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Unified Diff: ui/gl/gl_surface_win.cc

Issue 2047283003: Move GLSurface creation from //ui/gl to //ui/gl/init. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@gl_context
Patch Set: Fix Ozone CreateViewGLSurface logic. Created 4 years, 6 months ago
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Index: ui/gl/gl_surface_win.cc
diff --git a/ui/gl/gl_surface_win.cc b/ui/gl/gl_surface_win.cc
index c5d986d4721e4e35be9208a110442df3e8d1a0bb..0b66b88146772e568b2871c7e7c03639d259a566 100644
--- a/ui/gl/gl_surface_win.cc
+++ b/ui/gl/gl_surface_win.cc
@@ -6,238 +6,10 @@
#include <dwmapi.h>
-#include <memory>
-
-#include "base/command_line.h"
-#include "base/logging.h"
-#include "base/macros.h"
-#include "base/trace_event/trace_event.h"
-#include "base/win/windows_version.h"
-#include "ui/gfx/native_widget_types.h"
-#include "ui/gl/gl_bindings.h"
-#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_surface_egl.h"
-#include "ui/gl/gl_surface_osmesa.h"
-#include "ui/gl/gl_surface_stub.h"
-#include "ui/gl/gl_surface_wgl.h"
-#include "ui/gl/vsync_provider_win.h"
-
-// From ANGLE's egl/eglext.h.
-#if !defined(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE)
-#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE \
- reinterpret_cast<EGLNativeDisplayType>(-2)
-#endif
namespace gl {
-// This OSMesa GL surface can use GDI to swap the contents of the buffer to a
-// view.
-class NativeViewGLSurfaceOSMesa : public GLSurfaceOSMesa {
- public:
- explicit NativeViewGLSurfaceOSMesa(gfx::AcceleratedWidget window);
-
- // Implement subset of GLSurface.
- bool Initialize(GLSurface::Format format) override;
- void Destroy() override;
- bool IsOffscreen() override;
- gfx::SwapResult SwapBuffers() override;
- bool SupportsPostSubBuffer() override;
- gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override;
-
- private:
- ~NativeViewGLSurfaceOSMesa() override;
-
- gfx::AcceleratedWidget window_;
- HDC device_context_;
-
- DISALLOW_COPY_AND_ASSIGN(NativeViewGLSurfaceOSMesa);
-};
-
-NativeViewGLSurfaceOSMesa::NativeViewGLSurfaceOSMesa(
- gfx::AcceleratedWidget window)
- : GLSurfaceOSMesa(SURFACE_OSMESA_RGBA, gfx::Size(1, 1)),
- window_(window),
- device_context_(NULL) {
- DCHECK(window);
-}
-
-NativeViewGLSurfaceOSMesa::~NativeViewGLSurfaceOSMesa() {
- Destroy();
-}
-
-bool NativeViewGLSurfaceOSMesa::Initialize(GLSurface::Format format) {
- if (!GLSurfaceOSMesa::Initialize(format))
- return false;
-
- device_context_ = GetDC(window_);
- return true;
-}
-
-void NativeViewGLSurfaceOSMesa::Destroy() {
- if (window_ && device_context_)
- ReleaseDC(window_, device_context_);
-
- device_context_ = NULL;
-
- GLSurfaceOSMesa::Destroy();
-}
-
-bool NativeViewGLSurfaceOSMesa::IsOffscreen() {
- return false;
-}
-
-gfx::SwapResult NativeViewGLSurfaceOSMesa::SwapBuffers() {
- DCHECK(device_context_);
-
- gfx::Size size = GetSize();
-
- // Note: negating the height below causes GDI to treat the bitmap data as row
- // 0 being at the top.
- BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
- info.bV4Width = size.width();
- info.bV4Height = -size.height();
- info.bV4Planes = 1;
- info.bV4BitCount = 32;
- info.bV4V4Compression = BI_BITFIELDS;
- info.bV4RedMask = 0x000000FF;
- info.bV4GreenMask = 0x0000FF00;
- info.bV4BlueMask = 0x00FF0000;
- info.bV4AlphaMask = 0xFF000000;
-
- // Copy the back buffer to the window's device context. Do not check whether
- // StretchDIBits succeeds or not. It will fail if the window has been
- // destroyed but it is preferable to allow rendering to silently fail if the
- // window is destroyed. This is because the primary application of this
- // class of GLContext is for testing and we do not want every GL related ui /
- // browser test to become flaky if there is a race condition between GL
- // context destruction and window destruction.
- StretchDIBits(device_context_,
- 0, 0, size.width(), size.height(),
- 0, 0, size.width(), size.height(),
- GetHandle(),
- reinterpret_cast<BITMAPINFO*>(&info),
- DIB_RGB_COLORS,
- SRCCOPY);
-
- return gfx::SwapResult::SWAP_ACK;
-}
-
-bool NativeViewGLSurfaceOSMesa::SupportsPostSubBuffer() {
- return true;
-}
-
-gfx::SwapResult NativeViewGLSurfaceOSMesa::PostSubBuffer(int x,
- int y,
- int width,
- int height) {
- DCHECK(device_context_);
-
- gfx::Size size = GetSize();
-
- // Note: negating the height below causes GDI to treat the bitmap data as row
- // 0 being at the top.
- BITMAPV4HEADER info = { sizeof(BITMAPV4HEADER) };
- info.bV4Width = size.width();
- info.bV4Height = -size.height();
- info.bV4Planes = 1;
- info.bV4BitCount = 32;
- info.bV4V4Compression = BI_BITFIELDS;
- info.bV4RedMask = 0x000000FF;
- info.bV4GreenMask = 0x0000FF00;
- info.bV4BlueMask = 0x00FF0000;
- info.bV4AlphaMask = 0xFF000000;
-
- // Copy the back buffer to the window's device context. Do not check whether
- // StretchDIBits succeeds or not. It will fail if the window has been
- // destroyed but it is preferable to allow rendering to silently fail if the
- // window is destroyed. This is because the primary application of this
- // class of GLContext is for testing and we do not want every GL related ui /
- // browser test to become flaky if there is a race condition between GL
- // context destruction and window destruction.
- StretchDIBits(device_context_,
- x, size.height() - y - height, width, height,
- x, y, width, height,
- GetHandle(),
- reinterpret_cast<BITMAPINFO*>(&info),
- DIB_RGB_COLORS,
- SRCCOPY);
-
- return gfx::SwapResult::SWAP_ACK;
-}
-
-scoped_refptr<GLSurface> GLSurface::CreateViewGLSurface(
- gfx::AcceleratedWidget window) {
- TRACE_EVENT0("gpu", "GLSurface::CreateViewGLSurface");
- switch (GetGLImplementation()) {
- case kGLImplementationOSMesaGL: {
- scoped_refptr<GLSurface> surface(
- new NativeViewGLSurfaceOSMesa(window));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationEGLGLES2: {
- DCHECK(window != gfx::kNullAcceleratedWidget);
- scoped_refptr<NativeViewGLSurfaceEGL> surface(
- new NativeViewGLSurfaceEGL(window));
- std::unique_ptr<gfx::VSyncProvider> sync_provider;
- sync_provider.reset(new VSyncProviderWin(window));
- if (!surface->Initialize(std::move(sync_provider)))
- return NULL;
-
- return surface;
- }
- case kGLImplementationDesktopGL: {
- scoped_refptr<GLSurface> surface(new NativeViewGLSurfaceWGL(
- window));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationMockGL:
- return new GLSurfaceStub;
- default:
- NOTREACHED();
- return NULL;
- }
-}
-
-scoped_refptr<GLSurface> GLSurface::CreateOffscreenGLSurface(
- const gfx::Size& size) {
- TRACE_EVENT0("gpu", "GLSurface::CreateOffscreenGLSurface");
- switch (GetGLImplementation()) {
- case kGLImplementationOSMesaGL: {
- scoped_refptr<GLSurface> surface(
- new GLSurfaceOSMesa(SURFACE_OSMESA_RGBA, size));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationEGLGLES2: {
- scoped_refptr<GLSurface> surface(new PbufferGLSurfaceEGL(size));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationDesktopGL: {
- scoped_refptr<GLSurface> surface(new PbufferGLSurfaceWGL(size));
- if (!surface->Initialize())
- return NULL;
-
- return surface;
- }
- case kGLImplementationMockGL:
- return new GLSurfaceStub;
- default:
- NOTREACHED();
- return NULL;
- }
-}
-
EGLNativeDisplayType GetPlatformDefaultEGLNativeDisplay() {
return GetDC(NULL);
}
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