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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CC_ANIMATION_ELEMENT_ID_H_ | |
| 6 #define CC_ANIMATION_ELEMENT_ID_H_ | |
| 7 | |
| 8 #include <stddef.h> | |
| 9 | |
| 10 #include <cstdint> | |
| 11 #include <functional> | |
| 12 #include <iosfwd> | |
| 13 #include <memory> | |
| 14 | |
| 15 #include "base/hash.h" | |
| 16 #include "cc/base/cc_export.h" | |
| 17 | |
| 18 namespace base { | |
| 19 class Value; | |
| 20 namespace trace_event { | |
| 21 class TracedValue; | |
| 22 } // namespace trace_event | |
| 23 } // namespace base | |
| 24 | |
| 25 namespace cc { | |
| 26 | |
| 27 namespace proto { | |
| 28 class ElementId; | |
| 29 } // namespace proto | |
| 30 | |
| 31 // ------------------------------*IMPORTANT*--------------------------------- | |
| 32 // ElementId has a corresponding proto defined in cc/proto/element_id.proto. | |
| 33 // When making any changes here, but sure to update the proto. | |
| 34 | |
| 35 // An "element" is really an animation target. It retains the name element to be | |
| 36 // symmetric with ElementAnimations and blink::ElementAnimations, but is not | |
| 37 // in fact tied to the notion of a blink element. It is also not associated with | |
| 38 // the notion of a Layer. Ultimately, these ids will be used to look up the | |
| 39 // property tree node associated with the given animation. | |
| 40 // | |
| 41 // These ids are chosen by cc's clients to permit the destruction and | |
| 42 // restoration of cc entities (when visuals are hidden and shown) but maintain | |
| 43 // stable identifiers. There will be a single layer for an ElementId, but | |
| 44 // not every layer will have an id. | |
| 45 struct CC_EXPORT ElementId { | |
| 46 ElementId(int primaryId, int secondaryId) | |
| 47 : primaryId(primaryId), secondaryId(secondaryId) {} | |
| 48 ElementId() : ElementId(0, 0) {} | |
| 49 | |
| 50 bool operator==(const ElementId& o) const; | |
| 51 bool operator!=(const ElementId& o) const; | |
| 52 bool operator<(const ElementId& o) const; | |
| 53 | |
| 54 // An ElementId's conversion to a boolean value depends only on its primaryId. | |
| 55 explicit operator bool() const; | |
| 56 | |
| 57 void AddToTracedValue(base::trace_event::TracedValue* res) const; | |
| 58 std::unique_ptr<base::Value> AsValue() const; | |
| 59 | |
| 60 void ToProtobuf(proto::ElementId* proto) const; | |
| 61 void FromProtobuf(const proto::ElementId& proto); | |
| 62 | |
| 63 // The compositor treats this as an opaque handle and should not know how to | |
| 64 // interpret these bits. Non-blink cc clients typically operate in terms of | |
| 65 // layers and may set this value to match the client's layer id. | |
| 66 int primaryId; | |
| 67 int secondaryId; | |
| 68 }; | |
| 69 | |
| 70 CC_EXPORT ElementId LayerIdToElementIdForTesting(int layer_id); | |
| 71 | |
| 72 struct CC_EXPORT ElementIdHash { | |
| 73 size_t operator()(ElementId key) const; | |
| 74 }; | |
| 75 | |
| 76 // Stream operator so ElementId can be used in assertion statements. | |
| 77 CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id); | |
| 78 | |
| 79 } // namespace cc | |
| 80 | |
| 81 #endif // CC_ANIMATION_ELEMENT_ID_H_ | |
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