/element_id.h |
diff --git a/cc/animation/element_id.h b/cc/animation/element_id.h |
deleted file mode 100644 |
index 1da52a42e19da00f9c9dcf4f4b3b2cc30a573dfb..0000000000000000000000000000000000000000 |
--- a/cc/animation/element_id.h |
+++ /dev/null |
@@ -1,81 +0,0 @@ |
-// Copyright 2016 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CC_ANIMATION_ELEMENT_ID_H_ |
-#define CC_ANIMATION_ELEMENT_ID_H_ |
- |
-#include <stddef.h> |
- |
-#include <cstdint> |
-#include <functional> |
-#include <iosfwd> |
-#include <memory> |
- |
-#include "base/hash.h" |
-#include "cc/base/cc_export.h" |
- |
-namespace base { |
-class Value; |
-namespace trace_event { |
-class TracedValue; |
-} // namespace trace_event |
-} // namespace base |
- |
-namespace cc { |
- |
-namespace proto { |
-class ElementId; |
-} // namespace proto |
- |
-// ------------------------------*IMPORTANT*--------------------------------- |
-// ElementId has a corresponding proto defined in cc/proto/element_id.proto. |
-// When making any changes here, but sure to update the proto. |
- |
-// An "element" is really an animation target. It retains the name element to be |
-// symmetric with ElementAnimations and blink::ElementAnimations, but is not |
-// in fact tied to the notion of a blink element. It is also not associated with |
-// the notion of a Layer. Ultimately, these ids will be used to look up the |
-// property tree node associated with the given animation. |
-// |
-// These ids are chosen by cc's clients to permit the destruction and |
-// restoration of cc entities (when visuals are hidden and shown) but maintain |
-// stable identifiers. There will be a single layer for an ElementId, but |
-// not every layer will have an id. |
-struct CC_EXPORT ElementId { |
- ElementId(int primaryId, int secondaryId) |
- : primaryId(primaryId), secondaryId(secondaryId) {} |
- ElementId() : ElementId(0, 0) {} |
- |
- bool operator==(const ElementId& o) const; |
- bool operator!=(const ElementId& o) const; |
- bool operator<(const ElementId& o) const; |
- |
- // An ElementId's conversion to a boolean value depends only on its primaryId. |
- explicit operator bool() const; |
- |
- void AddToTracedValue(base::trace_event::TracedValue* res) const; |
- std::unique_ptr<base::Value> AsValue() const; |
- |
- void ToProtobuf(proto::ElementId* proto) const; |
- void FromProtobuf(const proto::ElementId& proto); |
- |
- // The compositor treats this as an opaque handle and should not know how to |
- // interpret these bits. Non-blink cc clients typically operate in terms of |
- // layers and may set this value to match the client's layer id. |
- int primaryId; |
- int secondaryId; |
-}; |
- |
-CC_EXPORT ElementId LayerIdToElementIdForTesting(int layer_id); |
- |
-struct CC_EXPORT ElementIdHash { |
- size_t operator()(ElementId key) const; |
-}; |
- |
-// Stream operator so ElementId can be used in assertion statements. |
-CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id); |
- |
-} // namespace cc |
- |
-#endif // CC_ANIMATION_ELEMENT_ID_H_ |