| Index: ui/gl/gl_surface_win.cc
|
| diff --git a/ui/gl/gl_surface_win.cc b/ui/gl/gl_surface_win.cc
|
| index c5d986d4721e4e35be9208a110442df3e8d1a0bb..0b66b88146772e568b2871c7e7c03639d259a566 100644
|
| --- a/ui/gl/gl_surface_win.cc
|
| +++ b/ui/gl/gl_surface_win.cc
|
| @@ -6,238 +6,10 @@
|
|
|
| #include <dwmapi.h>
|
|
|
| -#include <memory>
|
| -
|
| -#include "base/command_line.h"
|
| -#include "base/logging.h"
|
| -#include "base/macros.h"
|
| -#include "base/trace_event/trace_event.h"
|
| -#include "base/win/windows_version.h"
|
| -#include "ui/gfx/native_widget_types.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| -#include "ui/gl/gl_implementation.h"
|
| #include "ui/gl/gl_surface_egl.h"
|
| -#include "ui/gl/gl_surface_osmesa.h"
|
| -#include "ui/gl/gl_surface_stub.h"
|
| -#include "ui/gl/gl_surface_wgl.h"
|
| -#include "ui/gl/vsync_provider_win.h"
|
| -
|
| -// From ANGLE's egl/eglext.h.
|
| -#if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
|
| -#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
|
| - reinterpret_cast<EGLNativeDisplayType>(-2)
|
| -#endif
|
|
|
| namespace gl {
|
|
|
| -// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
|
| -// view.
|
| -class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa {
|
| - public:
|
| - explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window);
|
| -
|
| - // Implement subset of GLSurface.
|
| - bool Initialize(GLSurface::Format format) override;
|
| - void Destroy() override;
|
| - bool IsOffscreen() override;
|
| - gfx::SwapResult SwapBuffers() override;
|
| - bool SupportsPostSubBuffer() override;
|
| - gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override;
|
| -
|
| - private:
|
| - ~NativeViewGLSurfaceOSMesa() override;
|
| -
|
| - gfx::AcceleratedWidget window_;
|
| - HDC device_context_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa);
|
| -};
|
| -
|
| -NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
|
| - gfx::AcceleratedWidget window)
|
| - : GLSurfaceOSMesa(SURFACE_OSMESA_RGBA, gfx::Size(1, 1)),
|
| - window_(window),
|
| - device_context_(NULL) {
|
| - DCHECK(window);
|
| -}
|
| -
|
| -NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
|
| - Destroy();
|
| -}
|
| -
|
| -bool NativeViewGLSurfaceOSMesa::Initialize(GLSurface::Format format) {
|
| - if (!GLSurfaceOSMesa::Initialize(format))
|
| - return false;
|
| -
|
| - device_context_ = GetDC(window_);
|
| - return true;
|
| -}
|
| -
|
| -void NativeViewGLSurfaceOSMesa::Destroy() {
|
| - if (window_ && device_context_)
|
| - ReleaseDC(window_, device_context_);
|
| -
|
| - device_context_ = NULL;
|
| -
|
| - GLSurfaceOSMesa::Destroy();
|
| -}
|
| -
|
| -bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
|
| - return false;
|
| -}
|
| -
|
| -gfx::SwapResult NativeViewGLSurfaceOSMesa::SwapBuffers() {
|
| - DCHECK(device_context_);
|
| -
|
| - gfx::Size size = GetSize();
|
| -
|
| - // Note: negating the height below causes GDI to treat the bitmap data as row
|
| - // 0 being at the top.
|
| - BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
|
| - info.bV4Width = size.width();
|
| - info.bV4Height = -size.height();
|
| - info.bV4Planes = 1;
|
| - info.bV4BitCount = 32;
|
| - info.bV4V4Compression = BI_BITFIELDS;
|
| - info.bV4RedMask = 0x000000FF;
|
| - info.bV4GreenMask = 0x0000FF00;
|
| - info.bV4BlueMask = 0x00FF0000;
|
| - info.bV4AlphaMask = 0xFF000000;
|
| -
|
| - // Copy the back buffer to the window's device context. Do not check whether
|
| - // StretchDIBits succeeds or not. It will fail if the window has been
|
| - // destroyed but it is preferable to allow rendering to silently fail if the
|
| - // window is destroyed. This is because the primary application of this
|
| - // class of GLContext is for testing and we do not want every GL related ui /
|
| - // browser test to become flaky if there is a race condition between GL
|
| - // context destruction and window destruction.
|
| - StretchDIBits(device_context_,
|
| - 0, 0, size.width(), size.height(),
|
| - 0, 0, size.width(), size.height(),
|
| - GetHandle(),
|
| - reinterpret_cast<BITMAPINFO*>(&info),
|
| - DIB_RGB_COLORS,
|
| - SRCCOPY);
|
| -
|
| - return gfx::SwapResult::SWAP_ACK;
|
| -}
|
| -
|
| -bool NativeViewGLSurfaceOSMesa::SupportsPostSubBuffer() {
|
| - return true;
|
| -}
|
| -
|
| -gfx::SwapResult NativeViewGLSurfaceOSMesa::PostSubBuffer(int x,
|
| - int y,
|
| - int width,
|
| - int height) {
|
| - DCHECK(device_context_);
|
| -
|
| - gfx::Size size = GetSize();
|
| -
|
| - // Note: negating the height below causes GDI to treat the bitmap data as row
|
| - // 0 being at the top.
|
| - BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
|
| - info.bV4Width = size.width();
|
| - info.bV4Height = -size.height();
|
| - info.bV4Planes = 1;
|
| - info.bV4BitCount = 32;
|
| - info.bV4V4Compression = BI_BITFIELDS;
|
| - info.bV4RedMask = 0x000000FF;
|
| - info.bV4GreenMask = 0x0000FF00;
|
| - info.bV4BlueMask = 0x00FF0000;
|
| - info.bV4AlphaMask = 0xFF000000;
|
| -
|
| - // Copy the back buffer to the window's device context. Do not check whether
|
| - // StretchDIBits succeeds or not. It will fail if the window has been
|
| - // destroyed but it is preferable to allow rendering to silently fail if the
|
| - // window is destroyed. This is because the primary application of this
|
| - // class of GLContext is for testing and we do not want every GL related ui /
|
| - // browser test to become flaky if there is a race condition between GL
|
| - // context destruction and window destruction.
|
| - StretchDIBits(device_context_,
|
| - x, size.height() - y - height, width, height,
|
| - x, y, width, height,
|
| - GetHandle(),
|
| - reinterpret_cast<BITMAPINFO*>(&info),
|
| - DIB_RGB_COLORS,
|
| - SRCCOPY);
|
| -
|
| - return gfx::SwapResult::SWAP_ACK;
|
| -}
|
| -
|
| -scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
|
| - gfx::AcceleratedWidget window) {
|
| - TRACE_EVENT0("gpu", "GLSurface::CreateViewGLSurface");
|
| - switch (GetGLImplementation()) {
|
| - case kGLImplementationOSMesaGL: {
|
| - scoped_refptr<GLSurface> surface(
|
| - new NativeViewGLSurfaceOSMesa(window));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationEGLGLES2: {
|
| - DCHECK(window != gfx::kNullAcceleratedWidget);
|
| - scoped_refptr<NativeViewGLSurfaceEGL> surface(
|
| - new NativeViewGLSurfaceEGL(window));
|
| - std::unique_ptr<gfx::VSyncProvider> sync_provider;
|
| - sync_provider.reset(new VSyncProviderWin(window));
|
| - if (!surface->Initialize(std::move(sync_provider)))
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationDesktopGL: {
|
| - scoped_refptr<GLSurface> surface(new NativeViewGLSurfaceWGL(
|
| - window));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationMockGL:
|
| - return new GLSurfaceStub;
|
| - default:
|
| - NOTREACHED();
|
| - return NULL;
|
| - }
|
| -}
|
| -
|
| -scoped_refptr<GLSurface> GLSurface::CreateOffscreenGLSurface(
|
| - const gfx::Size& size) {
|
| - TRACE_EVENT0("gpu", "GLSurface::CreateOffscreenGLSurface");
|
| - switch (GetGLImplementation()) {
|
| - case kGLImplementationOSMesaGL: {
|
| - scoped_refptr<GLSurface> surface(
|
| - new GLSurfaceOSMesa(SURFACE_OSMESA_RGBA, size));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationEGLGLES2: {
|
| - scoped_refptr<GLSurface> surface(new PbufferGLSurfaceEGL(size));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationDesktopGL: {
|
| - scoped_refptr<GLSurface> surface(new PbufferGLSurfaceWGL(size));
|
| - if (!surface->Initialize())
|
| - return NULL;
|
| -
|
| - return surface;
|
| - }
|
| - case kGLImplementationMockGL:
|
| - return new GLSurfaceStub;
|
| - default:
|
| - NOTREACHED();
|
| - return NULL;
|
| - }
|
| -}
|
| -
|
| EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() {
|
| return GetDC(NULL);
|
| }
|
|
|